Merge pull request #2424 from sigmabeta/android-emulation-activity

Android: Implement new EmulationActivity.
This commit is contained in:
Matthew Parlane 2015-05-22 12:18:56 +10:00
commit 08ce0ca5c0
34 changed files with 1437 additions and 360 deletions

View File

@ -48,20 +48,24 @@
</activity>
<activity
android:name="org.dolphinemu.dolphinemu.about.AboutActivity"
android:name=".activities.EmulationActivity"
android:theme="@style/DolphinEmulationGamecube"/>
<activity
android:name=".about.AboutActivity"
android:theme="@android:style/Theme.Holo.Light" />
<activity
android:name="org.dolphinemu.dolphinemu.emulation.EmulationActivity"
android:name=".emulation.EmulationActivity"
android:screenOrientation="landscape" />
<activity
android:name="org.dolphinemu.dolphinemu.settings.input.overlayconfig.OverlayConfigActivity"
android:name=".settings.input.overlayconfig.OverlayConfigActivity"
android:screenOrientation="landscape"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"/>
<activity
android:name="org.dolphinemu.dolphinemu.settings.PrefsActivity"
android:name=".settings.PrefsActivity"
android:label="@string/settings"
android:theme="@android:style/Theme.Holo.Light" />
@ -69,6 +73,13 @@
<service android:name=".services.SettingsSaveService"/>
<provider
android:name=".model.GameProvider"
android:authorities="${applicationId}.provider"
android:enabled="true"
android:exported="false">
</provider>
</application>
</manifest>

View File

@ -132,9 +132,13 @@ public final class NativeLibrary
public static native String GetDescription(String filename);
public static native String GetGameId(String filename);
public static native String GetDate(String filename);
public static native int GetCountry(String filename);
public static native String GetCompany(String filename);
public static native long GetFilesize(String filename);
public static native boolean IsWiiTitle(String filename);
public static native int GetPlatform(String filename);
/**
* Gets the Dolphin version string.

View File

@ -1,7 +1,10 @@
package org.dolphinemu.dolphinemu.activities;
import android.app.Activity;
import android.content.AsyncQueryHandler;
import android.content.ContentValues;
import android.content.Intent;
import android.net.Uri;
import android.os.Bundle;
import android.os.Environment;
import android.support.v7.widget.LinearLayoutManager;
@ -14,6 +17,8 @@ import android.widget.Toolbar;
import org.dolphinemu.dolphinemu.BuildConfig;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.adapters.FileAdapter;
import org.dolphinemu.dolphinemu.model.GameDatabase;
import org.dolphinemu.dolphinemu.model.GameProvider;
/**
* An Activity that shows a list of files and folders, allowing the user to tell the app which folder(s)
@ -91,17 +96,36 @@ public class AddDirectoryActivity extends Activity implements FileAdapter.FileCl
}
/**
* Tell the GameGridActivity that launched this Activity that the user picked a folder.
* Add a directory to the library, and if successful, end the activity.
*
* @param path The target directory's path.
*/
@Override
public void finishSuccessfully()
public void addDirectory()
{
Intent resultData = new Intent();
// Set up a callback for when the addition is complete
// TODO This has a nasty warning on it; find a cleaner way to do this Insert asynchronously
AsyncQueryHandler handler = new AsyncQueryHandler(getContentResolver())
{
@Override
protected void onInsertComplete(int token, Object cookie, Uri uri)
{
Intent resultData = new Intent();
resultData.putExtra(KEY_CURRENT_PATH, mAdapter.getPath());
setResult(RESULT_OK, resultData);
resultData.putExtra(KEY_CURRENT_PATH, mAdapter.getPath());
setResult(RESULT_OK, resultData);
finish();
finish();
}
};
ContentValues file = new ContentValues();
file.put(GameDatabase.KEY_FOLDER_PATH, mAdapter.getPath());
handler.startInsert(0, // We don't need to identify this call to the handler
null, // We don't need to pass additional data to the handler
GameProvider.URI_FOLDER, // Tell the GameProvider we are adding a folder
file); // Tell the GameProvider what folder we are adding
}
@Override

View File

@ -0,0 +1,292 @@
package org.dolphinemu.dolphinemu.activities;
import android.app.Activity;
import android.app.AlertDialog;
import android.content.DialogInterface;
import android.content.Intent;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.Menu;
import android.view.MenuItem;
import android.view.MotionEvent;
import android.view.View;
import org.dolphinemu.dolphinemu.NativeLibrary;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.fragments.EmulationFragment;
import org.dolphinemu.dolphinemu.settings.input.InputConfigFragment;
import java.util.List;
public final class EmulationActivity extends Activity
{
private View mDecorView;
/**
* Handlers are a way to pass a message to an Activity telling it to do something
* on the UI thread. This Handler responds to any message, even blank ones, by
* hiding the system UI.
*/
private Handler mSystemUiHider = new Handler()
{
@Override
public void handleMessage(Message msg)
{
hideSystemUI();
}
};
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
// Get a handle to the Window containing the UI.
mDecorView = getWindow().getDecorView();
// Set these options now so that the SurfaceView the game renders into is the right size.
mDecorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN);
// Set the ActionBar to follow the navigation/status bar's visibility changes.
mDecorView.setOnSystemUiVisibilityChangeListener(
new View.OnSystemUiVisibilityChangeListener()
{
@Override
public void onSystemUiVisibilityChange(int flags)
{
boolean visible = (flags & View.SYSTEM_UI_FLAG_HIDE_NAVIGATION) == 0;
if (visible)
{
getActionBar().show();
hideSystemUiAfterDelay();
}
else
{
getActionBar().hide();
}
}
}
);
setContentView(R.layout.activity_emulation);
Intent gameToEmulate = getIntent();
String path = gameToEmulate.getStringExtra("SelectedGame");
String title = gameToEmulate.getStringExtra("SelectedTitle");
setTitle(title);
// Instantiate an EmulationFragment.
EmulationFragment emulationFragment = EmulationFragment.newInstance(path);
// Add fragment to the activity - this triggers all its lifecycle callbacks.
getFragmentManager().beginTransaction()
.add(R.id.frame_content, emulationFragment, EmulationFragment.FRAGMENT_TAG)
.commit();
}
@Override
protected void onPostCreate(Bundle savedInstanceState)
{
super.onPostCreate(savedInstanceState);
// Give the user a few seconds to see what the controls look like, then hide them.
hideSystemUiAfterDelay();
}
@Override
public void onWindowFocusChanged(boolean hasFocus)
{
super.onWindowFocusChanged(hasFocus);
if (hasFocus)
{
hideSystemUiAfterDelay();
}
else
{
// If the window loses focus (i.e. a dialog box, or a popup menu is on screen
// stop hiding the UI.
mSystemUiHider.removeMessages(0);
}
}
@Override
public boolean onCreateOptionsMenu(Menu menu)
{
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.menu_emulation, menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item)
{
switch (item.getItemId())
{
// Enable/Disable input overlay.
case R.id.enableInputOverlay:
{
EmulationFragment emulationFragment = (EmulationFragment) getFragmentManager()
.findFragmentByTag(EmulationFragment.FRAGMENT_TAG);
emulationFragment.toggleInputOverlayVisibility();
return true;
}
// Screenshot capturing
case R.id.takeScreenshot:
NativeLibrary.SaveScreenShot();
return true;
// Save state slots
case R.id.saveSlot1:
NativeLibrary.SaveState(0);
return true;
case R.id.saveSlot2:
NativeLibrary.SaveState(1);
return true;
case R.id.saveSlot3:
NativeLibrary.SaveState(2);
return true;
case R.id.saveSlot4:
NativeLibrary.SaveState(3);
return true;
case R.id.saveSlot5:
NativeLibrary.SaveState(4);
return true;
// Load state slots
case R.id.loadSlot1:
NativeLibrary.LoadState(0);
return true;
case R.id.loadSlot2:
NativeLibrary.LoadState(1);
return true;
case R.id.loadSlot3:
NativeLibrary.LoadState(2);
return true;
case R.id.loadSlot4:
NativeLibrary.LoadState(3);
return true;
case R.id.loadSlot5:
NativeLibrary.LoadState(4);
return true;
case R.id.exitEmulation:
{
// Create a confirmation method for quitting the current emulation instance.
AlertDialog.Builder builder = new AlertDialog.Builder(this);
builder.setTitle(R.string.overlay_exit_emulation);
builder.setMessage(R.string.overlay_exit_emulation_confirm);
builder.setNegativeButton(R.string.no, null);
builder.setPositiveButton(R.string.yes, new DialogInterface.OnClickListener()
{
public void onClick(DialogInterface dialog, int which)
{
onDestroy();
}
});
builder.show();
return true;
}
default:
return super.onOptionsItemSelected(item);
}
}
// Gets button presses
@Override
public boolean dispatchKeyEvent(KeyEvent event)
{
int action = 0;
switch (event.getAction())
{
case KeyEvent.ACTION_DOWN:
// Handling the case where the back button is pressed.
if (event.getKeyCode() == KeyEvent.KEYCODE_BACK)
{
onBackPressed();
return true;
}
// Normal key events.
action = NativeLibrary.ButtonState.PRESSED;
break;
case KeyEvent.ACTION_UP:
action = NativeLibrary.ButtonState.RELEASED;
break;
default:
return false;
}
InputDevice input = event.getDevice();
boolean handled = NativeLibrary.onGamePadEvent(InputConfigFragment.getInputDesc(input), event.getKeyCode(), action);
return handled;
}
@Override
public boolean dispatchGenericMotionEvent(MotionEvent event)
{
if (((event.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) == 0))
{
return super.dispatchGenericMotionEvent(event);
}
// Don't attempt to do anything if we are disconnecting a device.
if (event.getActionMasked() == MotionEvent.ACTION_CANCEL)
return true;
InputDevice input = event.getDevice();
List<InputDevice.MotionRange> motions = input.getMotionRanges();
for (InputDevice.MotionRange range : motions)
{
NativeLibrary.onGamePadMoveEvent(InputConfigFragment.getInputDesc(input), range.getAxis(), event.getAxisValue(range.getAxis()));
}
return true;
}
private void hideSystemUiAfterDelay()
{
// Clear any pending hide events.
mSystemUiHider.removeMessages(0);
// Add a new hide event, to occur 3 seconds from now.
mSystemUiHider.sendEmptyMessageDelayed(0, 3000);
}
private void hideSystemUI()
{
mDecorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_FULLSCREEN |
View.SYSTEM_UI_FLAG_IMMERSIVE);
}
private void showSystemUI()
{
mDecorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN);
}
}

