diff --git a/Source/Core/Core/PatchEngine.cpp b/Source/Core/Core/PatchEngine.cpp index b73e6cbffa..829d26c0c3 100644 --- a/Source/Core/Core/PatchEngine.cpp +++ b/Source/Core/Core/PatchEngine.cpp @@ -6,14 +6,6 @@ // Supports simple memory patches, and has a partial Action Replay implementation // in ActionReplay.cpp/h. -// TODO: Still even needed? Zelda WW now works with improved DSP code. -// Zelda item hang fixes: -// [Tue Aug 21 2007] [18:30:40] 0x802904b4 in US released -// [Tue Aug 21 2007] [18:30:53] 0x80294d54 in EUR Demo version -// [Tue Aug 21 2007] [18:31:10] we just patch a blr on it (0x4E800020) -// [OnLoad] -// 0x80020394=dword,0x4e800020 - #include #include #include