Merge remote-tracking branch 'remotes/origin/d3d11-frame-dumping'
This commit is contained in:
commit
063660e409
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@ -42,6 +42,7 @@
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#include "Host.h"
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#include "XFMemory.h"
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#include "FifoPlayer/FifoRecorder.h"
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#include "AVIDump.h"
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#include <cmath>
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#include <string>
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@ -52,7 +53,6 @@ int OSDChoice, OSDTime;
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Renderer *g_renderer = NULL;
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bool s_bLastFrameDumped = false;
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std::mutex Renderer::s_criticalScreenshot;
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std::string Renderer::s_sScreenshotName;
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@ -81,15 +81,28 @@ bool Renderer::s_EnableDLCachingAfterRecording;
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unsigned int Renderer::prev_efb_format = (unsigned int)-1;
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Renderer::Renderer()
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Renderer::Renderer() : frame_data(NULL), bLastFrameDumped(false)
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{
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UpdateActiveConfig();
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#if defined _WIN32 || defined HAVE_LIBAV
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bAVIDumping = false;
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#endif
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}
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Renderer::~Renderer()
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{
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// invalidate previous efb format
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prev_efb_format = (unsigned int)-1;
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#if defined _WIN32 || defined HAVE_LIBAV
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if (g_ActiveConfig.bDumpFrames && bLastFrameDumped && bAVIDumping)
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AVIDump::Stop();
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#else
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if (f_pFrameDump.IsOpen())
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f_pFrameDump.Close();
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#endif
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delete[] frame_data;
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}
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void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma)
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@ -41,7 +41,7 @@
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extern int frameCount;
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extern int OSDChoice, OSDTime;
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extern bool s_bLastFrameDumped;
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extern bool bLastFrameDumped;
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// Renderer really isn't a very good name for this class - it's more like "Misc".
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// The long term goal is to get rid of this class and replace it with others that make
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@ -132,9 +132,6 @@ public:
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protected:
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static std::mutex s_criticalScreenshot;
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static std::string s_sScreenshotName;
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static void CalculateTargetScale(int x, int y, int &scaledX, int &scaledY);
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static bool CalculateTargetSize(int multiplier = 1);
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static void CalculateXYScale(const TargetRectangle& dst_rect);
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@ -143,6 +140,16 @@ protected:
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static void RecordVideoMemory();
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static volatile bool s_bScreenshot;
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static std::mutex s_criticalScreenshot;
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static std::string s_sScreenshotName;
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#if defined _WIN32 || defined HAVE_LIBAV
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bool bAVIDumping;
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#else
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File::IOFile pFrameDump;
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#endif
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char* frame_data;
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bool bLastFrameDumped;
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// The framebuffer size
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static int s_target_width;
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@ -43,6 +43,7 @@
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#include "Television.h"
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#include "Host.h"
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#include "BPFunctions.h"
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#include "AVIDump.h"
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namespace DX11
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{
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@ -62,6 +63,8 @@ ID3D11BlendState* resetblendstate = NULL;
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ID3D11DepthStencilState* resetdepthstate = NULL;
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ID3D11RasterizerState* resetraststate = NULL;
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static ID3D11Texture2D* s_screenshot_texture = NULL;
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// GX pipeline state
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struct
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{
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@ -296,9 +299,14 @@ void SetupDeviceObjects()
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hr = D3D::device->CreateRasterizerState(&rastdesc, &resetraststate);
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CHECK(hr==S_OK, "Create rasterizer state for Renderer::ResetAPIState");
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D3D::SetDebugObjectName((ID3D11DeviceChild*)resetraststate, "rasterizer state for Renderer::ResetAPIState");
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D3D11_TEXTURE2D_DESC scrtex_desc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM, D3D::GetBackBufferWidth(), D3D::GetBackBufferHeight(), 1, 1, 0, D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ|D3D11_CPU_ACCESS_WRITE);
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hr = D3D::device->CreateTexture2D(&scrtex_desc, NULL, &s_screenshot_texture);
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CHECK(hr==S_OK, "Create screenshot staging texture");
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D3D::SetDebugObjectName((ID3D11DeviceChild*)s_screenshot_texture, "staging screenshot texture");
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}
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// Kill off all POOL_DEFAULT device objects.
