Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7386 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak 2011-03-21 05:46:33 +00:00
parent 8eaed1c105
commit 068855bbd6
26 changed files with 462 additions and 522 deletions

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@ -151,8 +151,7 @@ private:
enum HOST_COMM
{
// Begin at 10 in case there is already messages with wParam = 0, 1, 2 and so on
WM_USER_PAUSE = 10,
WM_USER_STOP,
WM_USER_STOP = 10,
WM_USER_CREATE,
WM_USER_SETCURSOR,
WM_USER_KEYDOWN,

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@ -16,6 +16,7 @@
// http://code.google.com/p/dolphin-emu/
#include "VideoBackendBase.h"
#include "../../VideoCommon/Src/VideoConfig.h"
// TODO: ugly
#ifdef _WIN32
@ -73,3 +74,13 @@ void VideoBackend::ActivateBackend(const std::string& name)
if (name == (*it)->GetName())
g_video_backend = *it;
}
void VideoBackend::LoadConfig()
{
g_Config.Load(((File::GetUserPath(D_CONFIG_IDX) + ini_name) + ".ini").c_str());
}
void VideoBackend::SaveConfig()
{
g_Config.Save(((File::GetUserPath(D_CONFIG_IDX) + ini_name) + ".ini").c_str());
}

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@ -83,6 +83,10 @@ struct SCPFifoStruct
class VideoBackend
{
public:
const char* const ini_name;
VideoBackend(const char* _ini_name) : ini_name(_ini_name) {}
virtual ~VideoBackend() {}
virtual void EmuStateChange(EMUSTATE_CHANGE) = 0;
@ -127,6 +131,9 @@ public:
virtual writeFn16 Video_PEWrite16() = 0;
virtual writeFn32 Video_PEWrite32() = 0;
void LoadConfig();
void SaveConfig();
static void PopulateList();
static void ClearList();
static void ActivateBackend(const std::string& name);
@ -138,6 +145,9 @@ extern VideoBackend* g_video_backend;
// inherited by dx9/dx11/ogl backends
class VideoBackendHardware : public VideoBackend
{
protected:
VideoBackendHardware(const char* _ini_name) : VideoBackend(_ini_name) {}
void DoState(PointerWrap &p);
void RunLoop(bool enable);

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@ -1377,7 +1377,11 @@ void CConfigMain::OnSelectionChanged(wxCommandEvent& ev)
void CConfigMain::OnConfig(wxCommandEvent&)
{
if (g_video_backend)
{
g_video_backend->LoadConfig();
g_video_backend->ShowConfig(this);
g_video_backend->SaveConfig();
}
}
// Search for avaliable resolutions

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@ -127,19 +127,10 @@ CPanel::CPanel(
case WM_USER:
switch(wParam)
{
// Pause
case WM_USER_PAUSE:
main_frame->DoPause();
break;
// Stop
case WM_USER_STOP:
main_frame->DoStop();
break;
case WM_USER_CREATE:
break;
case WM_USER_SETCURSOR:
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
main_frame->RendererHasFocus() && Core::GetState() == Core::CORE_RUN)
@ -180,6 +171,7 @@ CPanel::CPanel(
}
}
break;
default:
// By default let wxWidgets do what it normally does with this event
return wxPanel::MSWWindowProc(nMsg, wParam, lParam);

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@ -1161,7 +1161,11 @@ void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED (event))
void CFrame::OnConfigGFX(wxCommandEvent& WXUNUSED (event))
{
if (g_video_backend)
{
g_video_backend->LoadConfig();
g_video_backend->ShowConfig(this);
g_video_backend->SaveConfig();
}
}
void CFrame::OnConfigDSP(wxCommandEvent& WXUNUSED (event))

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@ -29,6 +29,7 @@
#include "Blob.h"
#include "Core.h"
#include "ISOProperties.h"
#include "VideoConfigDiag.h"
#include "IniFile.h"
#include "FileUtil.h"
#include "CDUtils.h"
@ -124,6 +125,7 @@ BEGIN_EVENT_TABLE(CGameListCtrl, wxListCtrl)
EVT_LIST_COL_BEGIN_DRAG(LIST_CTRL, CGameListCtrl::OnColBeginDrag)
EVT_LIST_COL_CLICK(LIST_CTRL, CGameListCtrl::OnColumnClick)
EVT_MENU(IDM_PROPERTIES, CGameListCtrl::OnProperties)
EVT_MENU(IDM_GAMEVIDEOCONFIG, CGameListCtrl::OnGameVideoConfig)
EVT_MENU(IDM_GAMEWIKI, CGameListCtrl::OnWiki)
EVT_MENU(IDM_OPENCONTAININGFOLDER, CGameListCtrl::OnOpenContainingFolder)
EVT_MENU(IDM_OPENSAVEFOLDER, CGameListCtrl::OnOpenSaveFolder)
@ -999,6 +1001,7 @@ void CGameListCtrl::OnRightClick(wxMouseEvent& event)
{
wxMenu* popupMenu = new wxMenu;
popupMenu->Append(IDM_PROPERTIES, _("&Properties"));
popupMenu->Append(IDM_GAMEVIDEOCONFIG, _("&Graphics Configuration"));
popupMenu->Append(IDM_GAMEWIKI, _("&Wiki"));
popupMenu->AppendSeparator();
@ -1167,6 +1170,31 @@ void CGameListCtrl::OnProperties(wxCommandEvent& WXUNUSED (event))
Update();
}
void CGameListCtrl::OnGameVideoConfig(wxCommandEvent&)
{
const GameListItem* const iso = GetSelectedISO();
if (!iso)
return;
VideoConfig const vc = g_Config;
g_Config.SetAllUndetermined();
// ugly
DiscIO::IVolume* const open_iso = DiscIO::CreateVolumeFromFilename(iso->GetFileName());
std::string const unique_id = open_iso->GetUniqueID();
std::string const ini_path = File::GetUserPath(D_GAMECONFIG_IDX) + unique_id + ".ini";
g_Config.GameIniLoad(ini_path.c_str());
delete open_iso;
VideoConfigDiag vcd(this, unique_id, true);
vcd.ShowModal();
g_Config.GameIniSave(ini_path.c_str());
g_Config = vc;
}
void CGameListCtrl::OnWiki(wxCommandEvent& WXUNUSED (event))
{
const GameListItem *iso = GetSelectedISO();

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@ -98,6 +98,7 @@ private:
void OnKeyPress(wxListEvent& event);
void OnSize(wxSizeEvent& event);
void OnProperties(wxCommandEvent& event);
void OnGameVideoConfig(wxCommandEvent&);
void OnWiki(wxCommandEvent& event);
void OnOpenContainingFolder(wxCommandEvent& event);
void OnOpenSaveFolder(wxCommandEvent& event);

View File

@ -92,6 +92,7 @@ enum
IDM_RESTART,
IDM_CHANGEDISC,
IDM_PROPERTIES,
IDM_GAMEVIDEOCONFIG,
IDM_GAMEWIKI,
IDM_LOAD_WII_MENU,
IDM_CONNECT_WIIMOTE1,