View File

@ -1,13 +1,15 @@
package org.dolphinemu.dolphinemu.activities;
import android.app.Activity;
import android.app.LoaderManager;
import android.content.CursorLoader;
import android.content.Intent;
import android.content.SharedPreferences;
import android.content.Loader;
import android.database.Cursor;
import android.os.Bundle;
import android.os.Environment;
import android.preference.PreferenceManager;
import android.support.v7.widget.GridLayoutManager;
import android.support.v7.widget.RecyclerView;
import android.util.Log;
import android.view.Menu;
import android.view.MenuInflater;
import android.view.MenuItem;
@ -15,27 +17,23 @@ import android.view.View;
import android.widget.ImageButton;
import android.widget.Toolbar;
import org.dolphinemu.dolphinemu.NativeLibrary;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.adapters.GameAdapter;
import org.dolphinemu.dolphinemu.model.Game;
import org.dolphinemu.dolphinemu.model.GcGame;
import org.dolphinemu.dolphinemu.model.GameDatabase;
import org.dolphinemu.dolphinemu.model.GameProvider;
import org.dolphinemu.dolphinemu.services.AssetCopyService;
import java.io.File;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashSet;
import java.util.Set;
/**
* The main Activity of the Lollipop style UI. Shows a grid of games on tablets & landscape phones,
* shows a list of games on portrait phones.
*/
public final class GameGridActivity extends Activity
public final class GameGridActivity extends Activity implements LoaderManager.LoaderCallbacks<Cursor>
{
private static final int REQUEST_ADD_DIRECTORY = 1;
private static final int LOADER_ID_GAMES = 1;
// TODO When each platform has its own tab, there should be a LOADER_ID for each platform.
private GameAdapter mAdapter;
@Override
@ -62,7 +60,8 @@ public final class GameGridActivity extends Activity
recyclerView.addItemDecoration(new GameAdapter.SpacesItemDecoration(8));
// Create an adapter that will relate the dataset to the views on-screen.
mAdapter = new GameAdapter(getGameList());
getLoaderManager().initLoader(LOADER_ID_GAMES, null, this);
mAdapter = new GameAdapter();
recyclerView.setAdapter(mAdapter);
buttonAddDirectory.setOnClickListener(new View.OnClickListener()
@ -103,20 +102,7 @@ public final class GameGridActivity extends Activity
// other activities might use this callback in the future (don't forget to change Javadoc!)
if (requestCode == REQUEST_ADD_DIRECTORY)
{
// Get the path the user selected in AddDirectoryActivity.
String path = result.getStringExtra(AddDirectoryActivity.KEY_CURRENT_PATH);
// Store this path as a preference.
// TODO Use SQLite instead.
SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(getApplicationContext());
SharedPreferences.Editor editor = prefs.edit();
editor.putString(AddDirectoryActivity.KEY_CURRENT_PATH, path);
// Using commit, not apply, in order to block so the next method has the correct data to load.
editor.commit();
mAdapter.setGameList(getGameList());
getLoaderManager().restartLoader(LOADER_ID_GAMES, null, this);
}
}
}
@ -150,55 +136,75 @@ public final class GameGridActivity extends Activity
return false;
}
// TODO Replace all of this with a SQLite database
private ArrayList<Game> getGameList()
/**
* Callback that's invoked when the system has initialized the Loader and
* is ready to start the query. This usually happens when initLoader() is
* called. Here, we use it to make a DB query for games.
*
* @param id The ID value passed to the initLoader() call that triggered this.
* @param args The args bundle supplied by the caller.
* @return A new Loader instance that is ready to start loading.
*/
@Override
public Loader<Cursor> onCreateLoader(int id, Bundle args)
{
ArrayList<Game> gameList = new ArrayList<Game>();
Log.d("DolphinEmu", "Creating loader with id: " + id);
final String DefaultDir = Environment.getExternalStorageDirectory() + File.separator + "dolphin-emu";
NativeLibrary.SetUserDirectory(DefaultDir);
// Extensions to filter by.
Set<String> exts = new HashSet<String>(Arrays.asList(".dff", ".dol", ".elf", ".gcm", ".gcz", ".iso", ".wad", ".wbfs"));
SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(getApplicationContext());
String path = prefs.getString(AddDirectoryActivity.KEY_CURRENT_PATH, "/");
File currentDir = new File(path);
File[] dirs = currentDir.listFiles();
try
// Take action based on the ID of the Loader that's being created.
switch (id)
{
for (File entry : dirs)
{
if (!entry.isHidden() && !entry.isDirectory())
{
String entryName = entry.getName();
case LOADER_ID_GAMES:
// TODO Play some sort of load-starting animation; maybe fade the list out.
// Check that the file has an appropriate extension before trying to read out of it.
if (exts.contains(entryName.toLowerCase().substring(entryName.lastIndexOf('.'))))
{
GcGame game = new GcGame(NativeLibrary.GetTitle(entry.getAbsolutePath()),
NativeLibrary.GetDescription(entry.getAbsolutePath()).replace("\n", " "),
// TODO Some games might actually not be from this region, believe it or not.
"United States",
entry.getAbsolutePath(),
NativeLibrary.GetGameId(entry.getAbsolutePath()),
NativeLibrary.GetDate(entry.getAbsolutePath()));
return new CursorLoader(
this, // Parent activity context
GameProvider.URI_GAME, // URI of table to query
null, // Return all columns
null, // No selection clause
null, // No selection arguments
GameDatabase.KEY_GAME_TITLE + " asc" // Sort by game name, ascending order
);
gameList.add(game);
}
}
}
default:
Log.e("DolphinEmu", "Bad ID passed in.");
return null;
}
catch (Exception ignored)
{
}
/**
* Callback that's invoked when the Loader returned in onCreateLoader is finished
* with its task. In this case, the game DB query is finished, so we should put the results
* on screen.
*
* @param loader The loader that finished.
* @param data The data the Loader loaded.
*/
@Override
public void onLoadFinished(Loader<Cursor> loader, Cursor data)
{
int id = loader.getId();
Log.d("DolphinEmu", "Loader finished with id: " + id);
// TODO When each platform has its own tab, this should just call into those tabs instead.
switch (id)
{
case LOADER_ID_GAMES:
mAdapter.swapCursor(data);
// TODO Play some sort of load-finished animation; maybe fade the list in.
break;
default:
Log.e("DolphinEmu", "Bad ID passed in.");
}
return gameList;
}
@Override
public void onLoaderReset(Loader<Cursor> loader)
{
Log.d("DolphinEmu", "Loader resetting.");
// TODO ¯\_()_/¯
}
}