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// Kill off all device objects
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void TeardownDeviceObjects()
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{
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delete g_framebuffer_manager;
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@ -314,6 +322,7 @@ void TeardownDeviceObjects()
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SAFE_RELEASE(resetblendstate);
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SAFE_RELEASE(resetdepthstate);
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SAFE_RELEASE(resetraststate);
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SAFE_RELEASE(s_screenshot_texture);
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s_television.Shutdown();
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}
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@ -344,6 +353,7 @@ Renderer::Renderer()
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SetupDeviceObjects();
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// Setup GX pipeline state
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memset(&gx_state.blenddc, 0, sizeof(gx_state.blenddc));
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gx_state.blenddc.AlphaToCoverageEnable = FALSE;
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@ -835,15 +845,11 @@ void Renderer::SetBlendMode(bool forceUpdate)
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bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle &rc)
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{
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// copy back buffer to system memory
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ID3D11Texture2D* buftex;
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D3D11_TEXTURE2D_DESC tex_desc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM, D3D::GetBackBufferWidth(), D3D::GetBackBufferHeight(), 1, 1, 0, D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ|D3D11_CPU_ACCESS_WRITE);
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HRESULT hr = D3D::device->CreateTexture2D(&tex_desc, NULL, &buftex);
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if (FAILED(hr)) PanicAlert("Failed to create screenshot buffer texture");
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D3D::context->CopyResource(buftex, (ID3D11Resource*)D3D::GetBackBuffer()->GetTex());
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D3D::context->CopyResource(s_screenshot_texture, (ID3D11Resource*)D3D::GetBackBuffer()->GetTex());
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// D3DX11SaveTextureToFileA doesn't allow us to ignore the alpha channel, so we need to strip it out ourselves
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D3D11_MAPPED_SUBRESOURCE map;
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D3D::context->Map(buftex, 0, D3D11_MAP_READ_WRITE, 0, &map);
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D3D::context->Map(s_screenshot_texture, 0, D3D11_MAP_READ_WRITE, 0, &map);
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for (unsigned int y = 0; y < D3D::GetBackBufferHeight(); ++y)
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{
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u8* ptr = (u8*)map.pData + y * map.RowPitch + 3;
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@ -853,21 +859,38 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
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ptr += 4;
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}
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}
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D3D::context->Unmap(buftex, 0);
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D3D::context->Unmap(s_screenshot_texture, 0);
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// ready to be saved
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hr = PD3DX11SaveTextureToFileA(D3D::context, buftex, D3DX11_IFF_PNG, filename.c_str());
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buftex->Release();
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HRESULT hr = PD3DX11SaveTextureToFileA(D3D::context, s_screenshot_texture, D3DX11_IFF_PNG, filename.c_str());
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return SUCCEEDED(hr);
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}
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void formatBufferDump(const char *in, char *out, int w, int h, int p)
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{
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for (int y = 0; y < h; ++y)
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{
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const u8 *line = (u8*)(in + (h - y - 1) * p);
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for (int x = 0; x < w; ++x)
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{
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out[0] = line[2];
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out[1] = line[1];
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out[2] = line[0];
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out += 3;
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line += 4;
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}
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}
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}
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// This function has the final picture. We adjust the aspect ratio here.
