Revert r6561... (yep, it was actually right before)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6562 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX 2010-12-11 22:06:20 +00:00
parent 188aef2f88
commit 077c101579
1 changed files with 6 additions and 4 deletions

View File

@ -399,16 +399,18 @@ void drawShadedTexSubQuad(IDirect3DTexture9 *texture,
{ {
float sw = 1.0f /(float) SourceWidth; float sw = 1.0f /(float) SourceWidth;
float sh = 1.0f /(float) SourceHeight; float sh = 1.0f /(float) SourceHeight;
float dw = 1.0f /(float) DestWidth;
float dh = 1.0f /(float) DestHeight;
float u1= rSource->left * sw; float u1= rSource->left * sw;
float u2= rSource->right * sw; float u2= rSource->right * sw;
float v1= rSource->top * sh; float v1= rSource->top * sh;
float v2= rSource->bottom * sh; float v2= rSource->bottom * sh;
struct Q2DVertex { float x,y,z,rhw,u,v,w,h,L,T,R,B; } coords[4] = { struct Q2DVertex { float x,y,z,rhw,u,v,w,h,L,T,R,B; } coords[4] = {
{ rDest->left - 0.5f, rDest->top - 0.5f, 1.0f,1.0f, u1, v2, sw, sh,u1,v1,u2,v2}, { rDest->left - dw , rDest->top + dh, 1.0f,1.0f, u1, v2, sw, sh,u1,v1,u2,v2},
{ rDest->left - 0.5f, rDest->bottom - 0.5f, 1.0f,1.0f, u1, v1, sw, sh,u1,v1,u2,v2}, { rDest->left - dw , rDest->bottom + dh, 1.0f,1.0f, u1, v1, sw, sh,u1,v1,u2,v2},
{ rDest->right - 0.5f, rDest->top - 0.5f, 1.0f,1.0f, u2, v2, sw, sh,u1,v1,u2,v2}, { rDest->right - dw , rDest->top + dh, 1.0f,1.0f, u2, v2, sw, sh,u1,v1,u2,v2},
{ rDest->right - 0.5f, rDest->bottom - 0.5f, 1.0f,1.0f, u2, v1, sw, sh,u1,v1,u2,v2} { rDest->right - dw , rDest->bottom + dh, 1.0f,1.0f, u2, v1, sw, sh,u1,v1,u2,v2}
}; };
dev->SetVertexShader(Vshader); dev->SetVertexShader(Vshader);
dev->SetPixelShader(PShader); dev->SetPixelShader(PShader);