View File

@ -14,7 +14,7 @@ import java.io.File;
import java.util.ArrayList;
import java.util.Collections;
public class FileAdapter extends RecyclerView.Adapter<FileViewHolder> implements View.OnClickListener
public final class FileAdapter extends RecyclerView.Adapter<FileViewHolder> implements View.OnClickListener
{
private ArrayList<FileListItem> mFileList;
@ -146,7 +146,7 @@ public class FileAdapter extends RecyclerView.Adapter<FileViewHolder> implements
else
{
// Pass the activity the path of the parent directory of the clicked file.
mListener.finishSuccessfully();
mListener.addDirectory();
}
}
@ -154,7 +154,7 @@ public class FileAdapter extends RecyclerView.Adapter<FileViewHolder> implements
* For a given directory, return a list of Files it contains.
*
* @param directory A File representing the directory that should have its contents displayed.
* @return
* @return The list of files contained in the directory.
*/
private ArrayList<FileListItem> generateFileList(File directory)
{
@ -205,7 +205,7 @@ public class FileAdapter extends RecyclerView.Adapter<FileViewHolder> implements
*/
public interface FileClickListener
{
void finishSuccessfully();
void addDirectory();
void updateSubtitle(String path);
}

View File

@ -2,8 +2,11 @@ package org.dolphinemu.dolphinemu.adapters;
import android.app.Activity;
import android.content.Intent;
import android.database.Cursor;
import android.database.DataSetObserver;
import android.graphics.Rect;
import android.support.v7.widget.RecyclerView;
import android.util.Log;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
@ -11,27 +14,33 @@ import android.view.ViewGroup;
import com.squareup.picasso.Picasso;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.activities.EmulationActivity;
import org.dolphinemu.dolphinemu.dialogs.GameDetailsDialog;
import org.dolphinemu.dolphinemu.emulation.EmulationActivity;
import org.dolphinemu.dolphinemu.model.Game;
import org.dolphinemu.dolphinemu.model.GameDatabase;
import org.dolphinemu.dolphinemu.viewholders.GameViewHolder;
import java.util.ArrayList;
public class GameAdapter extends RecyclerView.Adapter<GameViewHolder> implements
/**
* This adapter, unlike {@link FileAdapter} which is backed by an ArrayList, gets its
* information from a database Cursor. This fact, paired with the usage of ContentProviders
* and Loaders, allows for efficient display of a limited view into a (possibly) large dataset.
*/
public final class GameAdapter extends RecyclerView.Adapter<GameViewHolder> implements
View.OnClickListener,
View.OnLongClickListener
{
private ArrayList<Game> mGameList;
private Cursor mCursor;
private GameDataSetObserver mObserver;
private boolean mDatasetValid;
/**
* Mostly just initializes the dataset to be displayed.
*
* @param gameList
* Initializes the adapter's observer, which watches for changes to the dataset. The adapter will
* display no data until a Cursor is supplied by a CursorLoader.
*/
public GameAdapter(ArrayList<Game> gameList)
public GameAdapter()
{
mGameList = gameList;
mDatasetValid = false;
mObserver = new GameDataSetObserver();
}
/**
@ -52,8 +61,7 @@ public class GameAdapter extends RecyclerView.Adapter<GameViewHolder> implements
gameCard.setOnLongClickListener(this);
// Use that view to create a ViewHolder.
GameViewHolder holder = new GameViewHolder(gameCard);
return holder;
return new GameViewHolder(gameCard);
}
/**
@ -67,26 +75,41 @@ public class GameAdapter extends RecyclerView.Adapter<GameViewHolder> implements
@Override
public void onBindViewHolder(GameViewHolder holder, int position)
{
// Get a reference to the item from the dataset; we'll use this to fill in the view contents.
final Game game = mGameList.get(position);
// Fill in the view contents.
Picasso.with(holder.imageScreenshot.getContext())
.load(game.getScreenPath())
.fit()
.centerCrop()
.error(R.drawable.no_banner)
.into(holder.imageScreenshot);
holder.textGameTitle.setText(game.getTitle());
if (game.getDescription() != null)
if (mDatasetValid)
{
holder.textDescription.setText(game.getDescription());
if (mCursor.moveToPosition(position))
{
// Fill in the view contents.
Picasso.with(holder.imageScreenshot.getContext())
.load(mCursor.getString(GameDatabase.GAME_COLUMN_SCREENSHOT_PATH))
.fit()
.centerCrop()
.error(R.drawable.no_banner)
.into(holder.imageScreenshot);
holder.textGameTitle.setText(mCursor.getString(GameDatabase.GAME_COLUMN_TITLE));
holder.textCompany.setText(mCursor.getString(GameDatabase.GAME_COLUMN_COMPANY));
// TODO These shouldn't be necessary once the move to a DB-based model is complete.
holder.gameId = mCursor.getString(GameDatabase.GAME_COLUMN_GAME_ID);
holder.path = mCursor.getString(GameDatabase.GAME_COLUMN_PATH);
holder.title = mCursor.getString(GameDatabase.GAME_COLUMN_TITLE);
holder.description = mCursor.getString(GameDatabase.GAME_COLUMN_DESCRIPTION);
holder.country = mCursor.getInt(GameDatabase.GAME_COLUMN_COUNTRY);
holder.company = mCursor.getString(GameDatabase.GAME_COLUMN_COMPANY);
holder.screenshotPath = mCursor.getString(GameDatabase.GAME_COLUMN_SCREENSHOT_PATH);
}
else
{
Log.e("DolphinEmu", "Can't bind view; Cursor is not valid.");
}
}
else
{
Log.e("DolphinEmu", "Can't bind view; dataset is not valid.");
}
holder.path = game.getPath();
holder.screenshotPath = game.getScreenPath();
holder.game = game;
}
/**
@ -97,7 +120,85 @@ public class GameAdapter extends RecyclerView.Adapter<GameViewHolder> implements
@Override
public int getItemCount()
{
return mGameList.size();
if (mDatasetValid && mCursor != null)
{
return mCursor.getCount();
}
Log.e("DolphinEmu", "Dataset is not valid.");
return 0;
}
/**
* Return the contents of the _id column for a given row.
*
* @param position The row for which Android wants an ID.
* @return A valid ID from the database, or 0 if not available.
*/
@Override
public long getItemId(int position)
{
if (mDatasetValid && mCursor != null)
{
if (mCursor.moveToPosition(position))
{
return mCursor.getLong(GameDatabase.COLUMN_DB_ID);
}
}
Log.e("DolphinEmu", "Dataset is not valid.");
return 0;
}
/**
* Tell Android whether or not each item in the dataset has a stable identifier.
* Which it does, because it's a database, so always tell Android 'true'.
*
* @param hasStableIds ignored.
*/
@Override
public void setHasStableIds(boolean hasStableIds)
{
super.setHasStableIds(true);
}
/**
* When a load is finished, call this to replace the existing data with the newly-loaded
* data.
*
* @param cursor The newly-loaded Cursor.
*/
public void swapCursor(Cursor cursor)
{
// Sanity check.
if (cursor == mCursor)
{
return;
}
// Before getting rid of the old cursor, disassociate it from the Observer.
final Cursor oldCursor = mCursor;
if (oldCursor != null && mObserver != null)
{
oldCursor.unregisterDataSetObserver(mObserver);
}
mCursor = cursor;
if (mCursor != null)
{
// Attempt to associate the new Cursor with the Observer.
if (mObserver != null)
{
mCursor.registerDataSetObserver(mObserver);
}
mDatasetValid = true;
}
else
{
mDatasetValid = false;
}
notifyDataSetChanged();
}
/**
@ -114,6 +215,7 @@ public class GameAdapter extends RecyclerView.Adapter<GameViewHolder> implements
Intent intent = new Intent(view.getContext(), EmulationActivity.class);
intent.putExtra("SelectedGame", holder.path);
intent.putExtra("SelectedTitle", holder.title);
view.getContext().startActivity(intent);
}
@ -134,7 +236,12 @@ public class GameAdapter extends RecyclerView.Adapter<GameViewHolder> implements
// String gameId = (String) holder.gameId;
Activity activity = (Activity) view.getContext();
GameDetailsDialog.newInstance(holder.game).show(activity.getFragmentManager(), "game_details");
GameDetailsDialog.newInstance(holder.title,
holder.description,
holder.country,
holder.company,
holder.path,
holder.screenshotPath).show(activity.getFragmentManager(), "game_details");
return true;
}
@ -158,9 +265,24 @@ public class GameAdapter extends RecyclerView.Adapter<GameViewHolder> implements
}
}
public void setGameList(ArrayList<Game> gameList)
private final class GameDataSetObserver extends DataSetObserver
{
mGameList = gameList;
notifyDataSetChanged();
@Override
public void onChanged()
{
super.onChanged();
mDatasetValid = true;
notifyDataSetChanged();
}
@Override
public void onInvalidated()
{
super.onInvalidated();
mDatasetValid = false;
notifyDataSetChanged();
}
}
}