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@ -1,3 +1,4 @@
#include "VideoConfigDiag.h"
#include "FileUtil.h"
@ -13,48 +14,58 @@
#include "Core.h"
#include "Host.h"
extern CFrame* main_frame;
#define _connect_macro_(b, f, c, s) (b)->Connect(wxID_ANY, (c), wxCommandEventHandler( f ), (wxObject*)0, (wxEvtHandler*)s)
// template instantiation
template class BoolSetting<wxCheckBox>;
template class BoolSetting<wxRadioButton>;
// hackity hack
static bool g_use_intermediate_state = false;
template <>
SettingCheckBox::BoolSetting(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool reverse, long style)
: wxCheckBox(parent, -1, label, wxDefaultPosition, wxDefaultSize, style)
SettingCheckBox::SettingCheckBox(wxWindow* parent, const wxString& label,
const wxString& tooltip, bool &setting, long style)
: wxCheckBox(parent, -1, label, wxDefaultPosition, wxDefaultSize,
style | (g_use_intermediate_state ? (wxCHK_3STATE | wxCHK_ALLOW_3RD_STATE_FOR_USER) : 0))
, m_setting(setting)
, m_reverse(reverse)
{
SetToolTip(tooltip);
SetValue(m_setting ^ m_reverse);
if (VideoConfig::IsUndetermined(m_setting))
Set3StateValue(wxCHK_UNDETERMINED);
else
SetValue(m_setting);
_connect_macro_(this, SettingCheckBox::UpdateValue, wxEVT_COMMAND_CHECKBOX_CLICKED, this);
}
template <>
SettingRadioButton::BoolSetting(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool reverse, long style)
SettingRadioButton::SettingRadioButton(wxWindow* parent, const wxString& label,
const wxString& tooltip, bool &setting, bool reverse, long style)
: wxRadioButton(parent, -1, label, wxDefaultPosition, wxDefaultSize, style)
, m_setting(setting)
, m_reverse(reverse)
{
SetToolTip(tooltip);
SetValue(m_setting ^ m_reverse);
if (!VideoConfig::IsUndetermined(m_setting) && m_setting != m_reverse)
SetValue(true);
_connect_macro_(this, SettingRadioButton::UpdateValue, wxEVT_COMMAND_RADIOBUTTON_SELECTED, this);
}
SettingChoice::SettingChoice(wxWindow* parent, int &setting, const wxString& tooltip, int num, const wxString choices[], long style)
SettingChoice::SettingChoice(wxWindow* parent, int &setting, const wxString& tooltip,
int num, const wxString choices[], long style)
: wxChoice(parent, -1, wxDefaultPosition, wxDefaultSize, num, choices)
, m_setting(setting)
{
SetToolTip(tooltip);
Select(m_setting);
if (g_use_intermediate_state)
Insert(wxTRANSLATE("< Default >"), 0);
Select(m_setting + g_use_intermediate_state);
_connect_macro_(this, SettingChoice::UpdateValue, wxEVT_COMMAND_CHOICE_SELECTED, this);
}
void SettingChoice::UpdateValue(wxCommandEvent& ev)
{
m_setting = ev.GetInt();
m_setting = ev.GetInt() - g_use_intermediate_state;
ev.Skip();
}
@ -65,17 +76,6 @@ void VideoConfigDiag::Event_ClickClose(wxCommandEvent&)
void VideoConfigDiag::Event_Close(wxCloseEvent& ev)
{
if (cur_profile == 0)
{
vconfig.Save((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str());
}
else
{
const GameListItem* item = GameListCtrl->GetISO(GameListCtrl->GetItemData(cur_profile - 1));
vconfig.GameIniSave((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str(),
(File::GetUserPath(D_GAMECONFIG_IDX) + item->GetUniqueID() + ".ini").c_str());
}
EndModal(wxID_OK);
TextureCache::InvalidateDefer(); // For settings like hi-res textures/texture format/etc.
@ -132,43 +132,18 @@ wxString hotkeys_tooltip = wxT("");
wxString ppshader_tooltip = wxT("");
wxString cache_efb_copies_tooltip = wxTRANSLATE("When using EFB to RAM we very often need to decode RAM data to a VRAM texture, which is a very time-consuming task.\nWith this option enabled, we'll skip decoding a texture if it didn't change.\nThis results in a nice speedup, but possibly causes glitches.\nIf you have any problems with this option enabled you should either try increasing the safety of the texture cache or disable this option.\n(NOTE: The safer the texture cache is adjusted the lower the speedup will be; accurate texture cache set to \"safe\" might actually be slower!)");
VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, const std::string& _ininame)
: wxDialog(parent, -1,
wxString::Format(_("Dolphin %s Graphics Configuration"),
wxGetTranslation(wxString::From8BitData(title.c_str()))),
VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, bool is_game_config)
: wxDialog(parent, -1, wxString::Format(_("Dolphin %s Graphics Configuration"),
wxGetTranslation(wxString::From8BitData(title.c_str()))),
wxDefaultPosition, wxDefaultSize)
, choice_adapter(NULL)
, choice_ppshader(NULL)
, ininame(_ininame)
, GameListCtrl(main_frame->GetGameListCtrl())
//, choice_adapter(NULL)
//, choice_ppshader(NULL)
, vconfig(g_Config)
{
// TODO: Make this less hacky
vconfig = g_Config; // take over backend_info
// If a game from the game list is running, show the game specific config; show the default config otherwise
cur_profile = 0;
if (Core::IsRunning())
{
// Search which ISO has been started
for (long index = GameListCtrl->GetNextItem(-1); index != -1; index = GameListCtrl->GetNextItem(index))
{
const GameListItem* item = GameListCtrl->GetISO(GameListCtrl->GetItemData(index));
if (!item) continue;
if (item->GetUniqueID() == SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID)
{
cur_profile = index + 1;
break;
}
}
}
g_use_intermediate_state = is_game_config;
// Load settings
vconfig.Load((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str());
if (cur_profile != 0)
{
const GameListItem* item = GameListCtrl->GetISO(GameListCtrl->GetItemData(cur_profile - 1));
vconfig.GameIniLoad((std::string(File::GetUserPath(D_GAMECONFIG_IDX)) + item->GetUniqueID() + ".ini").c_str());
}
//vconfig.Load((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str());
wxNotebook* const notebook = new wxNotebook(this, -1, wxDefaultPosition, wxDefaultSize);
@ -182,28 +157,11 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
{
wxFlexGridSizer* const szr_basic = new wxFlexGridSizer(2, 5, 5);
// game specific config
szr_basic->Add(new wxStaticText(page_general, -1, _("Configuration profile:")), 1, wxALIGN_CENTER_VERTICAL, 5);
profile_cb = new SettingChoice(page_general, cur_profile, wxGetTranslation(profile_tooltip));
szr_basic->Add(profile_cb, 1, 0, 0);
profile_cb->AppendString(_("(Default)"));
for (long index = GameListCtrl->GetNextItem(-1); index != -1; index = GameListCtrl->GetNextItem(index))
{
const GameListItem* item = GameListCtrl->GetISO(GameListCtrl->GetItemData(index));
if (!item) continue;
profile_cb->AppendString(wxString(item->GetName(0).c_str(), wxConvUTF8));
}
profile_cb->Select(cur_profile);
_connect_macro_(profile_cb, VideoConfigDiag::Event_OnProfileChange, wxEVT_COMMAND_CHOICE_SELECTED, this);
profile_cb->Enable(!Core::IsRunning());
// adapter // for D3D only
if (vconfig.backend_info.Adapters.size())
{
szr_basic->Add(new wxStaticText(page_general, -1, _("Adapter:")), 1, wxALIGN_CENTER_VERTICAL, 5);
choice_adapter = new SettingChoice(page_general, vconfig.iAdapter, wxGetTranslation(adapter_tooltip));
auto const choice_adapter = new SettingChoice(page_general, vconfig.iAdapter, wxGetTranslation(adapter_tooltip));
std::vector<std::string>::const_iterator
it = vconfig.backend_info.Adapters.begin(),
@ -222,7 +180,7 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
_("Force 16:9"), _("Force 4:3"), _("Stretch to Window") };
szr_basic->Add(new wxStaticText(page_general, -1, _("Aspect Ratio:")), 1, wxALIGN_CENTER_VERTICAL, 0);
choice_aspect = new SettingChoice(page_general,
auto const choice_aspect = new SettingChoice(page_general,
vconfig.iAspectRatio, wxGetTranslation(ar_tooltip), sizeof(ar_choices)/sizeof(*ar_choices), ar_choices);
szr_basic->Add(choice_aspect, 1, 0, 0);
}
@ -230,9 +188,11 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
// widescreen hack
{
szr_basic->AddStretchSpacer(1);
szr_basic->Add(widescreen_hack = new SettingCheckBox(page_general, _("Widescreen Hack"), wxGetTranslation(ws_hack_tooltip), vconfig.bWidescreenHack), 1, 0, 0);
