The change to StringFromFormat was overwriting the last character with the NULL terminating character.
Also update a deprecated function call. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6374 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -54,13 +54,13 @@ bool CharArrayFromFormatV(char* out, int outsize, const char* format, va_list ar
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std::string StringFromFormat(const char* format, ...)
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{
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int writtenCount = -1;
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size_t newSize = strlen(format) + 4;
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size_t newSize = strlen(format) + 5;
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char *buf = NULL;
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va_list args;
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while (writtenCount < 0)
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{
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delete[] buf;
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buf = new char[newSize + 1];
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buf = new char[newSize];
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va_start(args, format);
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writtenCount = vsnprintf(buf, newSize, format, args);
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@ -71,7 +71,7 @@ std::string StringFromFormat(const char* format, ...)
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// Instead it returns the size of the string we need.
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if (writtenCount > (int)newSize)
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{
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newSize = writtenCount;
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newSize = writtenCount + 1;
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writtenCount = -1;
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}
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#else
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@ -452,7 +452,7 @@ void ControlDialog::DetectControl(wxCommandEvent& event)
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btn->SetLabel(wxT("[ waiting ]"));
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// apparently, this makes the "waiting" text work on Linux
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wxYield();
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wxTheApp->Yield();
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m_plugin.controls_crit.Enter(); // enter
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ControllerInterface::Device::Control* const ctrl = control_reference->Detect(DETECT_WAIT_TIME, dev);
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@ -477,7 +477,7 @@ void GamepadPage::DetectControl( wxCommandEvent& event )
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btn->SetLabel(wxT("[ waiting ]"));
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// apparently, this makes the "waiting" text work on Linux
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wxYield();
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wxTheApp->Yield();
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m_plugin.controls_crit.Enter(); // enter
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ControllerInterface::Device::Control* const ctrl = btn->control_reference->Detect(DETECT_WAIT_TIME, dev);
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