View File

@ -16,12 +16,11 @@ import com.squareup.picasso.Picasso;
import org.dolphinemu.dolphinemu.BuildConfig;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.emulation.EmulationActivity;
import org.dolphinemu.dolphinemu.model.Game;
import org.dolphinemu.dolphinemu.activities.EmulationActivity;
import de.hdodenhof.circleimageview.CircleImageView;
public class GameDetailsDialog extends DialogFragment
public final class GameDetailsDialog extends DialogFragment
{
public static final String ARGUMENT_GAME_TITLE = BuildConfig.APPLICATION_ID + ".game_title";
public static final String ARGUMENT_GAME_DESCRIPTION = BuildConfig.APPLICATION_ID + ".game_description";
@ -30,18 +29,18 @@ public class GameDetailsDialog extends DialogFragment
public static final String ARGUMENT_GAME_PATH = BuildConfig.APPLICATION_ID + ".game_path";
public static final String ARGUMENT_GAME_SCREENSHOT_PATH = BuildConfig.APPLICATION_ID + ".game_screenshot_path";
public static GameDetailsDialog newInstance(Game game)
// TODO Add all of this to the Loader in GameActivity.java
public static GameDetailsDialog newInstance(String title, String description, int country, String company, String path, String screenshotPath)
{
GameDetailsDialog fragment = new GameDetailsDialog();
Bundle arguments = new Bundle();
arguments.putString(ARGUMENT_GAME_TITLE, game.getTitle());
arguments.putString(ARGUMENT_GAME_DESCRIPTION, game.getDescription());
arguments.putString(ARGUMENT_GAME_COUNTRY, game.getCountry());
arguments.putString(ARGUMENT_GAME_DATE, game.getDate());
arguments.putString(ARGUMENT_GAME_PATH, game.getPath());
arguments.putString(ARGUMENT_GAME_SCREENSHOT_PATH, game.getScreenPath());
arguments.putString(ARGUMENT_GAME_TITLE, title);
arguments.putString(ARGUMENT_GAME_DESCRIPTION, description);
arguments.putInt(ARGUMENT_GAME_COUNTRY, country);
arguments.putString(ARGUMENT_GAME_DATE, company);
arguments.putString(ARGUMENT_GAME_PATH, path);
arguments.putString(ARGUMENT_GAME_SCREENSHOT_PATH, screenshotPath);
fragment.setArguments(arguments);
return fragment;
@ -57,16 +56,19 @@ public class GameDetailsDialog extends DialogFragment
CircleImageView circleBanner = (CircleImageView) contents.findViewById(R.id.circle_banner);
TextView textTitle = (TextView) contents.findViewById(R.id.text_game_title);
TextView textDescription = (TextView) contents.findViewById(R.id.text_game_description);
TextView textDescription = (TextView) contents.findViewById(R.id.text_company);
TextView textCountry = (TextView) contents.findViewById(R.id.text_country);
TextView textDate = (TextView) contents.findViewById(R.id.text_date);
ImageButton buttonLaunch = (ImageButton) contents.findViewById(R.id.button_launch);
int countryIndex = getArguments().getInt(ARGUMENT_GAME_COUNTRY);
String country = getResources().getStringArray(R.array.country_names)[countryIndex];
textTitle.setText(getArguments().getString(ARGUMENT_GAME_TITLE));
textDescription.setText(getArguments().getString(ARGUMENT_GAME_DESCRIPTION));
textCountry.setText(getArguments().getString(ARGUMENT_GAME_COUNTRY));
textCountry.setText(country);
textDate.setText(getArguments().getString(ARGUMENT_GAME_DATE));
buttonLaunch.setOnClickListener(new View.OnClickListener()
{
@ -77,6 +79,8 @@ public class GameDetailsDialog extends DialogFragment
Intent intent = new Intent(view.getContext(), EmulationActivity.class);
intent.putExtra("SelectedGame", getArguments().getString(ARGUMENT_GAME_PATH));
intent.putExtra("SelectedTitle", getArguments().getString(ARGUMENT_GAME_TITLE));
startActivity(intent);
}
});

View File

@ -0,0 +1,114 @@
package org.dolphinemu.dolphinemu.fragments;
import android.app.Fragment;
import android.content.SharedPreferences;
import android.os.Bundle;
import android.preference.PreferenceManager;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import org.dolphinemu.dolphinemu.BuildConfig;
import org.dolphinemu.dolphinemu.NativeLibrary;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.emulation.overlay.InputOverlay;
public final class EmulationFragment extends Fragment
{
public static final String FRAGMENT_TAG = BuildConfig.APPLICATION_ID + ".emulation_fragment";
private static final String ARGUMENT_GAME_PATH = BuildConfig.APPLICATION_ID + ".game_path";
private SharedPreferences mPreferences;
private InputOverlay mInputOverlay;
public static EmulationFragment newInstance(String path)
{
EmulationFragment fragment = new EmulationFragment();
Bundle arguments = new Bundle();
arguments.putString(ARGUMENT_GAME_PATH, path);
fragment.setArguments(arguments);
return fragment;
}
/**
* Initialize anything that doesn't depend on the layout / views in here.
*/
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
mPreferences = PreferenceManager.getDefaultSharedPreferences(getActivity());
}
/**
* Initialize the UI and start emulation in here.
*/
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
{
String path = getArguments().getString(ARGUMENT_GAME_PATH);
View contents = inflater.inflate(R.layout.fragment_emulation, container, false);
mInputOverlay = (InputOverlay) contents.findViewById(R.id.surface_input_overlay);
NativeLibrary.SetFilename(path);
// If the input overlay was previously disabled, then don't show it.
if (!mPreferences.getBoolean("showInputOverlay", true))
{
mInputOverlay.setVisibility(View.GONE);
}
return contents;
}
@Override
public void onStart()
{
super.onStart();
NativeLibrary.UnPauseEmulation();
}
@Override
public void onStop()
{
super.onStop();
NativeLibrary.PauseEmulation();
}
@Override
public void onDestroyView()
{
super.onDestroyView();
NativeLibrary.StopEmulation();
}
public void toggleInputOverlayVisibility()
{
SharedPreferences.Editor editor = mPreferences.edit();
// If the overlay is currently set to INVISIBLE
if (!mPreferences.getBoolean("showInputOverlay", false))
{
// Set it to VISIBLE
mInputOverlay.setVisibility(View.VISIBLE);
editor.putBoolean("showInputOverlay", true);
}
else
{
// Set it to INVISIBLE
mInputOverlay.setVisibility(View.GONE);
editor.putBoolean("showInputOverlay", false);
}
editor.apply();
}
}

View File

@ -13,7 +13,8 @@ public class FileListItem implements Comparable<FileListItem>
public static final int TYPE_FOLDER = 0;
public static final int TYPE_GC = 1;
public static final int TYPE_WII = 2;
public static final int TYPE_OTHER = 3;
public static final int TYPE_WII_WARE = 3;
public static final int TYPE_OTHER = 4;
private int mType;
private String mFilename;
@ -30,8 +31,6 @@ public class FileListItem implements Comparable<FileListItem>
}
else
{
String fileExtension = null;
int extensionStart = mPath.lastIndexOf('.');
if (extensionStart < 1)
{
@ -40,7 +39,7 @@ public class FileListItem implements Comparable<FileListItem>
}
else
{
fileExtension = mPath.substring(extensionStart);
String fileExtension = mPath.substring(extensionStart);
// The extensions we care about.
Set<String> allowedExtensions = new HashSet<String>(Arrays.asList(".dff", ".dol", ".elf", ".gcm", ".gcz", ".iso", ".wad", ".wbfs"));
@ -48,7 +47,8 @@ public class FileListItem implements Comparable<FileListItem>
// Check that the file has an extension we care about before trying to read out of it.
if (allowedExtensions.contains(fileExtension))
{
mType = NativeLibrary.IsWiiTitle(mPath) ? TYPE_WII : TYPE_GC;
// Add 1 because 0 = TYPE_FOLDER
mType = NativeLibrary.GetPlatform(mPath) + 1;
}
else
{