szr_basic->Add(new SettingCheckBox(page_general, _("Widescreen Hack"),
wxGetTranslation(ws_hack_tooltip), vconfig.bWidescreenHack), 1, 0, 0);
szr_basic->AddStretchSpacer(1);
szr_basic->Add(vsync = new SettingCheckBox(page_general, _("V-Sync"), wxGetTranslation(vsync_tooltip), vconfig.bVSync), 1, 0, 0);
szr_basic->Add(new SettingCheckBox(page_general, _("V-Sync"),
wxGetTranslation(vsync_tooltip), vconfig.bVSync), 1, 0, 0);
}
// enhancements
@ -240,31 +200,36 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
szr_enh->Add(new wxStaticText(page_general, -1, _("Anisotropic Filtering:")), 1, wxALIGN_CENTER_VERTICAL, 0);
const wxString af_choices[] = {wxT("1x"), wxT("2x"), wxT("4x"), wxT("8x"), wxT("16x")};
szr_enh->Add(anisotropic_filtering = new SettingChoice(page_general, vconfig.iMaxAnisotropy, wxGetTranslation(af_tooltip), 5, af_choices));
szr_enh->Add(new SettingChoice(page_general, vconfig.iMaxAnisotropy,
wxGetTranslation(af_tooltip), 5, af_choices));
if (!vconfig.backend_info.AAModes.empty())
{
szr_enh->Add(new wxStaticText(page_general, -1, _("Anti-Aliasing:")), 1, wxALIGN_CENTER_VERTICAL, 0);
auto const choice_aamode = new SettingChoice(page_general, vconfig.iMultisampleMode, wxGetTranslation(aa_tooltip));
text_aamode = new wxStaticText(page_general, -1, _("Anti-Aliasing:"));
szr_enh->Add(text_aamode, 1, wxALIGN_CENTER_VERTICAL, 0);
choice_aamode = new SettingChoice(page_general, vconfig.iMultisampleMode, wxGetTranslation(aa_tooltip));
std::vector<std::string>::const_iterator
it = vconfig.backend_info.AAModes.begin(),
itend = vconfig.backend_info.AAModes.end();
for (; it != itend; ++it)
choice_aamode->AppendString(wxGetTranslation(wxString::FromAscii(it->c_str())));
std::vector<std::string>::const_iterator
it = vconfig.backend_info.AAModes.begin(),
itend = vconfig.backend_info.AAModes.end();
for (; it != itend; ++it)
choice_aamode->AppendString(wxGetTranslation(wxString::FromAscii(it->c_str())));
choice_aamode->Select(vconfig.iMultisampleMode);
szr_enh->Add(choice_aamode);
}
szr_enh->Add(new SettingCheckBox(page_general, _("Load Native Mipmaps"),
wxGetTranslation(native_mips_tooltip), vconfig.bUseNativeMips));
szr_enh->Add(new SettingCheckBox(page_general, _("EFB Scaled Copy"),
wxGetTranslation(scaled_efb_copy_tooltip), vconfig.bCopyEFBScaled));
szr_enh->Add(new SettingCheckBox(page_general, _("Pixel Lighting"),
wxGetTranslation(pixel_lighting_tooltip), vconfig.bEnablePixelLighting));
szr_enh->Add(new SettingCheckBox(page_general, _("Pixel Depth"),
wxGetTranslation(pixel_depth_tooltip), vconfig.bEnablePerPixelDepth));
szr_enh->Add(new SettingCheckBox(page_general, _("Force Bi/Trilinear Filtering"),
wxGetTranslation(force_filtering_tooltip), vconfig.bForceFiltering));
choice_aamode->Select(vconfig.iMultisampleMode);
szr_enh->Add(choice_aamode);
szr_enh->Add(native_mips = new SettingCheckBox(page_general, _("Load Native Mipmaps"), wxGetTranslation(native_mips_tooltip), vconfig.bUseNativeMips));
szr_enh->Add(efb_scaled_copy = new SettingCheckBox(page_general, _("EFB Scaled Copy"), wxGetTranslation(scaled_efb_copy_tooltip), vconfig.bCopyEFBScaled));
szr_enh->Add(pixel_lighting = new SettingCheckBox(page_general, _("Pixel Lighting"), wxGetTranslation(pixel_lighting_tooltip), vconfig.bEnablePixelLighting));
szr_enh->Add(pixel_depth = new SettingCheckBox(page_general, _("Pixel Depth"), wxGetTranslation(pixel_depth_tooltip), vconfig.bEnablePerPixelDepth));
szr_enh->Add(force_filtering = new SettingCheckBox(page_general, _("Force Bi/Trilinear Filtering"), wxGetTranslation(force_filtering_tooltip), vconfig.bForceFiltering));
_3d_vision = new SettingCheckBox(page_general, _("3D Vision (Requires Fullscreen)"), wxGetTranslation(_3d_vision_tooltip), vconfig.b3DVision);
auto const _3d_vision = new SettingCheckBox(page_general, _("3D Vision (Requires Fullscreen)"), wxGetTranslation(_3d_vision_tooltip), vconfig.b3DVision);
_3d_vision->Show(vconfig.backend_info.bSupports3DVision);
szr_enh->Add(_3d_vision);
@ -274,21 +239,24 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
const wxString efbscale_choices[] = { _("Fractional"), _("Integral [recommended]"),
wxT("1x"), wxT("2x"), wxT("3x"), wxT("0.75x"), wxT("0.5x"), wxT("0.375x") };
choice_efbscale = new SettingChoice(page_general,
auto const choice_efbscale = new SettingChoice(page_general,
vconfig.iEFBScale, wxGetTranslation(internal_res_tooltip), sizeof(efbscale_choices)/sizeof(*efbscale_choices), efbscale_choices);
efb_scale_szr->Add(new wxStaticText(page_general, -1, _("Scale:")), 0, wxALIGN_CENTER_VERTICAL, 5);
//efb_scale_szr->AddStretchSpacer(1);
efb_scale_szr->Add(choice_efbscale, 0, wxBOTTOM | wxLEFT, 5);
emulate_efb_format_changes = new SettingCheckBox(page_general, _("Emulate format changes"), wxGetTranslation(efb_emulate_format_changes_tooltip), vconfig.bEFBEmulateFormatChanges);
auto const emulate_efb_format_changes = new SettingCheckBox(page_general, _("Emulate Format Changes"),
wxGetTranslation(efb_emulate_format_changes_tooltip), vconfig.bEFBEmulateFormatChanges);
// EFB copy
efbcopy_enable = new SettingCheckBox(page_general, _("Enable"), wxGetTranslation(efb_copy_tooltip), vconfig.bEFBCopyEnable);
efbcopy_texture = new SettingRadioButton(page_general, _("Texture"), wxGetTranslation(efb_copy_texture_tooltip), vconfig.bCopyEFBToTexture, false, wxRB_GROUP);
efbcopy_ram = new SettingRadioButton(page_general, _("RAM"), wxGetTranslation(efb_copy_ram_tooltip), vconfig.bCopyEFBToTexture, true);
cache_efb_copies = new SettingCheckBox(page_general, _("Enable cache"), wxGetTranslation(cache_efb_copies_tooltip), vconfig.bEFBCopyCacheEnable);
auto const efbcopy_enable = new SettingCheckBox(page_general, _("Enable"), wxGetTranslation(efb_copy_tooltip), vconfig.bEFBCopyEnable);
auto const efbcopy_texture = new SettingRadioButton(page_general, _("Texture"), wxGetTranslation(efb_copy_texture_tooltip), vconfig.bCopyEFBToTexture, false, wxRB_GROUP);
auto const efbcopy_ram = new SettingRadioButton(page_general, _("RAM"), wxGetTranslation(efb_copy_ram_tooltip), vconfig.bCopyEFBToTexture, true);
auto const cache_efb_copies = new SettingCheckBox(page_general, _("Enable Cache"), wxGetTranslation(cache_efb_copies_tooltip), vconfig.bEFBCopyCacheEnable);
wxStaticBoxSizer* const group_efbcopy = new wxStaticBoxSizer(wxHORIZONTAL, page_general, _("Copy"));
group_efbcopy->Add(efbcopy_enable, 0, wxLEFT | wxRIGHT | wxBOTTOM, 5);
group_efbcopy->AddStretchSpacer(1);
group_efbcopy->Add(efbcopy_texture, 0, wxRIGHT, 5);
@ -297,18 +265,18 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
// - safe texture cache
stc_enable = new SettingCheckBox(page_general, _("Enable"), wxGetTranslation(stc_tooltip), vconfig.bSafeTextureCache);
auto const stc_enable = new SettingCheckBox(page_general, _("Enable"), wxGetTranslation(stc_tooltip), vconfig.bSafeTextureCache);
stc_safe = new wxRadioButton(page_general, -1, _("Safe"),
auto const stc_safe = new wxRadioButton(page_general, -1, _("Safe"),
wxDefaultPosition, wxDefaultSize, wxRB_GROUP);
stc_safe->SetToolTip(wxGetTranslation(stc_speed_tooltip));
_connect_macro_(stc_safe, VideoConfigDiag::Event_StcSafe, wxEVT_COMMAND_RADIOBUTTON_SELECTED, this);
stc_normal = new wxRadioButton(page_general, -1, _("Normal"));
auto const stc_normal = new wxRadioButton(page_general, -1, _("Normal"));
stc_normal->SetToolTip(wxGetTranslation(stc_speed_tooltip));
_connect_macro_(stc_normal, VideoConfigDiag::Event_StcNormal, wxEVT_COMMAND_RADIOBUTTON_SELECTED, this);
stc_fast = new wxRadioButton(page_general, -1, _("Fast"));
auto const stc_fast = new wxRadioButton(page_general, -1, _("Fast"));
stc_fast->SetToolTip(wxGetTranslation(stc_speed_tooltip));
_connect_macro_(stc_fast, VideoConfigDiag::Event_StcFast, wxEVT_COMMAND_RADIOBUTTON_SELECTED, this);
@ -323,7 +291,8 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
wxStaticBoxSizer* const group_efb = new wxStaticBoxSizer(wxVERTICAL, page_general, _("EFB"));
