OGL: Use SplitPath() instead of std::regex.
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@ -38,7 +38,6 @@ Make AA apply instantly during gameplay if possible
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#include <algorithm>
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#include <algorithm>
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#include <cstdarg>
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#include <cstdarg>
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#include <regex>
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#include "Common/Atomic.h"
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#include "Common/Atomic.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonPaths.h"
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@ -105,7 +104,11 @@ static std::vector<std::string> GetShaders(const std::string &sub_dir = "")
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});
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});
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std::vector<std::string> result;
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std::vector<std::string> result;
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for (std::string path : paths)
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for (std::string path : paths)
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result.push_back(std::regex_replace(path, std::regex("^.*/(.*)\\.glsl$"), "$1"));
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{
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std::string name;
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SplitPath(path, nullptr, &name, nullptr);
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result.push_back(name);
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}
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return result;
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return result;
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}
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}
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