View File

@ -1,23 +1,154 @@
package org.dolphinemu.dolphinemu.model;
public interface Game
import android.content.ContentValues;
import android.database.Cursor;
import java.io.File;
public final class Game
{
public static final int PLATFORM_GC = 0;
public static final int PLATFORM_WII = 1;
public static final int PLATFORM_WII_WARE = 2;
public int getPlatform();
// Copied from IVolume::ECountry. Update these if that is ever modified.
public static final int COUNTRY_EUROPE = 0;
public static final int COUNTRY_JAPAN = 1;
public static final int COUNTRY_USA = 2;
public static final int COUNTRY_AUSTRALIA = 3;
public static final int COUNTRY_FRANCE = 4;
public static final int COUNTRY_GERMANY = 5;
public static final int COUNTRY_ITALY = 6;
public static final int COUNTRY_KOREA = 7;
public static final int COUNTRY_NETHERLANDS = 8;
public static final int COUNTRY_RUSSIA = 9;
public static final int COUNTRY_SPAIN = 10;
public static final int COUNTRY_TAIWAN = 11;
public static final int COUNTRY_WORLD = 12;
public static final int COUNTRY_UNKNOWN = 13;
public String getDate();
private static final String PATH_SCREENSHOT_FOLDER = "file:///sdcard/dolphin-emu/ScreenShots/";
public String getTitle();
private String mTitle;
private String mDescription;
private String mPath;
private String mGameId;
private String mScreenshotFolderPath;
private String mCompany;
public String getDescription();
private int mPlatform;
private int mCountry;
public String getCountry();
public Game(int platform, String title, String description, int country, String path, String gameId, String company)
{
mPlatform = platform;
mTitle = title;
mDescription = description;
mCountry = country;
mPath = path;
mGameId = gameId;
mCompany = company;
mScreenshotFolderPath = PATH_SCREENSHOT_FOLDER + getGameId() + "/";
}
public String getPath();
public int getPlatform()
{
return mPlatform;
}
public String getGameId();
public String getTitle()
{
return mTitle;
}
public String getScreenPath();
public String getDescription()
{
return mDescription;
}
public String getCompany()
{
return mCompany;
}
public int getCountry()
{
return mCountry;
}
public String getPath()
{
return mPath;
}
public String getGameId()
{
return mGameId;
}
public String getScreenshotFolderPath()
{
return mScreenshotFolderPath;
}
public String getScreenPath()
{
// Count how many screenshots are available, so we can use the most recent one.
File screenshotFolder = new File(mScreenshotFolderPath.substring(mScreenshotFolderPath.indexOf('s') - 1));
int screenCount = 0;
if (screenshotFolder.isDirectory())
{
screenCount = screenshotFolder.list().length;
}
String screenPath = mScreenshotFolderPath
+ getGameId() + "-"
+ screenCount + ".png";
return screenPath;
}
public static ContentValues asContentValues(int platform, String title, String description, int country, String path, String gameId, String company)
{
ContentValues values = new ContentValues();
// TODO Come up with a way of finding the most recent screenshot that doesn't involve counting files
String screenshotFolderPath = PATH_SCREENSHOT_FOLDER + gameId + "/";
// Count how many screenshots are available, so we can use the most recent one.
File screenshotFolder = new File(screenshotFolderPath.substring(screenshotFolderPath.indexOf('s') - 1));
int screenCount = 0;
if (screenshotFolder.isDirectory())
{
screenCount = screenshotFolder.list().length;
}
String screenPath = screenshotFolderPath
+ gameId + "-"
+ screenCount + ".png";
values.put(GameDatabase.KEY_GAME_PLATFORM, platform);
values.put(GameDatabase.KEY_GAME_TITLE, title);
values.put(GameDatabase.KEY_GAME_DESCRIPTION, description);
values.put(GameDatabase.KEY_GAME_COUNTRY, company);
values.put(GameDatabase.KEY_GAME_PATH, path);
values.put(GameDatabase.KEY_GAME_ID, gameId);
values.put(GameDatabase.KEY_GAME_COMPANY, company);
values.put(GameDatabase.KEY_GAME_SCREENSHOT_PATH, screenPath);
return values;
}
public static Game fromCursor(Cursor cursor)
{
return new Game(cursor.getInt(GameDatabase.GAME_COLUMN_PLATFORM),
cursor.getString(GameDatabase.GAME_COLUMN_TITLE),
cursor.getString(GameDatabase.GAME_COLUMN_DESCRIPTION),
cursor.getInt(GameDatabase.GAME_COLUMN_COUNTRY),
cursor.getString(GameDatabase.GAME_COLUMN_PATH),
cursor.getString(GameDatabase.GAME_COLUMN_GAME_ID),
cursor.getString(GameDatabase.GAME_COLUMN_COMPANY));
}
}

View File

@ -0,0 +1,190 @@
package org.dolphinemu.dolphinemu.model;
import android.content.ContentValues;
import android.content.Context;
import android.database.Cursor;
import android.database.sqlite.SQLiteDatabase;
import android.database.sqlite.SQLiteOpenHelper;
import android.util.Log;
import org.dolphinemu.dolphinemu.NativeLibrary;
import java.io.File;
import java.util.Arrays;
import java.util.HashSet;
import java.util.Set;
/**
* A helper class that provides several utilities simplifying interaction with
* the SQLite database.
*/
public final class GameDatabase extends SQLiteOpenHelper
{
private static final int DB_VERSION = 1;
public static final int COLUMN_DB_ID = 0;
public static final int GAME_COLUMN_PATH = 1;
public static final int GAME_COLUMN_PLATFORM = 2;
public static final int GAME_COLUMN_TITLE = 3;
public static final int GAME_COLUMN_DESCRIPTION = 4;
public static final int GAME_COLUMN_COUNTRY = 5;
public static final int GAME_COLUMN_GAME_ID = 6;
public static final int GAME_COLUMN_COMPANY = 7;
public static final int GAME_COLUMN_SCREENSHOT_PATH = 8;
public static final int FOLDER_COLUMN_PATH = 1;
public static final String KEY_DB_ID = "_id";
public static final String KEY_GAME_PATH = "path";
public static final String KEY_GAME_PLATFORM = "platform";
public static final String KEY_GAME_TITLE = "title";
public static final String KEY_GAME_DESCRIPTION = "description";
public static final String KEY_GAME_COUNTRY = "country";
public static final String KEY_GAME_ID = "game_id";
public static final String KEY_GAME_COMPANY = "company";
public static final String KEY_GAME_SCREENSHOT_PATH = "screenshot_path";
public static final String KEY_FOLDER_PATH = "path";
public static final String TABLE_NAME_FOLDERS = "folders";
public static final String TABLE_NAME_GAMES = "games";
private static final String TYPE_PRIMARY = " INTEGER PRIMARY KEY";
private static final String TYPE_INTEGER = " INTEGER";
private static final String TYPE_STRING = " TEXT";
private static final String CONSTRAINT_UNIQUE = " UNIQUE";
private static final String SEPARATOR = ", ";
private static final String SQL_CREATE_GAMES = "CREATE TABLE " + TABLE_NAME_GAMES + "("
+ KEY_DB_ID + TYPE_PRIMARY + SEPARATOR
+ KEY_GAME_PATH + TYPE_STRING + SEPARATOR
+ KEY_GAME_PLATFORM + TYPE_STRING + SEPARATOR
+ KEY_GAME_TITLE + TYPE_STRING + SEPARATOR
+ KEY_GAME_DESCRIPTION + TYPE_STRING + SEPARATOR
+ KEY_GAME_COUNTRY + TYPE_INTEGER + SEPARATOR
+ KEY_GAME_ID + TYPE_STRING + SEPARATOR
+ KEY_GAME_COMPANY + TYPE_STRING + SEPARATOR
+ KEY_GAME_SCREENSHOT_PATH + TYPE_STRING + ")";
private static final String SQL_CREATE_FOLDERS = "CREATE TABLE " + TABLE_NAME_FOLDERS + "("
+ KEY_DB_ID + TYPE_PRIMARY + SEPARATOR
+ KEY_FOLDER_PATH + TYPE_STRING + CONSTRAINT_UNIQUE + ")";
private static final String SQL_DELETE_GAMES = "DROP TABLE IF EXISTS " + TABLE_NAME_GAMES;
public GameDatabase(Context context)
{
// Superclass constructor builds a database or uses an existing one.
super(context, "games.db", null, DB_VERSION);
}
@Override
public void onCreate(SQLiteDatabase database)
{
Log.d("DolphinEmu", "GameDatabase - Creating database...");
Log.v("DolphinEmu", "Executing SQL: " + SQL_CREATE_GAMES);
database.execSQL(SQL_CREATE_GAMES);
Log.v("DolphinEmu", "Executing SQL: " + SQL_CREATE_FOLDERS);
database.execSQL(SQL_CREATE_FOLDERS);
}
@Override
public void onUpgrade(SQLiteDatabase database, int oldVersion, int newVersion)
{
Log.i("DolphinEmu", "Upgrading database from schema version " + oldVersion + " to " + newVersion);
Log.v("DolphinEmu", "Executing SQL: " + SQL_DELETE_GAMES);
database.execSQL(SQL_DELETE_GAMES);
Log.v("DolphinEmu", "Executing SQL: " + SQL_CREATE_GAMES);
database.execSQL(SQL_CREATE_GAMES);
Log.v("DolphinEmu", "Re-scanning library with new schema.");
scanLibrary(database);
}
public void scanLibrary(SQLiteDatabase database)
{
// TODO Before scanning known folders, go through the game table and remove any entries for which the file itself is missing.
// Get a cursor listing all the folders the user has added to the library.
Cursor cursor = database.query(TABLE_NAME_FOLDERS,
null, // Get all columns.
null, // Get all rows.
null,
null, // No grouping.
null,
null); // Order of folders is irrelevant.
Set<String> allowedExtensions = new HashSet<String>(Arrays.asList(".dff", ".dol", ".elf", ".gcm", ".gcz", ".iso", ".wad", ".wbfs"));
// Possibly overly defensive, but ensures that moveToNext() does not skip a row.
cursor.moveToPosition(-1);
// Iterate through all results of the DB query (i.e. all folders in the library.)
while (cursor.moveToNext())
{
String folderPath = cursor.getString(FOLDER_COLUMN_PATH);
File folder = new File(folderPath);
Log.i("DolphinEmu", "Reading files from library folder: " + folderPath);
// Iterate through every file in the folder.
File[] children = folder.listFiles();
for (File file : children)
{
if (!file.isHidden() && !file.isDirectory())
{
String filePath = file.getPath();
int extensionStart = filePath.lastIndexOf('.');
if (extensionStart > 0)
{
String fileExtension = filePath.substring(extensionStart);
// Check that the file has an extension we care about before trying to read out of it.
if (allowedExtensions.contains(fileExtension))
{
ContentValues game = Game.asContentValues(NativeLibrary.GetPlatform(filePath),
NativeLibrary.GetTitle(filePath),
NativeLibrary.GetDescription(filePath).replace("\n", " "),
NativeLibrary.GetCountry(filePath),
filePath,
NativeLibrary.GetGameId(filePath),
NativeLibrary.GetCompany(filePath));
// Try to update an existing game first.
int rowsMatched = database.update(TABLE_NAME_GAMES, // Which table to update.
game, // The values to fill the row with.
KEY_GAME_ID + " = ?", // The WHERE clause used to find the right row.
new String[]{game.getAsString(KEY_GAME_ID)}); // The ? in WHERE clause is replaced with this,
// which is provided as an array because there
// could potentially be more than one argument.
// If update fails, insert a new game instead.
if (rowsMatched == 0)
{
Log.v("DolphinEmu", "Adding game: " + game.getAsString(KEY_GAME_TITLE));
database.insert(TABLE_NAME_GAMES, null, game);
}
else
{
Log.v("DolphinEmu", "Updated game: " + game.getAsString(KEY_GAME_TITLE));
}
}
}
}
}
}
cursor.close();
database.close();
}
}