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void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc,float Gamma)
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{
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if (g_bSkipCurrentFrame || (!XFBWrited && (!g_ActiveConfig.bUseXFB || !g_ActiveConfig.bUseRealXFB)) || !fbWidth || !fbHeight)
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{
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if (g_ActiveConfig.bDumpFrames && frame_data)
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AVIDump::AddFrame(frame_data);
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Core::Callback_VideoCopiedToXFB(false);
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return;
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}
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@ -879,6 +902,9 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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const XFBSourceBase* const* xfbSourceList = FramebufferManager::GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
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if ((!xfbSourceList || xfbCount == 0) && g_ActiveConfig.bUseXFB && !g_ActiveConfig.bUseRealXFB)
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{
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if (g_ActiveConfig.bDumpFrames && frame_data)
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AVIDump::AddFrame(frame_data);
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Core::Callback_VideoCopiedToXFB(false);
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return;
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}
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@ -984,6 +1010,64 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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s_bScreenshot = false;
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}
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// Dump frames
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static int w = 0, h = 0;
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if (g_ActiveConfig.bDumpFrames)
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{
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static int s_recordWidth;
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static int s_recordHeight;
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D3D::context->CopyResource(s_screenshot_texture, (ID3D11Resource*)D3D::GetBackBuffer()->GetTex());
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if (!bLastFrameDumped)
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{
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s_recordWidth = dst_rect.GetWidth();
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s_recordHeight = dst_rect.GetHeight();
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bAVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), s_recordWidth, s_recordHeight);
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if (!bAVIDumping)
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{
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PanicAlert("Error dumping frames to AVI.");
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}
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else
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{
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char msg [255];
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sprintf_s(msg,255, "Dumping Frames to \"%sframedump0.avi\" (%dx%d RGB24)",
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File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), s_recordWidth, s_recordHeight);
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OSD::AddMessage(msg, 2000);
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}
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}
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if (bAVIDumping)
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{
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D3D11_MAPPED_SUBRESOURCE map;
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D3D::context->Map(s_screenshot_texture, 0, D3D11_MAP_READ, 0, &map);
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if (!frame_data || w != s_recordWidth || h != s_recordHeight)
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{
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delete[] frame_data;
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frame_data = new char[3 * s_recordWidth * s_recordHeight];
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w = s_recordWidth;
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h = s_recordHeight;
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}
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char* source_ptr = (char*)map.pData + dst_rect.left*4 + dst_rect.top*map.RowPitch;
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formatBufferDump(source_ptr, frame_data, s_recordWidth, s_recordHeight, map.RowPitch);
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AVIDump::AddFrame(frame_data);
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D3D::context->Unmap(s_screenshot_texture, 0);
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}
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bLastFrameDumped = true;
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}
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else
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{
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if (bLastFrameDumped && bAVIDumping)
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{
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SAFE_DELETE_ARRAY(frame_data);
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w = h = 0;
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AVIDump::Stop();
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bAVIDumping = false;
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OSD::AddMessage("Stop dumping frames to AVI", 2000);
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}
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bLastFrameDumped = false;
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}
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// Finish up the current frame, print some stats
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if (g_ActiveConfig.bShowFPS)
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{
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|
|
|
@ -60,12 +60,6 @@ namespace DX9
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static int s_fps = 0;
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static int s_recordWidth;
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static int s_recordHeight;
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static bool s_bLastFrameDumped;
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static bool s_bAVIDumping;
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static u32 s_blendMode;
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static u32 s_LastAA;
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static bool IS_AMD;
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@ -297,9 +291,6 @@ Renderer::Renderer()
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// Make sure to use valid texture sizes
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D3D::FixTextureSize(s_target_width, s_target_height);
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s_bLastFrameDumped = false;
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s_bAVIDumping = false;
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// We're not using fixed function.
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// Let's just set the matrices to identity to be sure.
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D3DXMATRIX mtx;
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|
@ -342,10 +333,6 @@ Renderer::~Renderer()
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D3D::Present();
|
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D3D::Close();
|
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|
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if (s_bAVIDumping)
|
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{
|
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AVIDump::Stop();
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}
|
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delete[] st;
|
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}
|
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|
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|
@ -844,12 +831,11 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
|
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// This function has the final picture. We adjust the aspect ratio here.