szr_general->Add(group_efb, 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
group_efb->Add(efb_scale_szr, 0, wxBOTTOM | wxLEFT, 5);
group_efb->Add(efbaccess_enable = new SettingCheckBox(page_general, _("Enable CPU Access"), wxGetTranslation(efb_access_tooltip), vconfig.bEFBAccessEnable), 0, wxBOTTOM | wxLEFT, 5);
group_efb->Add(new SettingCheckBox(page_general, _("Enable CPU Access"),
wxGetTranslation(efb_access_tooltip), vconfig.bEFBAccessEnable), 0, wxBOTTOM | wxLEFT, 5);
group_efb->Add(emulate_efb_format_changes, 0, wxBOTTOM | wxLEFT, 5);
group_efb->Add(group_efbcopy, 0, wxEXPAND | wxBOTTOM, 5);
@ -345,23 +314,20 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
notebook->AddPage(page_advanced, _("Advanced"));
wxBoxSizer* const szr_advanced = new wxBoxSizer(wxVERTICAL);
// configuration profiles
{
wxStaticBoxSizer* const group_profile = new wxStaticBoxSizer(wxHORIZONTAL, page_advanced, _("Configuration profile"));
profile_text = new wxStaticText(page_advanced, -1, profile_cb->GetStringSelection());
szr_advanced->Add(group_profile, 0, wxEXPAND | wxALL, 5);
group_profile->Add(profile_text, 1, wxEXPAND | wxALL, 5);
}
// - rendering
{
wxGridSizer* const szr_rendering = new wxGridSizer(2, 5, 5);
szr_rendering->Add(wireframe = new SettingCheckBox(page_advanced, _("Enable Wireframe"), wxGetTranslation(wireframe_tooltip), vconfig.bWireFrame));
szr_rendering->Add(disable_lighting = new SettingCheckBox(page_advanced, _("Disable Lighting"), wxGetTranslation(disable_lighting_tooltip), vconfig.bDisableLighting));
szr_rendering->Add(disable_textures = new SettingCheckBox(page_advanced, _("Disable Textures"), wxGetTranslation(disable_textures_tooltip), vconfig.bDisableTexturing));
szr_rendering->Add(disable_fog = new SettingCheckBox(page_advanced, _("Disable Fog"), wxGetTranslation(disable_fog_tooltip), vconfig.bDisableFog));
szr_rendering->Add(disable_dst_alpha = new SettingCheckBox(page_advanced, _("Disable Dest. Alpha Pass"), wxGetTranslation(disable_alphapass_tooltip), vconfig.bDstAlphaPass));
szr_rendering->Add(new SettingCheckBox(page_advanced, _("Enable Wireframe"),
wxGetTranslation(wireframe_tooltip), vconfig.bWireFrame));
szr_rendering->Add(new SettingCheckBox(page_advanced, _("Disable Lighting"),
wxGetTranslation(disable_lighting_tooltip), vconfig.bDisableLighting));
szr_rendering->Add(new SettingCheckBox(page_advanced, _("Disable Textures"),
wxGetTranslation(disable_textures_tooltip), vconfig.bDisableTexturing));
szr_rendering->Add(new SettingCheckBox(page_advanced, _("Disable Fog"),
wxGetTranslation(disable_fog_tooltip), vconfig.bDisableFog));
szr_rendering->Add(new SettingCheckBox(page_advanced, _("Disable Dest. Alpha Pass"),
wxGetTranslation(disable_alphapass_tooltip), vconfig.bDstAlphaPass));
wxStaticBoxSizer* const group_rendering = new wxStaticBoxSizer(wxVERTICAL, page_advanced, _("Rendering"));
szr_advanced->Add(group_rendering, 0, wxEXPAND | wxALL, 5);
@ -372,13 +338,20 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
{
wxGridSizer* const szr_info = new wxGridSizer(2, 5, 5);
szr_info->Add(show_fps = new SettingCheckBox(page_advanced, _("Show FPS"), wxGetTranslation(show_fps_tooltip), vconfig.bShowFPS));
szr_info->Add(overlay_stats = new SettingCheckBox(page_advanced, _("Various Statistics"), wxGetTranslation(show_stats_tooltip), vconfig.bOverlayStats));
szr_info->Add(overlay_proj_stats = new SettingCheckBox(page_advanced, _("Projection Stats"), wxGetTranslation(proj_stats_tooltip), vconfig.bOverlayProjStats));
szr_info->Add(texfmt_overlay = new SettingCheckBox(page_advanced, _("Texture Format"), wxGetTranslation(texfmt_tooltip), vconfig.bTexFmtOverlayEnable));
szr_info->Add(efb_copy_regions = new SettingCheckBox(page_advanced, _("EFB Copy Regions"), wxGetTranslation(efb_copy_regions_tooltip), vconfig.bShowEFBCopyRegions));
szr_info->Add(show_shader_errors = new SettingCheckBox(page_advanced, _("Show Shader Errors"), wxT(""), vconfig.bShowShaderErrors));
szr_info->Add(show_input_display = new SettingCheckBox(page_advanced, _("Show Input Display"), wxGetTranslation(show_input_display_tooltip), vconfig.bShowInputDisplay));
szr_info->Add(new SettingCheckBox(page_advanced, _("Show FPS"),
wxGetTranslation(show_fps_tooltip), vconfig.bShowFPS));
szr_info->Add(new SettingCheckBox(page_advanced, _("Various Statistics"),
wxGetTranslation(show_stats_tooltip), vconfig.bOverlayStats));
szr_info->Add(new SettingCheckBox(page_advanced, _("Projection Stats"),
wxGetTranslation(proj_stats_tooltip), vconfig.bOverlayProjStats));
szr_info->Add(new SettingCheckBox(page_advanced, _("Texture Format"),
wxGetTranslation(texfmt_tooltip), vconfig.bTexFmtOverlayEnable));
szr_info->Add(new SettingCheckBox(page_advanced, _("EFB Copy Regions"),
wxGetTranslation(efb_copy_regions_tooltip), vconfig.bShowEFBCopyRegions));
szr_info->Add(new SettingCheckBox(page_advanced, _("Show Shader Errors"),
wxT(""), vconfig.bShowShaderErrors));
szr_info->Add(new SettingCheckBox(page_advanced, _("Show Input Display"),
wxGetTranslation(show_input_display_tooltip), vconfig.bShowInputDisplay));
wxStaticBoxSizer* const group_info = new wxStaticBoxSizer(wxVERTICAL, page_advanced, _("Information"));
szr_advanced->Add(group_info, 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
@ -387,9 +360,9 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
// - XFB
{
enable_xfb = new SettingCheckBox(page_advanced, _("Enable"), wxGetTranslation(xfb_tooltip), vconfig.bUseXFB);
virtual_xfb = new SettingRadioButton(page_advanced, _("Virtual"), wxGetTranslation(xfb_tooltip), vconfig.bUseRealXFB, true, wxRB_GROUP);
real_xfb = new SettingRadioButton(page_advanced, _("Real"), wxGetTranslation(xfb_tooltip), vconfig.bUseRealXFB);
auto const enable_xfb = new SettingCheckBox(page_advanced, _("Enable"), wxGetTranslation(xfb_tooltip), vconfig.bUseXFB);
auto const virtual_xfb = new SettingRadioButton(page_advanced, _("Virtual"), wxGetTranslation(xfb_tooltip), vconfig.bUseRealXFB, true, wxRB_GROUP);
auto const real_xfb = new SettingRadioButton(page_advanced, _("Real"), wxGetTranslation(xfb_tooltip), vconfig.bUseRealXFB);
wxStaticBoxSizer* const group_xfb = new wxStaticBoxSizer(wxHORIZONTAL, page_advanced, _("XFB"));
szr_advanced->Add(group_xfb, 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
@ -397,21 +370,24 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
group_xfb->AddStretchSpacer(1);
group_xfb->Add(virtual_xfb, 0, wxRIGHT, 5);
group_xfb->Add(real_xfb, 0, wxRIGHT, 5);
} // xfb
// - utility
{
wxGridSizer* const szr_utility = new wxGridSizer(2, 5, 5);
szr_utility->Add(dump_textures = new SettingCheckBox(page_advanced, _("Dump Textures"), wxGetTranslation(dump_textures_tooltip), vconfig.bDumpTextures));
szr_utility->Add(hires_textures = new SettingCheckBox(page_advanced, _("Load Hi-Res Textures"), wxGetTranslation(load_hires_textures_tooltip), vconfig.bHiresTextures));
szr_utility->Add(dump_efb = new SettingCheckBox(page_advanced, _("Dump EFB Target"), dump_efb_tooltip, vconfig.bDumpEFBTarget));
szr_utility->Add(dump_frames = new SettingCheckBox(page_advanced, _("Dump Frames"), dump_frames_tooltip, vconfig.bDumpFrames));
szr_utility->Add(free_look = new SettingCheckBox(page_advanced, _("Free Look"), free_look_tooltip, vconfig.bFreeLook));
szr_utility->Add(new SettingCheckBox(page_advanced, _("Dump Textures"),
wxGetTranslation(dump_textures_tooltip), vconfig.bDumpTextures));
szr_utility->Add(new SettingCheckBox(page_advanced, _("Load Hi-Res Textures"),
wxGetTranslation(load_hires_textures_tooltip), vconfig.bHiresTextures));
szr_utility->Add(new SettingCheckBox(page_advanced, _("Dump EFB Target"),
dump_efb_tooltip, vconfig.bDumpEFBTarget));
szr_utility->Add(new SettingCheckBox(page_advanced, _("Dump Frames"),
dump_frames_tooltip, vconfig.bDumpFrames));
szr_utility->Add(new SettingCheckBox(page_advanced, _("Free Look"),
free_look_tooltip, vconfig.bFreeLook));
#if !defined WIN32 && defined HAVE_LIBAV