View File

@ -0,0 +1,138 @@
package org.dolphinemu.dolphinemu.model;
import android.content.ContentProvider;
import android.content.ContentValues;
import android.database.Cursor;
import android.database.sqlite.SQLiteDatabase;
import android.net.Uri;
import android.util.Log;
import org.dolphinemu.dolphinemu.BuildConfig;
/**
* Provides an interface allowing Activities to interact with the SQLite database.
* CRUD methods in this class can be called by Activities using getContentResolver().
*/
public final class GameProvider extends ContentProvider
{
public static final String AUTHORITY = "content://" + BuildConfig.APPLICATION_ID + ".provider";
public static final Uri URI_FOLDER = Uri.parse(AUTHORITY + "/" + GameDatabase.TABLE_NAME_FOLDERS + "/");
public static final Uri URI_GAME = Uri.parse(AUTHORITY + "/" + GameDatabase.TABLE_NAME_GAMES + "/");
public static final String MIME_TYPE_FOLDER = "vnd.android.cursor.item/vnd.dolphin.folder";
public static final String MIME_TYPE_GAME = "vnd.android.cursor.item/vnd.dolphin.game";
private GameDatabase mDbHelper;
@Override
public boolean onCreate()
{
Log.i("DolphinEmu", "Creating Content Provider...");
mDbHelper = new GameDatabase(getContext());
return true;
}
@Override
public Cursor query(Uri uri, String[] projection, String selection, String[] selectionArgs, String sortOrder)
{
Log.i("DolphinEmu", "Querying URI: " + uri);
SQLiteDatabase db = mDbHelper.getReadableDatabase();
String table = uri.getLastPathSegment();
if (table == null)
{
Log.e("DolphinEmu", "Badly formatted URI: " + uri);
return null;
}
Cursor cursor = db.query(table, projection, selection, selectionArgs, null, null, sortOrder);
cursor.setNotificationUri(getContext().getContentResolver(), uri);
return cursor;
}
@Override
public String getType(Uri uri)
{
Log.v("DolphinEmu", "Getting MIME type for URI: " + uri);
String lastSegment = uri.getLastPathSegment();
if (lastSegment == null)
{
Log.e("DolphinEmu", "Badly formatted URI: " + uri);
return null;
}
if (lastSegment.equals(GameDatabase.TABLE_NAME_FOLDERS))
{
return MIME_TYPE_FOLDER;
}
else if (lastSegment.equals(GameDatabase.TABLE_NAME_GAMES))
{
return MIME_TYPE_GAME;
}
Log.e("DolphinEmu", "Unknown MIME type for URI: " + uri);
return null;
}
@Override
public Uri insert(Uri uri, ContentValues values)
{
Log.i("DolphinEmu", "Inserting row at URI: " + uri);
SQLiteDatabase database = mDbHelper.getWritableDatabase();
String table = uri.getLastPathSegment();
long id = -1;
if (table != null)
{
id = database.insertWithOnConflict(table, null, values, SQLiteDatabase.CONFLICT_IGNORE);
// If insertion was successful...
if (id > 0)
{
// If we just added a folder, add its contents to the game list.
if (table.equals(GameDatabase.TABLE_NAME_FOLDERS))
{
mDbHelper.scanLibrary(database);
}
// Notify the UI that its contents should be refreshed.
getContext().getContentResolver().notifyChange(uri, null);
uri = Uri.withAppendedPath(uri, Long.toString(id));
}
else
{
Log.e("DolphinEmu", "Row already exists: " + uri + " id: " + id);
}
}
else
{
Log.e("DolphinEmu", "Badly formatted URI: " + uri);
}
database.close();
return uri;
}
@Override
public int delete(Uri uri, String selection, String[] selectionArgs)
{
Log.e("DolphinEmu", "Delete operations unsupported. URI: " + uri);
return 0;
}
@Override
public int update(Uri uri, ContentValues values, String selection, String[] selectionArgs)
{
Log.e("DolphinEmu", "Update operations unsupported. URI: " + uri);
return 0;
}
}

View File

@ -1,96 +0,0 @@
package org.dolphinemu.dolphinemu.model;
import java.io.File;
public final class GcGame implements Game
{
private String mTitle;
private String mDescription;
private String mCountry;
private String mPath;
private String mGameId;
private String mScreenshotFolderPath;
private String mDate;
private int mPlatform = PLATFORM_GC;
private static final String PATH_SCREENSHOT_FOLDER = "file:///sdcard/dolphin-emu/ScreenShots/";
public GcGame(String title, String description, String country, String path, String gameId, String date)
{
mTitle = title;
mDescription = description;
mCountry = country;
mPath = path;
mGameId = gameId;
mDate = date;
mScreenshotFolderPath = PATH_SCREENSHOT_FOLDER + getGameId() + "/";
}
@Override
public int getPlatform()
{
return mPlatform;
}
@Override
public String getTitle()
{
return mTitle;
}
@Override
public String getDescription()
{
return mDescription;
}
@Override
public String getDate()
{
return mDate;
}
@Override
public String getCountry()
{
return mCountry;
}
@Override
public String getPath()
{
return mPath;
}
public String getGameId()
{
return mGameId;
}
public String getScreenshotFolderPath()
{
return mScreenshotFolderPath;
}
@Override
public String getScreenPath()
{
// Count how many screenshots are available, so we can use the most recent one.
File screenshotFolder = new File(mScreenshotFolderPath.substring(mScreenshotFolderPath.indexOf('s') - 1));
int screenCount = 0;
if (screenshotFolder.isDirectory())
{
screenCount = screenshotFolder.list().length;
}
String screenPath = mScreenshotFolderPath
+ getGameId() + "-"
+ screenCount + ".png";
return screenPath;
}
}

View File

@ -1,53 +0,0 @@
package org.dolphinemu.dolphinemu.model;
public final class WiiGame implements Game
{
@Override
public int getPlatform()
{
return 0;
}
@Override
public String getDate()
{
return null;
}
@Override
public String getTitle()
{
return null;
}
@Override
public String getDescription()
{
return null;
}
@Override
public String getCountry()
{
return null;
}
@Override
public String getPath()
{
return null;
}
@Override
public String getGameId()
{
return null;
}
@Override
public String getScreenPath()
{
return null;
}
}

View File

@ -7,7 +7,10 @@ import android.widget.TextView;
import org.dolphinemu.dolphinemu.R;
/**
* A simple class that stores references to views so that the FileAdapter doesn't need to
* keep calling findViewById(), which is expensive.
*/
public class FileViewHolder extends RecyclerView.ViewHolder
{
public View itemView;

