Android/ButtonManager: Make local file-scope variables internally linked where applicable
Silences a few -Wmissing-variable-declarations warnings.
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@ -14,9 +14,10 @@
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namespace ButtonManager
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namespace ButtonManager
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{
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{
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namespace
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{
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const std::string touchScreenKey = "Touchscreen";
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const std::string touchScreenKey = "Touchscreen";
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std::unordered_map<std::string, InputDevice*> m_controllers;
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const std::vector<std::string> configStrings = {
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std::vector<std::string> configStrings = {
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// GC
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// GC
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"InputA",
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"InputA",
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"InputB",
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"InputB",
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@ -169,7 +170,8 @@ std::vector<std::string> configStrings = {
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// Rumble
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// Rumble
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"Rumble",
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"Rumble",
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};
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};
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std::vector<ButtonType> configTypes = {
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const std::vector<ButtonType> configTypes = {
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// GC
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// GC
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BUTTON_A,
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BUTTON_A,
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BUTTON_B,
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BUTTON_B,
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@ -323,7 +325,9 @@ std::vector<ButtonType> configTypes = {
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RUMBLE,
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RUMBLE,
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};
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};
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static void AddBind(const std::string& dev, sBind* bind)
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std::unordered_map<std::string, InputDevice*> m_controllers;
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void AddBind(const std::string& dev, sBind* bind)
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{
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{
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auto it = m_controllers.find(dev);
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auto it = m_controllers.find(dev);
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if (it != m_controllers.end())
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if (it != m_controllers.end())
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@ -334,6 +338,7 @@ static void AddBind(const std::string& dev, sBind* bind)
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m_controllers[dev] = new InputDevice(dev);
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m_controllers[dev] = new InputDevice(dev);
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m_controllers[dev]->AddBind(bind);
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m_controllers[dev]->AddBind(bind);
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}
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}
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} // Anonymous namespace
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void Init(const std::string& gameId)
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void Init(const std::string& gameId)
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{
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{
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