|
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void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc,float Gamma)
|
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{
|
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static char* data = 0;
|
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static int w = 0, h = 0;
|
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if (g_bSkipCurrentFrame || (!XFBWrited && (!g_ActiveConfig.bUseXFB || !g_ActiveConfig.bUseRealXFB)) || !fbWidth || !fbHeight)
|
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{
|
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if (g_ActiveConfig.bDumpFrames && data)
|
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AVIDump::AddFrame(data);
|
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if (g_ActiveConfig.bDumpFrames && frame_data)
|
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AVIDump::AddFrame(frame_data);
|
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|
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Core::Callback_VideoCopiedToXFB(false);
|
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return;
|
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}
|
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|
@ -862,6 +848,9 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
const XFBSourceBase* const* xfbSourceList = FramebufferManager::GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
|
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if ((!xfbSourceList || xfbCount == 0) && g_ActiveConfig.bUseXFB && !g_ActiveConfig.bUseRealXFB)
|
||||
{
|
||||
if (g_ActiveConfig.bDumpFrames && frame_data)
|
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AVIDump::AddFrame(frame_data);
|
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|
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Core::Callback_VideoCopiedToXFB(false);
|
||||
return;
|
||||
}
|
||||
|
@ -1027,15 +1016,21 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
SaveScreenshot(s_sScreenshotName, dst_rect);
|
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s_bScreenshot = false;
|
||||
}
|
||||
|
||||
// Dump frames
|
||||
static int w = 0, h = 0;
|
||||
if (g_ActiveConfig.bDumpFrames)
|
||||
{
|
||||
static int s_recordWidth;
|
||||
static int s_recordHeight;
|
||||
|
||||
HRESULT hr = D3D::dev->GetRenderTargetData(D3D::GetBackBufferSurface(),ScreenShootMEMSurface);
|
||||
if (!s_bLastFrameDumped)
|
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if (!bLastFrameDumped)
|
||||
{
|
||||
s_recordWidth = dst_rect.GetWidth();
|
||||
s_recordHeight = dst_rect.GetHeight();
|
||||
s_bAVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), s_recordWidth, s_recordHeight);
|
||||
if (!s_bAVIDumping)
|
||||
bAVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), s_recordWidth, s_recordHeight);
|
||||
if (!bAVIDumping)
|
||||
{
|
||||
PanicAlert("Error dumping frames to AVI.");
|
||||
}
|
||||
|
@ -1047,40 +1042,40 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
OSD::AddMessage(msg, 2000);
|
||||
}
|
||||
}
|
||||
if (s_bAVIDumping)
|
||||
if (bAVIDumping)
|
||||
{
|
||||
D3DLOCKED_RECT rect;
|
||||
if (SUCCEEDED(ScreenShootMEMSurface->LockRect(&rect, dst_rect.AsRECT(), D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_NOSYSLOCK | D3DLOCK_READONLY)))
|
||||
{
|
||||
if (!data || w != s_recordWidth || h != s_recordHeight)
|
||||
if (!frame_data || w != s_recordWidth || h != s_recordHeight)
|
||||
{
|
||||
free(data);
|
||||
data = (char*)malloc(3 * s_recordWidth * s_recordHeight);
|
||||
delete[] frame_data;
|
||||
frame_data = new char[3 * s_recordWidth * s_recordHeight];
|
||||
w = s_recordWidth;
|
||||
h = s_recordHeight;
|
||||
}
|
||||
formatBufferDump((const char*)rect.pBits, data, s_recordWidth, s_recordHeight, rect.Pitch);
|
||||
AVIDump::AddFrame(data);
|
||||
formatBufferDump((const char*)rect.pBits, frame_data, s_recordWidth, s_recordHeight, rect.Pitch);
|
||||
AVIDump::AddFrame(frame_data);
|
||||
ScreenShootMEMSurface->UnlockRect();
|
||||
}
|
||||
}
|
||||
s_bLastFrameDumped = true;
|
||||
bLastFrameDumped = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (s_bLastFrameDumped && s_bAVIDumping)
|
||||
if (bLastFrameDumped && bAVIDumping)
|
||||
{
|
||||
if (data)
|
||||
if (frame_data)
|
||||
{
|
||||
free(data);
|
||||
data = 0;
|
||||
delete[] frame_data;
|
||||
frame_data = 0;
|
||||
w = h = 0;
|
||||
}
|
||||
AVIDump::Stop();
|
||||
s_bAVIDumping = false;
|
||||
bAVIDumping = false;
|
||||
OSD::AddMessage("Stop dumping frames to AVI", 2000);
|
||||
}
|
||||
s_bLastFrameDumped = false;
|
||||
bLastFrameDumped = false;
|
||||
}
|
||||
|
||||
// Finish up the current frame, print some stats
|
||||
|
|
|
@ -110,12 +110,6 @@ int s_fps=0;
|
|||
|
||||
RasterFont* s_pfont = NULL;
|
||||
|
||||
#if defined _WIN32 || defined HAVE_LIBAV
|
||||
static bool s_bAVIDumping = false;
|
||||
#else
|
||||
static File::IOFile f_pFrameDump;
|
||||
#endif
|
||||
|
||||
// 1 for no MSAA. Use s_MSAASamples > 1 to check for MSAA.
