Compiling with rev 63470 of wxWidgets now works with OSX x86_64. There are a BUNCH of errors while running, none fatal from what I've seen. This also fixes Dolphin creating multiple NSWindows when running multiple games.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5041 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Sonicadvance1 2010-02-12 12:41:53 +00:00
parent 78f8fe2e85
commit 060bbcf067
4 changed files with 69 additions and 61 deletions

View File

@ -343,10 +343,7 @@ else:
env['HAVE_COCOA'] = 0 env['HAVE_COCOA'] = 0
# handling wx flags CCFLAGS should be created before # handling wx flags CCFLAGS should be created before
if sys.platform == 'darwin' and env['osx'] == '64cocoa': wxmods = ['aui', 'adv', 'core', 'base']
wxmods = ['adv', 'core', 'base']
else:
wxmods = ['aui', 'adv', 'core', 'base']
env['USE_WX'] = 0 env['USE_WX'] = 0
if env['wxgl']: if env['wxgl']:

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@ -621,6 +621,7 @@ void OpenGL_Shutdown()
delete GLWin.glCanvas; delete GLWin.glCanvas;
delete GLWin.frame; delete GLWin.frame;
#elif defined(HAVE_COCOA) && HAVE_COCOA #elif defined(HAVE_COCOA) && HAVE_COCOA
cocoaGLDeleteWindow(GLWin.cocoaWin);
cocoaGLDelete(GLWin.cocoaCtx); cocoaGLDelete(GLWin.cocoaCtx);
#elif defined(_WIN32) #elif defined(_WIN32)

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@ -19,6 +19,8 @@ NSOpenGLContext* cocoaGLInit(int mode);
void cocoaGLDelete(NSOpenGLContext *ctx); void cocoaGLDelete(NSOpenGLContext *ctx);
void cocoaGLDeleteWindow(NSWindow *window);
void cocoaGLSwap(NSOpenGLContext *ctx,NSWindow *window); void cocoaGLSwap(NSOpenGLContext *ctx,NSWindow *window);
#ifdef __cplusplus #ifdef __cplusplus

