Added code to patch the codehandler's MMIO address to the currently running system. Added code to detect the location of where the code list should be. This allows any Gecko code handler to be used. Replace the codehandler.bin file with the code handler to be used (e.g. codehandleronly.bin).
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@ -14,6 +14,10 @@
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namespace Gecko
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{
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const u32 installer_base_address = 0x80001800;
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const u32 installer_end_address = 0x80003000;
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// return true if a code exists
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bool GeckoCode::Exist(u32 address, u32 data)
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{
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@ -70,7 +74,6 @@ void SetActiveCodes(const std::vector<GeckoCode>& gcodes)
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static bool InstallCodeHandler()
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{
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u32 codelist_location = 0x800028B8; // Debugger on location (0x800022A8 = Debugger off, using codehandleronly.bin)
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std::string data;
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std::string _rCodeHandlerFilename = File::GetSysDirectory() + GECKO_CODE_HANDLER;
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if (!File::ReadFileToString(_rCodeHandlerFilename, data))
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@ -79,15 +82,31 @@ static bool InstallCodeHandler()
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return false;
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}
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// Install code handler
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Memory::WriteBigEData((const u8*)data.data(), 0x80001800, data.length());
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u8 mmioAddr = 0xCC;
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// Turn off Pause on start
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Memory::Write_U32(0, 0x80002774);
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
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{
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mmioAddr = 0xCD;
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}
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// Install code handler
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Memory::WriteBigEData((const u8*)data.data(), installer_base_address, data.length());
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// Patch the code handler to the system starting up
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for (unsigned int h = 0; h < data.length(); h += 4)
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{
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// Patch MMIO address
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if (Memory::ReadUnchecked_U32(installer_base_address + h) == (0x3f000000 | ((mmioAddr ^ 1) << 8)))
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{
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NOTICE_LOG(ACTIONREPLAY, "Patching MMIO access at %08x", installer_base_address + h);
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Memory::Write_U32(0x3f000000 | mmioAddr << 8, installer_base_address + h);
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}
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}
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u32 codelist_location = installer_base_address + (u32)data.length() - 8;
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// Write a magic value to 'gameid' (codehandleronly does not actually read this).
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// For the purpose of this, see HLEGeckoCodehandler.
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Memory::Write_U32(0xd01f1bad, 0x80001800);
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Memory::Write_U32(0xd01f1bad, installer_base_address);
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// Create GCT in memory
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Memory::Write_U32(0x00d0c0de, codelist_location);
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@ -104,7 +123,7 @@ static bool InstallCodeHandler()
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for (const GeckoCode::Code& code : active_code.codes)
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{
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// Make sure we have enough memory to hold the code list
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if ((codelist_location + 24 + i) < 0x80003000)
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if ((codelist_location + 24 + i) < installer_end_address)
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{
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Memory::Write_U32(code.address, codelist_location + 8 + i);
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Memory::Write_U32(code.data, codelist_location + 12 + i);
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@ -118,12 +137,12 @@ static bool InstallCodeHandler()
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Memory::Write_U32(0x00000000, codelist_location + 12 + i);
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// Turn on codes
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Memory::Write_U8(1, 0x80001807);
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Memory::Write_U8(1, installer_base_address + 7);
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// Invalidate the icache
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for (unsigned int j = 0; j < data.length(); j += 32)
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// Invalidate the icache and any asm codes
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for (unsigned int j = 0; j < installer_end_address; j += 32)
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{
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PowerPC::ppcState.iCache.Invalidate(0x80001800 + j);
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PowerPC::ppcState.iCache.Invalidate(installer_base_address + j);
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}
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return true;
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}
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@ -132,7 +151,7 @@ void RunCodeHandler()
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{
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats && active_codes.size() > 0)
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{
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if (!code_handler_installed || Memory::Read_U32(0x80001800) - 0xd01f1bad > 5)
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if (!code_handler_installed || Memory::Read_U32(installer_base_address) - 0xd01f1bad > 5)
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code_handler_installed = InstallCodeHandler();
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if (!code_handler_installed)
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@ -146,7 +165,7 @@ void RunCodeHandler()
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u32 oldLR = LR;
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PowerPC::CoreMode oldMode = PowerPC::GetMode();
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PC = 0x800018A8;
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PC = installer_base_address + 0xA8;
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LR = 0;
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// Execute the code handler in interpreter mode to track when it exits
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