|
||||
static int s_MSAASamples = 1;
|
||||
static int s_MSAACoverageSamples = 0;
|
||||
|
@ -250,9 +244,6 @@ Renderer::Renderer()
|
|||
|
||||
s_fps=0;
|
||||
s_blendMode = 0;
|
||||
#if defined _WIN32 || defined HAVE_LIBAV
|
||||
s_bAVIDumping = false;
|
||||
#endif
|
||||
|
||||
#if defined HAVE_CG && HAVE_CG
|
||||
g_cgcontext = cgCreateContext();
|
||||
|
@ -516,19 +507,6 @@ Renderer::~Renderer()
|
|||
#endif
|
||||
|
||||
delete g_framebuffer_manager;
|
||||
|
||||
#if defined _WIN32 || defined HAVE_LIBAV
|
||||
if(s_bAVIDumping)
|
||||
{
|
||||
AVIDump::Stop();
|
||||
s_bLastFrameDumped = false;
|
||||
s_bAVIDumping = false;
|
||||
}
|
||||
#else
|
||||
if (f_pFrameDump.IsOpen())
|
||||
f_pFrameDump.Close();
|
||||
s_bLastFrameDumped = false;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Create On-Screen-Messages
|
||||
|
@ -947,15 +925,14 @@ void Renderer::SetBlendMode(bool forceUpdate)
|
|||
// This function has the final picture. We adjust the aspect ratio here.
|
||||
void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc,float Gamma)
|
||||
{
|
||||
static u8 *data = NULL;
|
||||
static int w = 0, h = 0;
|
||||
if (g_bSkipCurrentFrame || (!XFBWrited && (!g_ActiveConfig.bUseXFB || !g_ActiveConfig.bUseRealXFB)) || !fbWidth || !fbHeight)
|
||||
{
|
||||
if (g_ActiveConfig.bDumpFrames && data)
|
||||
if (g_ActiveConfig.bDumpFrames && frame_data)
|
||||
#ifdef _WIN32
|
||||
AVIDump::AddFrame((char *) data);
|
||||
AVIDump::AddFrame(frame_data);
|
||||
#elif defined HAVE_LIBAV
|
||||
AVIDump::AddFrame(data, w, h);
|
||||
AVIDump::AddFrame(frame_data, w, h);
|
||||
#endif
|
||||
Core::Callback_VideoCopiedToXFB(false);
|
||||
return;
|
||||
|
@ -969,12 +946,14 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
const XFBSourceBase* const* xfbSourceList = FramebufferManager::GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
|
||||
if ((!xfbSourceList || xfbCount == 0) && g_ActiveConfig.bUseXFB && !g_ActiveConfig.bUseRealXFB)
|
||||
{
|
||||
if (g_ActiveConfig.bDumpFrames && data)
|
||||
if (g_ActiveConfig.bDumpFrames && frame_data)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
AVIDump::AddFrame((char *) data);
|
||||
AVIDump::AddFrame(frame_data);
|
||||
#elif defined HAVE_LIBAV
|
||||
AVIDump::AddFrame(data, w, h);
|
||||
AVIDump::AddFrame(frame_data, w, h);
|
||||
#endif
|
||||
}
|
||||
Core::Callback_VideoCopiedToXFB(false);
|
||||
return;
|
||||
}
|
||||
|
@ -1133,26 +1112,26 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
if (g_ActiveConfig.bDumpFrames)
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(s_criticalScreenshot);
|
||||
if (!data || w != dst_rect.GetWidth() ||
|
||||
if (!frame_data || w != dst_rect.GetWidth() ||
|
||||
h != dst_rect.GetHeight())
|
||||
{
|
||||
if (data) delete[] data;
|
||||
if (frame_data) delete[] frame_data;
|
||||
w = dst_rect.GetWidth();
|
||||
h = dst_rect.GetHeight();
|
||||
data = new u8[3 * w * h];
|
||||
frame_data = new char[3 * w * h];
|
||||
}
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glReadPixels(dst_rect.left, dst_rect.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, data);
|
||||
glReadPixels(dst_rect.left, dst_rect.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, frame_data);
|
||||
if (GL_REPORT_ERROR() == GL_NO_ERROR && w > 0 && h > 0)
|
||||
{
|
||||
if (!s_bLastFrameDumped)
|
||||
if (!bLastFrameDumped)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