szr_utility->Add(frame_dumps_via_ffv1 = new SettingCheckBox(page_advanced, _("Frame dumps use FFV1"), use_ffv1_tooltip, vconfig.bUseFFV1));
szr_utility->Add(frame_dumps_via_ffv1 = new SettingCheckBox(page_advanced, _("Dump Frames With FFV1"), use_ffv1_tooltip, vconfig.bUseFFV1));
#endif
wxStaticBoxSizer* const group_utility = new wxStaticBoxSizer(wxVERTICAL, page_advanced, _("Utility"));
@ -423,18 +399,23 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
{
wxGridSizer* const szr_misc = new wxGridSizer(2);
szr_misc->Add(crop = new SettingCheckBox(page_advanced, _("Crop"), crop_tooltip, vconfig.bCrop), 0, wxBOTTOM, 5);
szr_misc->Add(opencl = new SettingCheckBox(page_advanced, _("Enable OpenCL"), opencl_tooltip, vconfig.bEnableOpenCL), 0, wxLEFT|wxBOTTOM, 5);
szr_misc->Add(dlcache = new SettingCheckBox(page_advanced, _("Enable Display List Caching"), dlc_tooltip, vconfig.bDlistCachingEnable), 0, wxBOTTOM, 5);
szr_misc->Add(hotkeys = new SettingCheckBox(page_advanced, _("Enable Hotkeys"), hotkeys_tooltip, vconfig.bOSDHotKey), 0, wxLEFT|wxBOTTOM, 5);
szr_misc->Add(ompdecoder = new SettingCheckBox(page_advanced, _("OpenMP Texture Decoder"), omp_tooltip, vconfig.bOMPDecoder), 0, wxBOTTOM, 5);
szr_misc->Add(new SettingCheckBox(page_advanced, _("Crop"),
crop_tooltip, vconfig.bCrop), 0, wxBOTTOM, 5);
szr_misc->Add(new SettingCheckBox(page_advanced, _("Enable OpenCL"),
opencl_tooltip, vconfig.bEnableOpenCL), 0, wxLEFT|wxBOTTOM, 5);
szr_misc->Add(new SettingCheckBox(page_advanced, _("Enable Display List Caching"),
dlc_tooltip, vconfig.bDlistCachingEnable), 0, wxBOTTOM, 5);
szr_misc->Add(new SettingCheckBox(page_advanced, _("Enable Hotkeys"),
hotkeys_tooltip, vconfig.bOSDHotKey), 0, wxLEFT|wxBOTTOM, 5);
szr_misc->Add(new SettingCheckBox(page_advanced, _("OpenMP Texture Decoder"),
omp_tooltip, vconfig.bOMPDecoder), 0, wxBOTTOM, 5);
// postproc shader
if (vconfig.backend_info.PPShaders.size())
{
szr_misc->Add(new wxStaticText(page_advanced, -1, _("Post-Processing Shader:")), 1, wxALIGN_CENTER_VERTICAL, 0);
choice_ppshader = new wxChoice(page_advanced, -1, wxDefaultPosition);
auto const choice_ppshader = new wxChoice(page_advanced, -1, wxDefaultPosition);
choice_ppshader->SetToolTip(wxGetTranslation(ppshader_tooltip));
choice_ppshader->AppendString(_("(off)"));
@ -474,166 +455,10 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
SetSizerAndFit(szr_main);
Center();
SetFocus();
SetUIValuesFromConfig();
Connect(wxID_ANY, wxEVT_UPDATE_UI, wxUpdateUIEventHandler(VideoConfigDiag::OnUpdateUI), NULL, this);
UpdateWindowUI();
}
void VideoConfigDiag::Event_OnProfileChange(wxCommandEvent& ev)
{
// Save settings of current profile
if (cur_profile == 0)
{
vconfig.Save((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str());
}
else
{
const GameListItem* item = GameListCtrl->GetISO(GameListCtrl->GetItemData(cur_profile - 1));
vconfig.GameIniSave((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str(),
(std::string(File::GetUserPath(D_GAMECONFIG_IDX)) + item->GetUniqueID() + ".ini").c_str());
}
// Enable new profile
cur_profile = ev.GetInt();
// Reset settings
vconfig.Load((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str());
// Load game-specific settings
if (cur_profile != 0)
{
const GameListItem* item = GameListCtrl->GetISO(GameListCtrl->GetItemData(cur_profile - 1));
vconfig.GameIniLoad((std::string(File::GetUserPath(D_GAMECONFIG_IDX)) + item->GetUniqueID() + ".ini").c_str());
}
// Update our UI elements with the new config
SetUIValuesFromConfig();
UpdateWindowUI();
profile_text->SetLabel(profile_cb->GetStringSelection());
ev.Skip();
}
void VideoConfigDiag::OnUpdateUI(wxUpdateUIEvent& ev)
{
// Anti-aliasing
choice_aamode->Enable(vconfig.backend_info.AAModes.size() > 1);
text_aamode->Enable(vconfig.backend_info.AAModes.size() > 1);
// pixel lighting
pixel_lighting->Enable(vconfig.backend_info.bSupportsPixelLighting);
// 3D vision
_3d_vision->Show(vconfig.backend_info.bSupports3DVision);
// EFB copy
efbcopy_texture->Enable(vconfig.bEFBCopyEnable);
efbcopy_ram->Enable(vconfig.bEFBCopyEnable);
cache_efb_copies->Enable(vconfig.bEFBCopyEnable && !vconfig.bCopyEFBToTexture);
// EFB format change emulation
emulate_efb_format_changes->Enable(vconfig.backend_info.bSupportsFormatReinterpretation);
// ATC
stc_safe->Enable(vconfig.bSafeTextureCache);
stc_normal->Enable(vconfig.bSafeTextureCache);
stc_fast->Enable(vconfig.bSafeTextureCache);
// XFB
virtual_xfb->Enable(vconfig.bUseXFB);
real_xfb->Enable(vconfig.bUseXFB);
// If emulation hasn't started, yet, always update g_Config.
// Otherwise only update it if we're editing the currently running game's profile
if (!Core::IsRunning())
{
g_Config = vconfig;
}
else if (cur_profile != 0)
{
// TODO: Modifying the default profile should update g_Config as well
if (GameListCtrl->GetISO(GameListCtrl->GetItemData(cur_profile - 1))->GetUniqueID() ==
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID)
g_Config = vconfig;
}
ev.Skip();
}
void VideoConfigDiag::SetUIValuesFromConfig()
{
if (choice_adapter) choice_adapter->SetSelection(vconfig.iAdapter);
vconfig.VerifyValidity();
choice_aspect->SetSelection(vconfig.iAspectRatio);
widescreen_hack->SetValue(vconfig.bWidescreenHack);
vsync->SetValue(vconfig.bVSync);
anisotropic_filtering->SetSelection(vconfig.iMaxAnisotropy);
choice_aamode->SetSelection(vconfig.iMultisampleMode);
native_mips->SetValue(vconfig.bUseNativeMips);
efb_scaled_copy->SetValue(vconfig.bCopyEFBScaled);
pixel_lighting->SetValue(vconfig.bEnablePixelLighting);
pixel_depth->SetValue(vconfig.bEnablePerPixelDepth);
force_filtering->SetValue(vconfig.bForceFiltering);
_3d_vision->SetValue(vconfig.b3DVision);
choice_efbscale->SetSelection(vconfig.iEFBScale);
efbaccess_enable->SetValue(vconfig.bEFBAccessEnable);
emulate_efb_format_changes->SetValue(vconfig.bEFBEmulateFormatChanges);
efbcopy_enable->SetValue(vconfig.bEFBCopyEnable);
efbcopy_texture->SetValue(vconfig.bCopyEFBToTexture);
efbcopy_ram->SetValue(!vconfig.bCopyEFBToTexture);
cache_efb_copies->SetValue(vconfig.bEFBCopyCacheEnable);
stc_enable->SetValue(vconfig.bSafeTextureCache);
if (0 == vconfig.iSafeTextureCache_ColorSamples)
stc_safe->SetValue(true);
if (512 == vconfig.iSafeTextureCache_ColorSamples)
stc_normal->SetValue(true);
if (128 == vconfig.iSafeTextureCache_ColorSamples)
stc_fast->SetValue(true);
wireframe->SetValue(vconfig.bWireFrame);
disable_lighting->SetValue(vconfig.bDisableLighting);
disable_textures->SetValue(vconfig.bDisableTexturing);
disable_fog->SetValue(vconfig.bDisableFog);
disable_dst_alpha->SetValue(vconfig.bDstAlphaPass);
show_fps->SetValue(vconfig.bShowFPS);
overlay_stats->SetValue(vconfig.bOverlayStats);
overlay_proj_stats->SetValue(vconfig.bOverlayProjStats);
texfmt_overlay->SetValue(vconfig.bTexFmtOverlayEnable);
efb_copy_regions->SetValue(vconfig.bShowEFBCopyRegions);
show_shader_errors->SetValue(vconfig.bShowShaderErrors);
show_input_display->SetValue(vconfig.bShowInputDisplay);
enable_xfb->SetValue(vconfig.bUseXFB);
virtual_xfb->SetValue(!vconfig.bUseRealXFB);
real_xfb->SetValue(vconfig.bUseRealXFB);
dump_textures->SetValue(vconfig.bDumpTextures);
hires_textures->SetValue(vconfig.bHiresTextures);
dump_efb->SetValue(vconfig.bDumpEFBTarget);
dump_frames->SetValue(vconfig.bDumpFrames);
free_look->SetValue(vconfig.bFreeLook);
#if !defined WIN32 && defined HAVE_LIBAV
frame_dumps_via_ffv1->SetValue(vconfig.bUseFFV1);
#endif
crop->SetValue(vconfig.bCrop);
opencl->SetValue(vconfig.bEnableOpenCL);
dlcache->SetValue(vconfig.bDlistCachingEnable);
ompdecoder->SetValue(vconfig.bOMPDecoder);
hotkeys->SetValue(vconfig.bOSDHotKey);
if (choice_ppshader)
{
if (vconfig.sPostProcessingShader.empty()) choice_ppshader->Select(0);
else choice_ppshader->SetStringSelection(wxString::FromAscii(vconfig.sPostProcessingShader.c_str()));
}
//for (auto i = m_settings.begin(), e = m_settings.end(); i != e; ++i)
// (*i)->UpdateUI();
}