View File

@ -1,29 +1,31 @@
package org.dolphinemu.dolphinemu.viewholders;
import android.app.Activity;
import android.content.Intent;
import android.support.v7.widget.RecyclerView;
import android.view.View;
import android.widget.ImageButton;
import android.widget.ImageView;
import android.widget.TextView;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.dialogs.GameDetailsDialog;
import org.dolphinemu.dolphinemu.emulation.EmulationActivity;
import org.dolphinemu.dolphinemu.model.Game;
/**
* A simple class that stores references to views so that the GameAdapter doesn't need to
* keep calling findViewById(), which is expensive.
*/
public class GameViewHolder extends RecyclerView.ViewHolder
{
public ImageView imageScreenshot;
public TextView textGameTitle;
public TextView textDescription;
public TextView textCompany;
// Used to handle onClick(). Set this in onBindViewHolder().
public String gameId;
// TODO Not need any of this stuff. Currently only the properties dialog needs it.
public String path;
public String title;
public String description;
public int country;
public String company;
public String screenshotPath;
public Game game;
public GameViewHolder(View itemView)
{
@ -33,6 +35,6 @@ public class GameViewHolder extends RecyclerView.ViewHolder
imageScreenshot = (ImageView) itemView.findViewById(R.id.image_game_screen);
textGameTitle = (TextView) itemView.findViewById(R.id.text_game_title);
textDescription = (TextView) itemView.findViewById(R.id.text_game_description);
textCompany = (TextView) itemView.findViewById(R.id.text_company);
}
}

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@ -2,7 +2,7 @@
android:color="?android:colorControlHighlight">
<item>
<shape android:shape="oval">
<solid android:color="@color/dolphin_accent_wii"/>
<solid android:color="?android:colorAccent"/>
</shape>
</item>
</ripple>

View File

@ -1,8 +0,0 @@
<ripple xmlns:android="http://schemas.android.com/apk/res/android"
android:color="?android:colorControlHighlight">
<item>
<shape android:shape="oval">
<solid android:color="@color/dolphin_accent_gamecube"/>
</shape>
</item>
</ripple>

View File

@ -0,0 +1,5 @@
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="@+id/frame_content">
</FrameLayout>

View File

@ -9,7 +9,7 @@
android:id="@+id/toolbar_game_list"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="@color/dolphin_blue"
android:background="?android:colorPrimary"
android:minHeight="?android:attr/actionBarSize"
android:theme="@android:style/ThemeOverlay.Material.Dark.ActionBar"
android:elevation="6dp"/>
@ -33,7 +33,7 @@
android:layout_alignBottom="@+id/image_game_screen"
android:layout_alignEnd="@+id/text_game_title"
android:layout_marginBottom="28dp"
android:background="@drawable/oval_ripple_gc"
android:background="@drawable/oval_ripple_accent"
android:src="@drawable/ic_add"
android:stateListAnimator="@anim/button_elevation"
android:elevation="4dp"

View File

@ -40,7 +40,7 @@
tools:text="The Legend of Zelda: The Wind Waker"/>
<TextView
android:id="@+id/text_game_description"
android:id="@+id/text_company"
style="@android:style/TextAppearance.Material.Caption"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
@ -51,7 +51,7 @@
android:ellipsize="end"
android:lines="1"
android:maxLines="1"
tools:text="Zany rhythm action!"/>
tools:text="Nintendo"/>
</LinearLayout>

View File

@ -18,7 +18,7 @@
android:layout_marginLeft="16dp"
android:layout_marginTop="24dp"
tools:src="@drawable/placeholder_banner"
app:border_color="#ffcccccc"
app:border_color="?android:colorAccent"
app:border_width="2dp"
/>
@ -32,6 +32,7 @@
android:layout_alignParentStart="true"
android:layout_alignParentTop="true"
android:transitionName="image_game_screen"
tools:scaleType="centerCrop"
tools:src="@drawable/placeholder_screenshot"/>
<TextView
@ -46,12 +47,10 @@
android:layout_marginTop="24dp"
android:layout_toEndOf="@+id/circle_banner"
android:ellipsize="end"
android:lines="1"
android:maxLines="1"
tools:text="Rhythm Heaven Fever"/>
<TextView
android:id="@+id/text_game_description"
android:id="@+id/text_company"
style="@android:style/TextAppearance.Material.Caption"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
@ -59,7 +58,6 @@
android:layout_alignStart="@+id/text_game_title"
android:layout_below="@+id/text_game_title"
android:layout_marginTop="8dp"
android:text="Lorem ipsum dolor sit amet, consectetur adipiscing elit. Phasellus sed odio vel quam auctor euismod. Pellentesque odio nibh, fermentum ut hendrerit id, ultrices et justo. "
tools:text="Zany rhythm action!"
/>
@ -69,7 +67,7 @@
android:layout_height="1dp"
android:layout_alignParentLeft="true"
android:layout_alignParentRight="true"
android:layout_below="@+id/text_game_description"
android:layout_below="@+id/text_company"
android:layout_marginTop="16dp"
android:background="#1F000000"/>
@ -85,14 +83,14 @@
android:src="@drawable/ic_country"/>
<ImageView
android:id="@+id/icon_year"
android:id="@+id/icon_company"
android:layout_width="48dp"
android:layout_height="48dp"
android:layout_alignStart="@+id/icon_country"
android:layout_below="@+id/icon_country"
android:layout_marginTop="16dp"
android:padding="6dp"
android:src="@drawable/ic_date"
android:src="@drawable/ic_company"
android:layout_marginBottom="16dp"/>
<TextView
@ -100,22 +98,20 @@
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignBottom="@+id/icon_country"
android:layout_alignStart="@+id/text_game_description"
android:layout_alignStart="@+id/text_company"
android:layout_alignTop="@+id/icon_country"
android:gravity="center_vertical"
android:text="United States"
tools:text="United States"/>
<TextView
android:id="@+id/text_date"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignBottom="@+id/icon_year"
android:layout_alignBottom="@+id/icon_company"
android:layout_alignStart="@+id/text_country"
android:layout_alignTop="@+id/icon_year"
android:layout_alignTop="@+id/icon_company"
android:gravity="center_vertical"
android:text="2010"
tools:text="2010"/>
tools:text="Nintendo"/>
<ImageButton
android:id="@+id/button_launch"
@ -124,7 +120,7 @@
android:layout_alignBottom="@+id/image_game_screen"
android:layout_alignEnd="@+id/text_game_title"
android:layout_marginBottom="-28dp"
android:background="@drawable/oval_ripple_wii"
android:background="@drawable/oval_ripple_accent"
android:src="@drawable/ic_play"
android:stateListAnimator="@anim/button_elevation"
android:elevation="4dp"/>

View File

@ -0,0 +1,22 @@
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="org.dolphinemu.dolphinemu.fragments.EmulationFragment">
<!-- This is what everything is rendered to during emulation -->
<org.dolphinemu.dolphinemu.emulation.NativeGLSurfaceView
android:id="@+id/surface_emulation"
android:layout_height="match_parent"
android:layout_width="match_parent"
android:focusable="false"
android:focusableInTouchMode="false"/>
<!-- This is the onscreen input overlay -->
<org.dolphinemu.dolphinemu.emulation.overlay.InputOverlay
android:id="@+id/surface_input_overlay"
android:layout_height="match_parent"
android:layout_width="match_parent"
android:focusable="true"
android:focusableInTouchMode="true"/>
</FrameLayout>

View File

@ -0,0 +1,77 @@
<menu xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
tools:context="org.dolphinemu.dolphinemu.activities.EmulationActivity">
<!-- Enable/Disabe Input Overlay -->
<item
android:id="@+id/enableInputOverlay"
android:showAsAction="ifRoom"
android:title="@string/emulation_toggle_input"/>
<!-- Save State Slots -->
<item
android:id="@+id/takeScreenshot"
android:showAsAction="ifRoom"
android:title="@string/overlay_screenshot"/>
<item
android:id="@+id/saveStateRoot"
android:showAsAction="never"
android:title="@string/overlay_savestate">
<menu>
<item
android:id="@+id/saveSlot1"
android:title="@string/overlay_slot1"/>
<item
android:id="@+id/saveSlot2"
android:title="@string/overlay_slot2"/>
<item
android:id="@+id/saveSlot3"
android:title="@string/overlay_slot3"/>
<item
android:id="@+id/saveSlot4"
android:title="@string/overlay_slot4"/>
<item
android:id="@+id/saveSlot5"
android:title="@string/overlay_slot5"/>
</menu>
</item>
<!-- Load State Slots -->
<item
android:id="@+id/loadStateRoot"
android:showAsAction="never"
android:title="@string/overlay_loadstate">
<menu>
<item
android:id="@+id/loadSlot1"
android:title="@string/overlay_slot1"/>
<item
android:id="@+id/loadSlot2"
android:title="@string/overlay_slot2"/>
<item
android:id="@+id/loadSlot3"
android:title="@string/overlay_slot3"/>
<item
android:id="@+id/loadSlot4"
android:title="@string/overlay_slot4"/>
<item
android:id="@+id/loadSlot5"
android:title="@string/overlay_slot5"/>
</menu>
</item>
<item
android:id="@+id/exitEmulation"
android:showAsAction="ifRoom"
android:title="@string/overlay_exit_emulation">
</item>
</menu>

