Merge pull request #4340 from sepalani/step_timeout
CodeWindow: Fix step out issues
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commit
0705c53681
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <array>
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#include <chrono>
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#include <cstdio>
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#include <string>
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#include <vector>
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@ -302,6 +303,7 @@ void CCodeWindow::SingleStep()
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CPU::StepOpcode(&sync_event);
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sync_event.WaitFor(std::chrono::milliseconds(20));
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PowerPC::SetMode(old_mode);
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Core::DisplayMessage(_("Step successful!").ToStdString(), 2000);
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// Will get a IDM_UPDATE_DISASM_DIALOG. Don't update the GUI here.
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}
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}
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@ -316,6 +318,7 @@ void CCodeWindow::StepOver()
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PowerPC::breakpoints.ClearAllTemporary();
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PowerPC::breakpoints.Add(PC + 4, true);
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CPU::EnableStepping(false);
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Core::DisplayMessage(_("Step over in progress...").ToStdString(), 2000);
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}
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else
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{
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@ -324,9 +327,12 @@ void CCodeWindow::StepOver()
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}
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}
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// Returns true on a blr or on a bclr that evaluates to true.
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// Returns true on a rfi, blr or on a bclr that evaluates to true.
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static bool WillInstructionReturn(UGeckoInstruction inst)
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{
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// Is a rfi instruction
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if (inst.hex == 0x4C000064u)
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return true;
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bool counter = (inst.BO_2 >> 2 & 1) != 0 || (CTR != 0) != ((inst.BO_2 >> 1 & 1) != 0);
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bool condition = inst.BO_2 >> 4 != 0 || GetCRBit(inst.BI_2) == (inst.BO_2 >> 3 & 1);
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bool isBclr = inst.OPCD_7 == 0b010011 && (inst.hex >> 1 & 0b10000) != 0;
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@ -340,44 +346,55 @@ void CCodeWindow::StepOut()
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CPU::PauseAndLock(true, false);
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PowerPC::breakpoints.ClearAllTemporary();
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// Keep stepping until the next return instruction or timeout after one second
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u64 timeout = SystemTimers::GetTicksPerSecond();
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u64 steps = 0;
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// Keep stepping until the next return instruction or timeout after five seconds
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using clock = std::chrono::steady_clock;
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clock::time_point timeout = clock::now() + std::chrono::seconds(5);
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PowerPC::CoreMode old_mode = PowerPC::GetMode();
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PowerPC::SetMode(PowerPC::MODE_INTERPRETER);
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UGeckoInstruction inst = PowerPC::HostRead_Instruction(PC);
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// Loop until either the current instruction is a return instruction with no Link flag
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// or a breakpoint is detected so it can step at the breakpoint.
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while (!(WillInstructionReturn(inst)) && steps < timeout &&
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!PowerPC::breakpoints.IsAddressBreakPoint(PC))
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// or a breakpoint is detected so it can step at the breakpoint. If the PC is currently
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// on a breakpoint, skip it.
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UGeckoInstruction inst = PowerPC::HostRead_Instruction(PC);
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do
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{
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if (WillInstructionReturn(inst))
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{
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PowerPC::SingleStep();
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break;
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}
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if (inst.LK)
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{
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// Step over branches
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u32 next_pc = PC + 4;
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while (PC != next_pc && steps < timeout)
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do
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{
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PowerPC::SingleStep();
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++steps;
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}
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} while (PC != next_pc && clock::now() < timeout &&
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!PowerPC::breakpoints.IsAddressBreakPoint(PC));
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}
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else
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{
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PowerPC::SingleStep();
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++steps;
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}
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inst = PowerPC::HostRead_Instruction(PC);
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}
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// If the loop stopped because of a breakpoint, we do not want to step to
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// an instruction after it.
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if (!PowerPC::breakpoints.IsAddressBreakPoint(PC))
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PowerPC::SingleStep();
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} while (clock::now() < timeout && !PowerPC::breakpoints.IsAddressBreakPoint(PC));
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PowerPC::SetMode(old_mode);
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CPU::PauseAndLock(false, false);
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wxCommandEvent ev(wxEVT_HOST_COMMAND, IDM_UPDATE_DISASM_DIALOG);
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GetEventHandler()->ProcessEvent(ev);
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if (PowerPC::breakpoints.IsAddressBreakPoint(PC))
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Core::DisplayMessage(_("Breakpoint encountered! Step out aborted.").ToStdString(), 2000);
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else if (clock::now() >= timeout)
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Core::DisplayMessage(_("Step out timed out!").ToStdString(), 2000);
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else
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Core::DisplayMessage(_("Step out successful!").ToStdString(), 2000);
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// Update all toolbars in the aui manager
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Parent->UpdateGUI();
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}
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