View File

@ -17,25 +17,40 @@
#include <wx/panel.h>
#include <wx/spinctrl.h>
template <typename W>
class BoolSetting : public W
class SettingCheckBox : public wxCheckBox
{
public:
BoolSetting(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool reverse = false, long style = 0);
SettingCheckBox(wxWindow* parent, const wxString& label, const wxString& tooltip,
bool &setting, long style = 0);
void UpdateValue(wxCommandEvent& ev)
{
int const val = Get3StateValue();
*reinterpret_cast<u8*>(&m_setting) = (u8)val;
ev.Skip();
}
private:
bool &m_setting;
};
class SettingRadioButton : public wxRadioButton
{
public:
SettingRadioButton(wxWindow* parent, const wxString& label, const wxString& tooltip,
bool &setting, bool reverse = false, long style = 0);
void UpdateValue(wxCommandEvent& ev)
{
m_setting = (ev.GetInt() != 0) ^ m_reverse;
ev.Skip();
}
private:
bool &m_setting;
const bool m_reverse;
};
typedef BoolSetting<wxCheckBox> SettingCheckBox;
typedef BoolSetting<wxRadioButton> SettingRadioButton;
template <typename T>
class IntegerSetting : public wxSpinCtrl
{
@ -47,6 +62,7 @@ public:
m_setting = ev.GetInt();
ev.Skip();
}
private:
T& m_setting;
};
@ -57,7 +73,9 @@ class SettingChoice : public wxChoice
{
public:
SettingChoice(wxWindow* parent, int &setting, const wxString& tooltip, int num = 0, const wxString choices[] = NULL, long style = 0);
void UpdateValue(wxCommandEvent& ev);
private:
int &m_setting;
};
@ -67,9 +85,9 @@ class CGameListCtrl;
class VideoConfigDiag : public wxDialog
{
public:
VideoConfigDiag(wxWindow* parent, const std::string &title, const std::string& ininame);
VideoConfigDiag(wxWindow* parent, const std::string &title, bool is_game_config = false);
protected:
private:
void Event_Backend(wxCommandEvent &ev) { ev.Skip(); } // TODO: Query list of supported AA modes
void Event_Adapter(wxCommandEvent &ev) { ev.Skip(); } // TODO
@ -90,92 +108,10 @@ protected:
void Event_ClickClose(wxCommandEvent&);
void Event_Close(wxCloseEvent&);
void Event_OnProfileChange(wxCommandEvent& ev);
// Enables/disables UI elements depending on current config - if appropriate also updates g_Config
void OnUpdateUI(wxUpdateUIEvent& ev);
// Refresh UI values from current config (used when reloading config)
void SetUIValuesFromConfig();
// Don't mess with keeping two comboboxes in sync, use only one CB instead..
SettingChoice* profile_cb; // "General" tab
wxStaticText* profile_text; // "Advanced" tab
wxChoice* choice_adapter;
wxChoice* choice_aspect;
SettingCheckBox* widescreen_hack;
SettingCheckBox* vsync;
SettingChoice* anisotropic_filtering;
wxStaticText* text_aamode;
SettingChoice* choice_aamode;
SettingCheckBox* native_mips;
SettingCheckBox* efb_scaled_copy;
SettingCheckBox* pixel_lighting;
SettingCheckBox* pixel_depth;
SettingCheckBox* force_filtering;
SettingCheckBox* _3d_vision;
wxChoice* choice_efbscale;
SettingCheckBox* efbaccess_enable;
SettingCheckBox* emulate_efb_format_changes;
SettingCheckBox* efbcopy_enable;
SettingRadioButton* efbcopy_texture;
SettingRadioButton* efbcopy_ram;
SettingCheckBox* cache_efb_copies;
SettingCheckBox* stc_enable;
wxRadioButton* stc_safe;
wxRadioButton* stc_normal;
wxRadioButton* stc_fast;
SettingCheckBox* wireframe;
SettingCheckBox* disable_lighting;
SettingCheckBox* disable_textures;
SettingCheckBox* disable_fog;
SettingCheckBox* disable_dst_alpha;
SettingCheckBox* show_fps;
SettingCheckBox* overlay_stats;
SettingCheckBox* overlay_proj_stats;
SettingCheckBox* texfmt_overlay;
SettingCheckBox* efb_copy_regions;
SettingCheckBox* show_shader_errors;
SettingCheckBox* show_input_display;
SettingCheckBox* enable_xfb;
SettingRadioButton* virtual_xfb;
SettingRadioButton* real_xfb;
SettingCheckBox* dump_textures;
SettingCheckBox* hires_textures;
SettingCheckBox* dump_efb;
SettingCheckBox* dump_frames;
SettingCheckBox* free_look;
SettingCheckBox* frame_dumps_via_ffv1;
SettingCheckBox* crop;
SettingCheckBox* opencl;
SettingCheckBox* dlcache;
SettingCheckBox* hotkeys;
SettingCheckBox* ompdecoder;
wxChoice* choice_ppshader;
// TODO: Add options for
//vconfig.bTexFmtOverlayCenter
//vconfig.bAnaglyphStereo
//vconfig.iAnaglyphStereoSeparation
//vconfig.iAnaglyphFocalAngle
//vconfig.bShowEFBCopyRegions
//vconfig.iCompileDLsLevel
VideoConfig vconfig;
std::string ininame;
int cur_profile;
const CGameListCtrl *GameListCtrl;
VideoConfig& vconfig;
};
#endif

View File

@ -685,17 +685,13 @@ PC_TexFormat GetPC_TexFormat(int texformat, int tlutfmt)
return PC_TEX_FMT_NONE;
}
//switch endianness, unswizzle
//TODO: to save memory, don't blindly convert everything to argb8888
//also ARGB order needs to be swapped later, to accommodate modern hardware better
//need to add DXT support too
PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
inline void SetOpenMPThreadCount(int width, int height)
{
#ifdef _OPENMP
//Dont use multithreading in small Textures
if ((width > 127 && height > 127) && g_ActiveConfig.bOMPDecoder)
// Dont use multithreading in small Textures
if (g_ActiveConfig.bOMPDecoder && width > 127 && height > 127)
{
//don't span to many threads they will kill the rest of the emu :)
// don't span to many threads they will kill the rest of the emu :)
omp_set_num_threads((cpu_info.num_cores + 2) / 3);
}
else
@ -703,8 +699,19 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
omp_set_num_threads(1);
}
#endif
int Wsteps4 = (width + 3) / 4;
int Wsteps8 = (width + 7) / 8;
}
//switch endianness, unswizzle
//TODO: to save memory, don't blindly convert everything to argb8888
//also ARGB order needs to be swapped later, to accommodate modern hardware better
//need to add DXT support too
PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
{
SetOpenMPThreadCount(width, height);
const int Wsteps4 = (width + 3) / 4;
const int Wsteps8 = (width + 7) / 8;
switch (texformat)
{
case GX_TF_C4:
@ -967,19 +974,11 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
{
#ifdef _OPENMP
if ((width > 127 && height > 127) && g_ActiveConfig.bOMPDecoder)
{
//don't span to many threads they will kill the rest of the emu :)
omp_set_num_threads((cpu_info.num_cores + 2) / 3);
}
else
{
omp_set_num_threads(1);
}
#endif
int Wsteps4 = (width + 3) / 4;
int Wsteps8 = (width + 7) / 8;
SetOpenMPThreadCount(width, height);
const int Wsteps4 = (width + 3) / 4;
const int Wsteps8 = (width + 7) / 8;
switch (texformat)
{
case GX_TF_C4:

View File

@ -296,9 +296,14 @@ void VertexLoader::CompileVertexTranslator()
// Normals
vtx_decl.num_normals = 0;
if (m_VtxDesc.Normal != NOT_PRESENT) {
m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
TPipelineFunction pFunc = VertexLoader_Normal::GetFunction(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3, g_Config.backend_info.bAllowSignedBytes);
if (m_VtxDesc.Normal != NOT_PRESENT)
{
m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal,
m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
TPipelineFunction pFunc = VertexLoader_Normal::GetFunction(m_VtxDesc.Normal,
m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
if (pFunc == 0)
{
char temp[256];

View File

@ -104,12 +104,14 @@ void VertexLoader_Normal::Init(void)
m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT3][FORMAT_FLOAT] = Set(6, Normal_Index16_Float3_Indices3);
}
unsigned int VertexLoader_Normal::GetSize(unsigned int _type, unsigned int _format, unsigned int _elements, unsigned int _index3)
unsigned int VertexLoader_Normal::GetSize(unsigned int _type,
unsigned int _format, unsigned int _elements, unsigned int _index3)
{
return m_Table[_type][_index3][_elements][_format].gc_size;
}
TPipelineFunction VertexLoader_Normal::GetFunction(unsigned int _type, unsigned int _format, unsigned int _elements, unsigned int _index3, bool allow_signed_bytes)
TPipelineFunction VertexLoader_Normal::GetFunction(unsigned int _type,
unsigned int _format, unsigned int _elements, unsigned int _index3)
{
TPipelineFunction pFunc = m_Table[_type][_index3][_elements][_format].function;
return pFunc;

View File

@ -29,10 +29,12 @@ public:
static void Init(void);
// GetSize
static unsigned int GetSize(unsigned int _type, unsigned int _format, unsigned int _elements, unsigned int _index3);
static unsigned int GetSize(unsigned int _type, unsigned int _format,
unsigned int _elements, unsigned int _index3);
// GetFunction
static TPipelineFunction GetFunction(unsigned int _type, unsigned int _format, unsigned int _elements, unsigned int _index3, bool allow_signed_bytes);
static TPipelineFunction GetFunction(unsigned int _type,
unsigned int _format, unsigned int _elements, unsigned int _index3);
private:
enum ENormalType

