VideoConfig: Add bool for sampler LOD bias support

This commit is contained in:
OatmealDome 2021-08-06 23:26:51 -04:00
parent 6dae4043cb
commit 08396c56e5
8 changed files with 17 additions and 0 deletions

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@ -109,6 +109,7 @@ void VideoBackend::FillBackendInfo()
g_Config.backend_info.bSupportsPipelineCacheData = false;
g_Config.backend_info.bSupportsCoarseDerivatives = true;
g_Config.backend_info.bSupportsTextureQueryLevels = true;
g_Config.backend_info.bSupportsLodBiasInSampler = true;
g_Config.backend_info.bSupportsLogicOp = D3D::SupportsLogicOp(g_Config.iAdapter);
g_Config.backend_info.Adapters = D3DCommon::GetAdapterNames();

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@ -85,6 +85,7 @@ void VideoBackend::FillBackendInfo()
g_Config.backend_info.bSupportsPipelineCacheData = true;
g_Config.backend_info.bSupportsCoarseDerivatives = true;
g_Config.backend_info.bSupportsTextureQueryLevels = true;
g_Config.backend_info.bSupportsLodBiasInSampler = true;
// We can only check texture support once we have a device.
if (g_dx_context)

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@ -58,6 +58,7 @@ void VideoBackend::InitBackendInfo()
g_Config.backend_info.bSupportsPipelineCacheData = false;
g_Config.backend_info.bSupportsCoarseDerivatives = false;
g_Config.backend_info.bSupportsTextureQueryLevels = false;
g_Config.backend_info.bSupportsLodBiasInSampler = false;
// aamodes: We only support 1 sample, so no MSAA
g_Config.backend_info.Adapters.clear();

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@ -93,6 +93,7 @@ void VideoBackend::InitBackendInfo()
g_Config.backend_info.bSupportsPartialDepthCopies = true;
g_Config.backend_info.bSupportsShaderBinaries = false;
g_Config.backend_info.bSupportsPipelineCacheData = false;
g_Config.backend_info.bSupportsLodBiasInSampler = true;
// TODO: There is a bug here, if texel buffers or SSBOs/atomics are not supported the graphics
// options will show the option when it is not supported. The only way around this would be

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@ -513,6 +513,9 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
// ARB_get_texture_sub_image (unlikely, except maybe on NVIDIA), we can use that instead.
g_Config.backend_info.bSupportsDepthReadback = g_ogl_config.bSupportsTextureSubImage;
// GL_TEXTURE_LOD_BIAS is not supported on GLES.
g_Config.backend_info.bSupportsLodBiasInSampler = false;
if (GLExtensions::Supports("GL_EXT_shader_framebuffer_fetch"))
{
g_ogl_config.SupportedFramebufferFetch = EsFbFetchType::FbFetchExt;

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@ -87,6 +87,7 @@ void VideoSoftware::InitBackendInfo()
g_Config.backend_info.bSupportsBBox = true;
g_Config.backend_info.bSupportsCoarseDerivatives = false;
g_Config.backend_info.bSupportsTextureQueryLevels = false;
g_Config.backend_info.bSupportsLodBiasInSampler = false;
// aamodes
g_Config.backend_info.AAModes = {1};

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@ -289,6 +289,7 @@ void VulkanContext::PopulateBackendInfo(VideoConfig* config)
config->backend_info.bSupportsFramebufferFetch = false; // Dependent on OS and features.
config->backend_info.bSupportsCoarseDerivatives = true; // Assumed support.
config->backend_info.bSupportsTextureQueryLevels = true; // Assumed support.
config->backend_info.bSupportsLodBiasInSampler = false; // Dependent on OS.
}
void VulkanContext::PopulateBackendInfoAdapters(VideoConfig* config, const GPUList& gpu_list)
@ -316,6 +317,13 @@ void VulkanContext::PopulateBackendInfoFeatures(VideoConfig* config, VkPhysicalD
config->backend_info.bSupportsSSAA = (features.sampleRateShading == VK_TRUE);
config->backend_info.bSupportsLogicOp = (features.logicOp == VK_TRUE);
#ifdef __APPLE__
// Metal doesn't support this.
config->backend_info.bSupportsLodBiasInSampler = false;
#else
config->backend_info.bSupportsLodBiasInSampler = true;
#endif
// Disable geometry shader when shaderTessellationAndGeometryPointSize is not supported.
// Seems this is needed for gl_Layer.
if (!features.shaderTessellationAndGeometryPointSize)

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@ -233,6 +233,7 @@ struct VideoConfig final
bool bSupportsPipelineCacheData = false;
bool bSupportsCoarseDerivatives = false;
bool bSupportsTextureQueryLevels = false;
bool bSupportsLodBiasInSampler = false;
} backend_info;
// Utility