Core/NetPlayServer: Fix session not being added to index on direct connection type
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2d6a72e941
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06a9f6ef82
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@ -101,8 +101,9 @@ NetPlayServer::~NetPlayServer()
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}
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}
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// called from ---GUI--- thread
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// called from ---GUI--- thread
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NetPlayServer::NetPlayServer(const u16 port, const bool forward_port,
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NetPlayServer::NetPlayServer(const u16 port, const bool forward_port, NetPlayUI* dialog,
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const NetTraversalConfig& traversal_config)
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const NetTraversalConfig& traversal_config)
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: m_dialog(dialog)
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{
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{
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//--use server time
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//--use server time
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if (enet_initialize() != 0)
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if (enet_initialize() != 0)
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@ -209,11 +210,9 @@ void NetPlayServer::SetupIndex()
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session.EncryptID(Config::Get(Config::NETPLAY_INDEX_PASSWORD));
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session.EncryptID(Config::Get(Config::NETPLAY_INDEX_PASSWORD));
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if (m_dialog != nullptr)
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{
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bool success = m_index.Add(session);
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bool success = m_index.Add(session);
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if (m_dialog != nullptr)
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m_dialog->OnIndexAdded(success, success ? "" : m_index.GetLastError());
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m_dialog->OnIndexAdded(success, success ? "" : m_index.GetLastError());
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}
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m_index.SetErrorCallback([this] {
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m_index.SetErrorCallback([this] {
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if (m_dialog != nullptr)
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if (m_dialog != nullptr)
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@ -1933,11 +1932,6 @@ u16 NetPlayServer::GetPort() const
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return m_server->address.port;
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return m_server->address.port;
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}
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}
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void NetPlayServer::SetNetPlayUI(NetPlayUI* dialog)
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{
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m_dialog = dialog;
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}
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// called from ---GUI--- thread
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// called from ---GUI--- thread
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std::unordered_set<std::string> NetPlayServer::GetInterfaceSet() const
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std::unordered_set<std::string> NetPlayServer::GetInterfaceSet() const
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{
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{
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@ -39,7 +39,8 @@ public:
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void SendChunkedToClients(sf::Packet&& packet, PlayerId skip_pid = 0,
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void SendChunkedToClients(sf::Packet&& packet, PlayerId skip_pid = 0,
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const std::string& title = "");
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const std::string& title = "");
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NetPlayServer(u16 port, bool forward_port, const NetTraversalConfig& traversal_config);
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NetPlayServer(u16 port, bool forward_port, NetPlayUI* dialog,
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const NetTraversalConfig& traversal_config);
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~NetPlayServer();
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~NetPlayServer();
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bool ChangeGame(const std::string& game);
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bool ChangeGame(const std::string& game);
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@ -67,7 +68,6 @@ public:
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u16 GetPort() const;
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u16 GetPort() const;
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void SetNetPlayUI(NetPlayUI* dialog);
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std::unordered_set<std::string> GetInterfaceSet() const;
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std::unordered_set<std::string> GetInterfaceSet() const;
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std::string GetInterfaceHost(const std::string& inter) const;
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std::string GetInterfaceHost(const std::string& inter) const;
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@ -1336,9 +1336,6 @@ bool MainWindow::NetPlayJoin()
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return false;
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return false;
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}
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}
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if (server != nullptr)
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server->SetNetPlayUI(m_netplay_dialog);
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m_netplay_setup_dialog->close();
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m_netplay_setup_dialog->close();
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m_netplay_dialog->show(nickname, is_traversal);
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m_netplay_dialog->show(nickname, is_traversal);
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@ -1376,7 +1373,7 @@ bool MainWindow::NetPlayHost(const QString& game_id)
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// Create Server
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// Create Server
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Settings::Instance().ResetNetPlayServer(new NetPlay::NetPlayServer(
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Settings::Instance().ResetNetPlayServer(new NetPlay::NetPlayServer(
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host_port, use_upnp,
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host_port, use_upnp, m_netplay_dialog,
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NetPlay::NetTraversalConfig{is_traversal, traversal_host, traversal_port}));
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NetPlay::NetTraversalConfig{is_traversal, traversal_host, traversal_port}));
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if (!Settings::Instance().GetNetPlayServer()->is_connected)
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if (!Settings::Instance().GetNetPlayServer()->is_connected)
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