View File

@ -41,7 +41,6 @@ VideoConfig::VideoConfig()
// disable all features by default
backend_info.APIType = API_NONE;
backend_info.bAllowSignedBytes = false;
backend_info.bUseRGBATextures = false;
backend_info.bSupports3DVision = false;
}
@ -301,86 +300,168 @@ void VideoConfig::Save(const char *ini_file)
iniFile.Save(ini_file);
}
void VideoConfig::GameIniSave(const char* default_ini, const char* game_ini)
// haxhaxhax
static void SetUndetermined(bool& val)
{
// wxWidgets doesn't provide us with a nice way to change 3-state checkboxes into 2-state ones
// This would allow us to make the "default config" dialog layout to be 2-state based, but the
// "game config" layout to be 3-state based (with the 3rd state being "use default")
// Since we can't do that, we instead just save anything which differs from the default config
// TODO: Make this less ugly
// lul, storing a u8 inside a bool
*reinterpret_cast<u8*>(&val) = 2;
}
VideoConfig defCfg;
defCfg.Load(default_ini);
static void SetUndetermined(int& val)
{
val = -1;
}
IniFile iniFile;
iniFile.Load(game_ini);
void VideoConfig::SetAllUndetermined()
{
// video hardware
SetUndetermined(bVSync);
SetUndetermined(iAdapter);
#define SET_IF_DIFFERS(section, key, member) { if ((member) != (defCfg.member)) iniFile.Set((section), (key), (member)); else iniFile.DeleteKey((section), (key)); }
// video settings
SetUndetermined(bWidescreenHack);
SetUndetermined(iAspectRatio);
SetUndetermined(bCrop);
SetUndetermined(bUseXFB);
SetUndetermined(bUseRealXFB);
SetUndetermined(bUseNativeMips);
SET_IF_DIFFERS("Video_Hardware", "VSync", bVSync);
SET_IF_DIFFERS("Video_Settings", "wideScreenHack", bWidescreenHack);
SET_IF_DIFFERS("Video_Settings", "AspectRatio", iAspectRatio);
SET_IF_DIFFERS("Video_Settings", "Crop", bCrop);
SET_IF_DIFFERS("Video_Settings", "UseXFB", bUseXFB);
SET_IF_DIFFERS("Video_Settings", "UseRealXFB", bUseRealXFB);
SET_IF_DIFFERS("Video_Settings", "UseNativeMips", bUseNativeMips);
SetUndetermined(bSafeTextureCache);
SetUndetermined(iSafeTextureCache_ColorSamples);
SET_IF_DIFFERS("Video_Settings", "SafeTextureCache", bSafeTextureCache);
SET_IF_DIFFERS("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
SetUndetermined(bShowFPS);
SetUndetermined(bShowInputDisplay);
SetUndetermined(bOverlayStats);
SetUndetermined(bOverlayProjStats);
SetUndetermined(bShowEFBCopyRegions);
SetUndetermined(iCompileDLsLevel);
SetUndetermined(bDumpTextures);
SetUndetermined(bHiresTextures);
SetUndetermined(bDumpEFBTarget);
SetUndetermined(bDumpFrames);
SetUndetermined(bFreeLook);
SetUndetermined(bUseFFV1);
SetUndetermined(bAnaglyphStereo);
SetUndetermined(iAnaglyphStereoSeparation);
SetUndetermined(iAnaglyphFocalAngle);
SetUndetermined(bEnablePixelLighting);
SetUndetermined(bEnablePerPixelDepth);
SET_IF_DIFFERS("Video_Settings", "ShowFPS", bShowFPS);
SET_IF_DIFFERS("Video_Settings", "ShowInputDisplay", bShowInputDisplay);
SET_IF_DIFFERS("Video_Settings", "OverlayStats", bOverlayStats);
SET_IF_DIFFERS("Video_Settings", "OverlayProjStats", bOverlayProjStats);
SET_IF_DIFFERS("Video_Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
SET_IF_DIFFERS("Video_Settings", "DLOptimize", iCompileDLsLevel);
SET_IF_DIFFERS("Video_Settings", "DumpTextures", bDumpTextures);
SET_IF_DIFFERS("Video_Settings", "HiresTextures", bHiresTextures);
SET_IF_DIFFERS("Video_Settings", "DumpEFBTarget", bDumpEFBTarget);
SET_IF_DIFFERS("Video_Settings", "DumpFrames", bDumpFrames);
SET_IF_DIFFERS("Video_Settings", "FreeLook", bFreeLook);
SET_IF_DIFFERS("Video_Settings", "UseFFV1", bUseFFV1);
SET_IF_DIFFERS("Video_Settings", "AnaglyphStereo", bAnaglyphStereo);
SET_IF_DIFFERS("Video_Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
SET_IF_DIFFERS("Video_Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
SET_IF_DIFFERS("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
SET_IF_DIFFERS("Video_Settings", "EnablePerPixelDepth", bEnablePerPixelDepth);
SetUndetermined(bShowShaderErrors);
SetUndetermined(iMultisampleMode);
SetUndetermined(iEFBScale);
SET_IF_DIFFERS("Video_Settings", "ShowShaderErrors", bShowShaderErrors);
SET_IF_DIFFERS("Video_Settings", "MSAA", iMultisampleMode);
SET_IF_DIFFERS("Video_Settings", "EFBScale", iEFBScale); // integral
SetUndetermined(bDstAlphaPass);
SET_IF_DIFFERS("Video_Settings", "DstAlphaPass", bDstAlphaPass);
SetUndetermined(bTexFmtOverlayEnable);
SetUndetermined(bTexFmtOverlayCenter);
SetUndetermined(bWireFrame);
SetUndetermined(bDisableLighting);
SetUndetermined(bDisableTexturing);
SetUndetermined(bDisableFog);
SET_IF_DIFFERS("Video_Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
SET_IF_DIFFERS("Video_Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
SET_IF_DIFFERS("Video_Settings", "WireFrame", bWireFrame);
SET_IF_DIFFERS("Video_Settings", "DisableLighting", bDisableLighting);
SET_IF_DIFFERS("Video_Settings", "DisableTexturing", bDisableTexturing);
SET_IF_DIFFERS("Video_Settings", "DisableFog", bDisableFog);
SET_IF_DIFFERS("Video_Settings", "EnableOpenCL", bEnableOpenCL);
SetUndetermined(bEnableOpenCL);
#ifdef _OPENMP
SET_IF_DIFFERS("Video_Settings", "OMPDecoder", bOMPDecoder);
SetUndetermined(bOMPDecoder);
#endif
SET_IF_DIFFERS("Video_Enhancements", "ForceFiltering", bForceFiltering);
SET_IF_DIFFERS("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
SET_IF_DIFFERS("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
SET_IF_DIFFERS("Video_Enhancements", "Enable3dVision", b3DVision);
// video enhancements
SetUndetermined(bForceFiltering);
SetUndetermined(iMaxAnisotropy);
//SetUndetermined(sPostProcessingShader);
SetUndetermined(b3DVision);
SET_IF_DIFFERS("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
SET_IF_DIFFERS("Video_Hacks", "DlistCachingEnable", bDlistCachingEnable);
SET_IF_DIFFERS("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
SET_IF_DIFFERS("Video_Hacks", "EFBCopyDisableHotKey", bOSDHotKey);
SET_IF_DIFFERS("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
SET_IF_DIFFERS("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
SET_IF_DIFFERS("Video_Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
SET_IF_DIFFERS("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
// video hacks
SetUndetermined(bEFBAccessEnable);
SetUndetermined(bDlistCachingEnable);
SetUndetermined(bEFBCopyEnable);
SetUndetermined(bOSDHotKey);
SetUndetermined(bCopyEFBToTexture);
SetUndetermined(bCopyEFBScaled);
SetUndetermined(bEFBCopyCacheEnable);
SetUndetermined(bEFBEmulateFormatChanges);
SET_IF_DIFFERS("Video_Hardware", "Adapter", iAdapter);
// this doesn't belong here, o well
backend_info = BackendInfo();
}
iniFile.Save(game_ini);
void VideoConfig::GameIniSave(const char* game_ini)
{
IniFile ini_file;
ini_file.Load(game_ini);
// video hardware
IniFile::Section& vid_hardware = *ini_file.GetOrCreateSection("Video_Hardware");
SetIfDetermined(vid_hardware, "VSync", bVSync);
SetIfDetermined(vid_hardware, "Adapter", iAdapter);
// video settings
IniFile::Section& vid_settings = *ini_file.GetOrCreateSection("Video_Settings");
SetIfDetermined(vid_settings, "wideScreenHack", bWidescreenHack);
SetIfDetermined(vid_settings, "AspectRatio", iAspectRatio);
SetIfDetermined(vid_settings, "Crop", bCrop);
SetIfDetermined(vid_settings, "UseXFB", bUseXFB);
SetIfDetermined(vid_settings, "UseRealXFB", bUseRealXFB);
SetIfDetermined(vid_settings, "UseNativeMips", bUseNativeMips);
SetIfDetermined(vid_settings, "SafeTextureCache", bSafeTextureCache);
SetIfDetermined(vid_settings, "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
SetIfDetermined(vid_settings, "ShowFPS", bShowFPS);
SetIfDetermined(vid_settings, "ShowInputDisplay", bShowInputDisplay);
SetIfDetermined(vid_settings, "OverlayStats", bOverlayStats);
SetIfDetermined(vid_settings, "OverlayProjStats", bOverlayProjStats);
SetIfDetermined(vid_settings, "ShowEFBCopyRegions", bShowEFBCopyRegions);
SetIfDetermined(vid_settings, "DLOptimize", iCompileDLsLevel);
SetIfDetermined(vid_settings, "DumpTextures", bDumpTextures);
SetIfDetermined(vid_settings, "HiresTextures", bHiresTextures);
SetIfDetermined(vid_settings, "DumpEFBTarget", bDumpEFBTarget);
SetIfDetermined(vid_settings, "DumpFrames", bDumpFrames);
SetIfDetermined(vid_settings, "FreeLook", bFreeLook);
SetIfDetermined(vid_settings, "UseFFV1", bUseFFV1);
SetIfDetermined(vid_settings, "AnaglyphStereo", bAnaglyphStereo);
SetIfDetermined(vid_settings, "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
SetIfDetermined(vid_settings, "AnaglyphFocalAngle", iAnaglyphFocalAngle);
SetIfDetermined(vid_settings, "EnablePixelLighting", bEnablePixelLighting);
SetIfDetermined(vid_settings, "EnablePerPixelDepth", bEnablePerPixelDepth);
SetIfDetermined(vid_settings, "ShowShaderErrors", bShowShaderErrors);
SetIfDetermined(vid_settings, "MSAA", iMultisampleMode);
SetIfDetermined(vid_settings, "EFBScale", iEFBScale); // integral
SetIfDetermined(vid_settings, "DstAlphaPass", bDstAlphaPass);
SetIfDetermined(vid_settings, "TexFmtOverlayEnable", bTexFmtOverlayEnable);
SetIfDetermined(vid_settings, "TexFmtOverlayCenter", bTexFmtOverlayCenter);
SetIfDetermined(vid_settings, "WireFrame", bWireFrame);
SetIfDetermined(vid_settings, "DisableLighting", bDisableLighting);
SetIfDetermined(vid_settings, "DisableTexturing", bDisableTexturing);
SetIfDetermined(vid_settings, "DisableFog", bDisableFog);
SetIfDetermined(vid_settings, "EnableOpenCL", bEnableOpenCL);
#ifdef _OPENMP
SetIfDetermined(vid_settings, "OMPDecoder", bOMPDecoder);
#endif
// video enhancements
IniFile::Section& vid_enhancements = *ini_file.GetOrCreateSection("Video_Enhancements");
SetIfDetermined(vid_enhancements, "ForceFiltering", bForceFiltering);
SetIfDetermined(vid_enhancements, "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
//SetIfDetermined(vid_enhancements, "PostProcessingShader", sPostProcessingShader);
SetIfDetermined(vid_enhancements, "Enable3dVision", b3DVision);
// video hacks
IniFile::Section& vid_hacks = *ini_file.GetOrCreateSection("Video_Hacks");
SetIfDetermined(vid_hacks, "EFBAccessEnable", bEFBAccessEnable);
SetIfDetermined(vid_hacks, "DlistCachingEnable", bDlistCachingEnable);
SetIfDetermined(vid_hacks, "EFBCopyEnable", bEFBCopyEnable);
SetIfDetermined(vid_hacks, "EFBCopyDisableHotKey", bOSDHotKey);
SetIfDetermined(vid_hacks, "EFBToTextureEnable", bCopyEFBToTexture);
SetIfDetermined(vid_hacks, "EFBScaledCopy", bCopyEFBScaled);
SetIfDetermined(vid_hacks, "EFBCopyCacheEnable", bEFBCopyCacheEnable);
SetIfDetermined(vid_hacks, "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
ini_file.Save(game_ini);
}