s_bAVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), w, h);
|
||||
bAVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), w, h);
|
||||
#else
|
||||
s_bAVIDumping = AVIDump::Start(w, h);
|
||||
bAVIDumping = AVIDump::Start(w, h);
|
||||
#endif
|
||||
if (!s_bAVIDumping)
|
||||
if (!bAVIDumping)
|
||||
OSD::AddMessage("AVIDump Start failed", 2000);
|
||||
else
|
||||
{
|
||||
|
@ -1161,36 +1140,36 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), w, h).c_str(), 2000);
|
||||
}
|
||||
}
|
||||
if (s_bAVIDumping)
|
||||
if (bAVIDumping)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
AVIDump::AddFrame((char *) data);
|
||||
AVIDump::AddFrame(frame_data);
|
||||
#else
|
||||
FlipImageData(data, w, h);
|
||||
AVIDump::AddFrame(data, w, h);
|
||||
FlipImageData(frame_data, w, h);
|
||||
AVIDump::AddFrame(frame_data, w, h);
|
||||
#endif
|
||||
}
|
||||
|
||||
s_bLastFrameDumped = true;
|
||||
bLastFrameDumped = true;
|
||||
}
|
||||
else
|
||||
NOTICE_LOG(VIDEO, "Error reading framebuffer");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (s_bLastFrameDumped && s_bAVIDumping)
|
||||
if (bLastFrameDumped && bAVIDumping)
|
||||
{
|
||||
if (data)
|
||||
if (frame_data)
|
||||
{
|
||||
delete[] data;
|
||||
data = NULL;
|
||||
delete[] frame_data;
|
||||
frame_data = NULL;
|
||||
w = h = 0;
|
||||
}
|
||||
AVIDump::Stop();
|
||||
s_bAVIDumping = false;
|
||||
bAVIDumping = false;
|
||||
OSD::AddMessage("Stop dumping frames", 2000);
|
||||
}
|
||||
s_bLastFrameDumped = false;
|
||||
bLastFrameDumped = false;
|
||||
}
|
||||
#else
|
||||
if (g_ActiveConfig.bDumpFrames)
|
||||
|
@ -1199,16 +1178,16 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
std::string movie_file_name;
|
||||
w = dst_rect.GetWidth();
|
||||
h = dst_rect.GetHeight();
|
||||
data = new u8[3 * w * h];
|
||||
frame_data = new u8[3 * w * h];
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glReadPixels(dst_rect.left, dst_rect.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, data);
|
||||
glReadPixels(dst_rect.left, dst_rect.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, frame_data);
|
||||
if (GL_REPORT_ERROR() == GL_NO_ERROR)
|
||||
{
|
||||
if (!s_bLastFrameDumped)
|
||||
if (!bLastFrameDumped)
|
||||
{
|
||||
movie_file_name = File::GetUserPath(D_DUMPFRAMES_IDX) + "framedump.raw";
|
||||
f_pFrameDump.Open(movie_file_name, "wb");
|
||||
if (!f_pFrameDump)
|
||||
pFrameDump.Open(movie_file_name, "wb");
|
||||
if (!pFrameDump)
|
||||
OSD::AddMessage("Error opening framedump.raw for writing.", 2000);
|
||||
else
|
||||
{
|
||||
|
@ -1217,22 +1196,22 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
OSD::AddMessage(msg, 2000);
|
||||
}
|
||||
}
|
||||
if (f_pFrameDump)
|
||||
if (pFrameDump)
|
||||
{
|
||||
FlipImageData(data, w, h);
|
||||
f_pFrameDump.WriteBytes(data, w * 3 * h);
|
||||
f_pFrameDump.Flush();
|
||||
FlipImageData(frame_data, w, h);
|
||||
pFrameDump.WriteBytes(frame_data, w * 3 * h);
|
||||
pFrameDump.Flush();
|
||||
}
|
||||
s_bLastFrameDumped = true;
|
||||
bLastFrameDumped = true;
|
||||
}
|
||||
|
||||
delete[] data;
|
||||
delete[] frame_data;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (s_bLastFrameDumped)
|
||||
f_pFrameDump.Close();
|
||||
s_bLastFrameDumped = false;
|
||||
if (bLastFrameDumped)
|
||||
pFrameDump.Close();
|
||||
bLastFrameDumped = false;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Reference in New Issue