DSPHLE - GC intro audio (IPL) now working - only for pal games atm
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5081 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -201,10 +201,10 @@ private:
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{
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switch (m_CRC)
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{
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case 0x6ba3b3ea: // IPL - PAL
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case 0x24b22038: // IPL - NTSC/NTSC-JAP
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case 0x42f64ac4: // Luigi
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case 0x4be6a5cb: // AC, Pikmin NTSC
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case 0x088e38a5: // IPL - JAP
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case 0xd73338cf: // IPL
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return true;
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default:
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return false;
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@ -54,14 +54,8 @@ IUCode* UCodeFactory(u32 _CRC, CMailHandler& _rMailHandler)
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INFO_LOG(DSPHLE, "CRC %08x: AX ucode chosen", _CRC);
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return new CUCode_AX(_rMailHandler);
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// Dunno if this is correct (well, pretty sure it's not...) but it
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// prevents the deluge of error msgs when loading IPL with DSP HLE :p
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case 0x6ba3b3ea: // IPL - PAL
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case 0x24b22038: // IPL - NTSC/NTSC-JAP
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return new CUCode_InitAudioSystem(_rMailHandler);
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case 0x088e38a5: // IPL - JAP (shuffle2) - were these hashes from a different hash algo? seem incorrect (see above)
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case 0xd73338cf: // IPL
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case 0x42f64ac4: // Luigi
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case 0x4be6a5cb: // AC, Pikmin
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INFO_LOG(DSPHLE, "CRC %08x: JAC (early Zelda) ucode chosen", _CRC);
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