View File

@ -27,6 +27,7 @@
#include "Common.h"
#include "VideoCommon.h"
#include "IniFile.h"
#include <vector>
#include <string>
@ -66,9 +67,12 @@ struct VideoConfig
void GameIniLoad(const char *ini_file);
void VerifyValidity();
void Save(const char *ini_file);
void GameIniSave(const char* default_ini, const char* game_ini);
void GameIniSave(const char* game_ini);
void UpdateProjectionHack();
// some hacks used for per-game config
void SetAllUndetermined();
// General
bool bVSync;
@ -149,7 +153,7 @@ struct VideoConfig
int iAdapter;
// Static config per API
struct
struct BackendInfo
{
API_TYPE APIType;
@ -159,11 +163,33 @@ struct VideoConfig
bool bUseRGBATextures; // used for D3D11 in TextureCache
bool bSupports3DVision;
bool bAllowSignedBytes; // D3D9 doesn't support signed bytes (?)
bool bSupportsDualSourceBlend; // only supported by D3D11 and OpenGL
bool bSupportsFormatReinterpretation;
bool bSupportsPixelLighting;
} backend_info;
// haxhaxhax
static bool IsUndetermined(const bool& val)
{
// lul, storing a u8 inside a bool
return (*reinterpret_cast<const u8*>(&val) > 1);
}
static bool IsUndetermined(int val)
{
return (val < 0);
}
private:
template <typename T>
void SetIfDetermined(IniFile::Section& sect, const char* key, const T& value)
{
if (IsUndetermined(value))
sect.Delete(key);
else
sect.Set(key, value);
}
};
extern VideoConfig g_Config;

View File

@ -9,6 +9,9 @@ namespace DX11
class VideoBackend : public VideoBackendHardware
{
public:
VideoBackend() : VideoBackendHardware("gfx_dx11") {}
bool Initialize(void *&);
void Shutdown();

View File

@ -83,7 +83,6 @@ void InitBackendInfo()
g_Config.backend_info.APIType = API_D3D11;
g_Config.backend_info.bUseRGBATextures = true; // the GX formats barely match any D3D11 formats
g_Config.backend_info.bSupports3DVision = false;
g_Config.backend_info.bAllowSignedBytes = true;
g_Config.backend_info.bSupportsDualSourceBlend = true;
g_Config.backend_info.bSupportsFormatReinterpretation = true;
g_Config.backend_info.bSupportsPixelLighting = true;
@ -142,7 +141,7 @@ void VideoBackend::ShowConfig(void *_hParent)
// Clear ppshaders string vector
g_Config.backend_info.PPShaders.clear();
VideoConfigDiag diag((wxWindow*)_hParent, _trans("Direct3D11"), "gfx_dx11");
VideoConfigDiag diag((wxWindow*)_hParent, _trans("Direct3D11"));
diag.ShowModal();
g_Config.backend_info.Adapters.clear();
@ -157,7 +156,7 @@ bool VideoBackend::Initialize(void *&window_handle)
frameCount = 0;
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_dx11.ini").c_str());
LoadConfig();
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
UpdateProjectionHack(g_Config.iPhackvalue, g_Config.sPhackvalue);
UpdateActiveConfig();

View File

@ -9,6 +9,9 @@ namespace DX9
class VideoBackend : public VideoBackendHardware
{
public:
VideoBackend() : VideoBackendHardware("gfx_dx9") {}
bool Initialize(void *&);
void Shutdown();

View File

@ -89,13 +89,13 @@ std::string VideoBackend::GetName()
void InitBackendInfo()
{
g_Config.backend_info.APIType = API_D3D9;
g_Config.backend_info.bUseRGBATextures = true;
g_Config.backend_info.bUseRGBATextures = false;
g_Config.backend_info.bSupports3DVision = true;
g_Config.backend_info.bAllowSignedBytes = false;
g_Config.backend_info.bSupportsDualSourceBlend = false;
g_Config.backend_info.bSupportsFormatReinterpretation = true;
int shaderModel = ((DX9::D3D::GetCaps().PixelShaderVersion >> 8) & 0xFF);
int maxConstants = (shaderModel < 3) ? 32 : ((shaderModel < 4) ? 224 : 65536);
const int shaderModel = ((DX9::D3D::GetCaps().PixelShaderVersion >> 8) & 0xFF);
const int maxConstants = (shaderModel < 3) ? 32 : ((shaderModel < 4) ? 224 : 65536);
g_Config.backend_info.bSupportsPixelLighting = C_PLIGHTS + 40 <= maxConstants && C_PMATERIALS + 4 <= maxConstants;
}
@ -123,7 +123,7 @@ void VideoBackend::ShowConfig(void* parent)
// Clear ppshaders string vector
g_Config.backend_info.PPShaders.clear();
VideoConfigDiag diag((wxWindow*)parent, _trans("Direct3D9"), "gfx_dx9");
VideoConfigDiag diag((wxWindow*)parent, _trans("Direct3D9"));
diag.ShowModal();
g_Config.backend_info.Adapters.clear();
@ -137,7 +137,7 @@ bool VideoBackend::Initialize(void *&window_handle)
frameCount = 0;
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_dx9.ini").c_str());
LoadConfig();
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
UpdateProjectionHack(g_Config.iPhackvalue, g_Config.sPhackvalue); // DX9 projection hack could be disabled by commenting out this line
UpdateActiveConfig();

View File

@ -9,6 +9,9 @@ namespace OGL
class VideoBackend : public VideoBackendHardware
{
public:
VideoBackend() : VideoBackendHardware("gfx_opengl") {}
bool Initialize(void *&);
void Shutdown();

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@ -132,7 +132,6 @@ void InitBackendInfo()
g_Config.backend_info.APIType = API_OPENGL;
g_Config.backend_info.bUseRGBATextures = false;
g_Config.backend_info.bSupports3DVision = false;
g_Config.backend_info.bAllowSignedBytes = true;
g_Config.backend_info.bSupportsDualSourceBlend = false; // supported, but broken
g_Config.backend_info.bSupportsFormatReinterpretation = false;
g_Config.backend_info.bSupportsPixelLighting = true;
@ -150,7 +149,7 @@ void VideoBackend::ShowConfig(void *_hParent)
// pp shaders
GetShaders(g_Config.backend_info.PPShaders);
VideoConfigDiag diag((wxWindow*)_hParent, "OpenGL", "gfx_opengl");
VideoConfigDiag diag((wxWindow*)_hParent, "OpenGL");
diag.ShowModal();
#endif
}
@ -161,7 +160,7 @@ bool VideoBackend::Initialize(void *&window_handle)
frameCount = 0;
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_opengl.ini").c_str());
LoadConfig();
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
g_Config.UpdateProjectionHack();

View File

@ -168,8 +168,12 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
// Normals
if (g_VtxDesc.Normal != NOT_PRESENT)
{
m_VertexSize += VertexLoader_Normal::GetSize(g_VtxDesc.Normal, m_CurrentVat->g0.NormalFormat, m_CurrentVat->g0.NormalElements, m_CurrentVat->g0.NormalIndex3);
m_normalLoader = VertexLoader_Normal::GetFunction(g_VtxDesc.Normal, m_CurrentVat->g0.NormalFormat, m_CurrentVat->g0.NormalElements, m_CurrentVat->g0.NormalIndex3, true);
m_VertexSize += VertexLoader_Normal::GetSize(g_VtxDesc.Normal,
m_CurrentVat->g0.NormalFormat, m_CurrentVat->g0.NormalElements, m_CurrentVat->g0.NormalIndex3);
m_normalLoader = VertexLoader_Normal::GetFunction(g_VtxDesc.Normal,
m_CurrentVat->g0.NormalFormat, m_CurrentVat->g0.NormalElements, m_CurrentVat->g0.NormalIndex3);
if (m_normalLoader == 0)
{
ERROR_LOG(VIDEO, "VertexLoader_Normal::GetFunction returned zero!");

View File

@ -67,7 +67,7 @@ void VideoSoftware::ShowConfig(void *_hParent)
bool VideoSoftware::Initialize(void *&window_handle)
{
g_SWVideoConfig.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_software.ini").c_str());
LoadConfig();
if (!OpenGL_Create(window_handle))
{

View File

@ -9,6 +9,9 @@ namespace SW
class VideoSoftware : public VideoBackend
{
public:
VideoSoftware() : VideoBackend("gfx_software") {}
bool Initialize(void *&);
void Shutdown();