View File

@ -190,4 +190,20 @@
<item>2</item>
<item>3</item>
</string-array>
<string-array name="country_names">
<item>Europe</item>
<item>Japan</item>
<item>USA</item>
<item>Australia</item>
<item>France</item>
<item>Germany</item>
<item>Italy</item>
<item>Korea</item>
<item>Netherlands</item>
<item>Russia</item>
<item>Spain</item>
<item>Taiwan</item>
<item>Unknown</item>
</string-array>
</resources>

View File

@ -236,4 +236,7 @@
<string name="preferences_cpu">CPU Settings</string>
<string name="preferences_input">Input Settings</string>
<string name="preferences_video">Video Settings</string>
<string name="emulation_title">Emulation Activity</string>
<string name="emulation_toggle_input">Toggle Input Overlay</string>
</resources>

View File

@ -22,23 +22,19 @@
</style>
<style name="DolphinGamecube" parent="DolphinBase">
<!-- theme UI controls like checkboxes and text fields -->
<item name="android:colorAccent">@color/dolphin_accent_gamecube</item>
</style>
<style name="DolphinWiiware" parent="DolphinBase">
<!-- theme UI controls like checkboxes and text fields -->
<item name="android:colorAccent">@color/dolphin_accent_wiiware</item>
</style>
<!-- Inherit from the Base Dolphin Settings Theme-->
<style name="DolphinSettingsWii" parent="DolphinSettingsBase">
<!-- theme UI controls like checkboxes and text fields -->
<item name="android:colorAccent">@color/dolphin_accent_wii</item>
</style>
<style name="DolphinSettingsGamecube" parent="DolphinSettingsBase">
<!-- theme UI controls like checkboxes and text fields -->
<item name="android:colorAccent">@color/dolphin_accent_gamecube</item>
</style>
@ -46,4 +42,42 @@
<!-- theme UI controls like checkboxes and text fields -->
<item name="android:colorAccent">@color/dolphin_accent_wiiware</item>
</style>
<!-- Themes for Dialogs -->
<style name="DolphinDialogBase" parent="android:Theme.Material.Light.Dialog">
<item name="android:colorPrimary">@color/dolphin_blue</item>
<item name="android:colorPrimaryDark">@color/dolphin_blue_dark</item>
</style>
<!-- Inherit from the Base Dolphin Dialog Theme-->
<style name="DolphinDialogWii" parent="DolphinDialogBase">
<item name="android:colorAccent">@color/dolphin_accent_wii</item>
</style>
<style name="DolphinDialogGamecube" parent="DolphinDialogBase">
<item name="android:colorAccent">@color/dolphin_accent_gamecube</item>
</style>
<style name="DolphinDialogWiiware" parent="DolphinDialogBase">
<item name="android:colorAccent">@color/dolphin_accent_wiiware</item>
</style>
<style name="DolphinEmulationBase" parent="android:Theme.Material.Light.DarkActionBar">
<item name="android:colorPrimary">@color/dolphin_blue</item>
<item name="android:colorPrimaryDark">@color/dolphin_blue_dark</item>
<item name="android:windowTranslucentNavigation">true</item>
</style>
<!-- Inherit from the Base Dolphin Emulation Theme-->
<style name="DolphinEmulationWii" parent="DolphinEmulationBase">
<item name="android:colorAccent">@color/dolphin_accent_wii</item>
</style>
<style name="DolphinEmulationGamecube" parent="DolphinEmulationBase">
<item name="android:colorAccent">@color/dolphin_accent_gamecube</item>
</style>
<style name="DolphinEmulationWiiware" parent="DolphinEmulationBase">
<item name="android:colorAccent">@color/dolphin_accent_wiiware</item>
</style>
</resources>

View File

@ -21,7 +21,7 @@
#include <android/log.h>
#include <android/native_window_jni.h>
#include <EGL/egl.h>
#include "../DiscIO/Volume.h"
#include "Android/ButtonManager.h"
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
@ -161,21 +161,52 @@ static bool LoadBanner(std::string filename, u32 *Banner)
return false;
}
static bool IsWiiTitle(std::string filename)
static int GetCountry(std::string filename)
{
std::unique_ptr<DiscIO::IVolume> pVolume(DiscIO::CreateVolumeFromFilename(filename));
if (pVolume != nullptr)
{
bool is_wii_title = pVolume->IsWiiDisc() || pVolume->IsWadFile();
DiscIO::IVolume::ECountry country = pVolume->GetCountry();
__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Is %s a Wii Disc: %s", filename.c_str(), is_wii_title ? "Yes" : "No" );
__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Country Code: %i", country);
return is_wii_title;
return country;
}
// Technically correct.
return false;
// Return UNKNOWN
return 13;
}
static int GetPlatform(std::string filename)
{
std::unique_ptr<DiscIO::IVolume> pVolume(DiscIO::CreateVolumeFromFilename(filename));
if (pVolume != nullptr)
{
bool is_wii_disc = pVolume->IsWiiDisc();
bool is_wii_wad = pVolume->IsWadFile();
if (is_wii_disc)
{
__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Volume is a Wii disc.");
// See Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/model/Game.java
return 1;
}
else if (is_wii_wad)
{
__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Volume is a Wii WAD.");
return 2;
}
else
{
__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Volume is a Gamecube disc.");
return 0;
}
}
return -1;
}
static std::string GetTitle(std::string filename)
@ -274,15 +305,15 @@ static std::string GetGameId(std::string filename)
return std::string ("");
}
static std::string GetApploaderDate(std::string filename)
static std::string GetCompany(std::string filename)
{
__android_log_print(ANDROID_LOG_WARN, DOLPHIN_TAG, "Getting Date for file: %s", filename.c_str());
__android_log_print(ANDROID_LOG_WARN, DOLPHIN_TAG, "Getting Company for file: %s", filename.c_str());
DiscIO::IVolume* pVolume = DiscIO::CreateVolumeFromFilename(filename);
if (pVolume != nullptr)
{
std::string date = pVolume->GetApploaderDate();
__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Date: %s", date.c_str());
std::string date = pVolume->GetCompany();
__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Company: %s", date.c_str());
return date;
}
@ -297,7 +328,8 @@ static u64 GetFileSize(std::string filename)
if (pVolume != nullptr)
{
u64 size = pVolume->GetSize();
__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Size: %lu", size);
// Causes a warning because size is u64, not 'long unsigned'
//__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Size: %lu", size);
return size;
}
@ -330,9 +362,10 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadMov
JNIEXPORT jintArray JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetBanner(JNIEnv *env, jobject obj, jstring jFile);JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetTitle(JNIEnv *env, jobject obj, jstring jFilename);
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetDescription(JNIEnv *env, jobject obj, jstring jFilename);
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetGameId(JNIEnv *env, jobject obj, jstring jFilename);
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetDate(JNIEnv *env, jobject obj, jstring jFilename);
JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetCountry(JNIEnv *env, jobject obj, jstring jFilename);
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetCompany(JNIEnv *env, jobject obj, jstring jFilename);
JNIEXPORT jlong JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetFilesize(JNIEnv *env, jobject obj, jstring jFilename);
JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_IsWiiTitle(JNIEnv *env, jobject obj, jstring jFilename);
JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetPlatform(JNIEnv *env, jobject obj, jstring jFilename);
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetVersionString(JNIEnv *env, jobject obj);
JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SupportsNEON(JNIEnv *env, jobject obj);
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveScreenShot(JNIEnv *env, jobject obj);
@ -404,11 +437,18 @@ JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetGameId
return env->NewStringUTF(id.c_str());
}
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetDate(JNIEnv *env, jobject obj, jstring jFilename)
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetCompany(JNIEnv *env, jobject obj, jstring jFilename)
{
std::string filename = GetJString(env, jFilename);
std::string date = GetApploaderDate(filename);
return env->NewStringUTF(date.c_str());
std::string company = GetCompany(filename);
return env->NewStringUTF(company.c_str());
}
JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetCountry(JNIEnv *env, jobject obj, jstring jFilename)
{
std::string filename = GetJString(env, jFilename);
int country = GetCountry(filename);
return country;
}
JNIEXPORT jlong JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetFilesize(JNIEnv *env, jobject obj, jstring jFilename)
@ -418,11 +458,11 @@ JNIEXPORT jlong JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetFilesize
return size;
}
JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_IsWiiTitle(JNIEnv *env, jobject obj, jstring jFilename)
JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetPlatform(JNIEnv *env, jobject obj, jstring jFilename)
{
std::string filename = GetJString(env, jFilename);
bool wiiDisc = IsWiiTitle(filename);
return wiiDisc;
int platform = GetPlatform(filename);
return platform;
}
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetVersionString(JNIEnv *env, jobject obj)