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@ -4,11 +4,12 @@ NSWindow *cocoaGLCreateWindow(int w,int h)
{ {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *window; NSWindow *window;
window = [[NSWindow alloc] initWithContentRect:NSMakeRect(50,50,w,h) window = [[NSWindow alloc] initWithContentRect:NSMakeRect(50,50,w,h)
styleMask:NSTitledWindowMask | NSResizableWindowMask styleMask:NSTitledWindowMask | NSResizableWindowMask
backing:NSBackingStoreBuffered backing:NSBackingStoreBuffered
defer:FALSE]; defer:FALSE];
[window setReleasedWhenClosed: YES];
[window setTitle:@"Dolphin on OSX"]; [window setTitle:@"Dolphin on OSX"];
//[window makeKeyAndOrderFront: nil]; //[window makeKeyAndOrderFront: nil];
@ -29,24 +30,22 @@ void cocoaGLSetTitle(NSWindow *win, const char *title)
void cocoaGLMakeCurrent(NSOpenGLContext *ctx, NSWindow *win) void cocoaGLMakeCurrent(NSOpenGLContext *ctx, NSWindow *win)
{ {
NSAutoreleasePool *pool; NSAutoreleasePool *pool;
pool = [[NSAutoreleasePool alloc] init]; pool = [[NSAutoreleasePool alloc] init];
int value = 0; int value = 0;
[ctx setValues:&value forParameter:NSOpenGLCPSwapInterval]; [ctx setValues:&value forParameter:NSOpenGLCPSwapInterval];
if (ctx) { if (ctx) {
[ctx setView:[win contentView]];
[ctx setView:[win contentView]]; [ctx update];
[ctx update]; [ctx makeCurrentContext];
[ctx makeCurrentContext]; }
} else { else
[NSOpenGLContext clearCurrentContext]; [NSOpenGLContext clearCurrentContext];
}
[pool release];
[pool release];
} }
@ -54,10 +53,11 @@ void cocoaGLMakeCurrent(NSOpenGLContext *ctx, NSWindow *win)
NSOpenGLContext* cocoaGLInit(int mode) NSOpenGLContext* cocoaGLInit(int mode)
{ {
NSAutoreleasePool *pool; NSAutoreleasePool *pool;
NSOpenGLPixelFormatAttribute attr[32];
NSOpenGLPixelFormat *fmt; NSOpenGLPixelFormatAttribute attr[32];
NSOpenGLContext *context; NSOpenGLPixelFormat *fmt;
int i = 0; NSOpenGLContext *context;
int i = 0;
pool = [[NSAutoreleasePool alloc] init]; pool = [[NSAutoreleasePool alloc] init];
@ -65,10 +65,11 @@ NSOpenGLContext* cocoaGLInit(int mode)
attr[i++] = 24; attr[i++] = 24;
attr[i++] = NSOpenGLPFADoubleBuffer; attr[i++] = NSOpenGLPFADoubleBuffer;
attr[i++] = NSOpenGLPFASampleBuffers; attr[i++] = NSOpenGLPFASampleBuffers;
attr[i++] = mode; attr[i++] = mode;
attr[i++] = NSOpenGLPFASamples; attr[i++] = NSOpenGLPFASamples;
attr[i++] = 1; attr[i++] = 1;
attr[i++] = NSOpenGLPFANoRecovery; attr[i++] = NSOpenGLPFANoRecovery;
#ifdef GL_VERSION_1_3 #ifdef GL_VERSION_1_3
@ -80,62 +81,69 @@ NSOpenGLContext* cocoaGLInit(int mode)
attr[i++] = kCGLRendererGenericFloatID; attr[i++] = kCGLRendererGenericFloatID;
#endif #endif
#endif #endif
attr[i++] = NSOpenGLPFAScreenMask; attr[i++] = NSOpenGLPFAScreenMask;
attr[i++] = CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID()); attr[i++] = CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID());
attr[i] = 0; attr[i] = 0;
fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr]; fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
if (fmt == nil) { if (fmt == nil) {
printf("failed to create pixel format\n"); printf("failed to create pixel format\n");
[pool release]; [pool release];
return NULL; return NULL;
} }
context = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nil]; context = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nil];
[fmt release]; [fmt release];
if (context == nil) { if (context == nil) {
printf("failed to create context\n"); printf("failed to create context\n");
[pool release]; [pool release];
return NULL; return NULL;
} }
[pool release]; [pool release];
return context; return context;
} }
void cocoaGLDelete(NSOpenGLContext *ctx) void cocoaGLDelete(NSOpenGLContext *ctx)
{ {
NSAutoreleasePool *pool; NSAutoreleasePool *pool;
pool = [[NSAutoreleasePool alloc] init]; pool = [[NSAutoreleasePool alloc] init];
[ctx clearDrawable]; [ctx clearDrawable];
[ctx release]; [ctx release];
[pool release]; [pool release];
} }
void cocoaGLDeleteWindow(NSWindow *window)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[window close];
[pool release];
return window;
}
void cocoaGLSwap(NSOpenGLContext *ctx,NSWindow *window) void cocoaGLSwap(NSOpenGLContext *ctx,NSWindow *window)
{ {
NSAutoreleasePool *pool; NSAutoreleasePool *pool;
pool = [[NSAutoreleasePool alloc] init]; pool = [[NSAutoreleasePool alloc] init];
[window makeKeyAndOrderFront: nil]; [window makeKeyAndOrderFront: nil];
ctx = [NSOpenGLContext currentContext]; ctx = [NSOpenGLContext currentContext];
if (ctx != nil) { if (ctx != nil)
[ctx flushBuffer]; [ctx flushBuffer];
}
else else
{
printf("bad cocoa gl ctx\n"); printf("bad cocoa gl ctx\n");
}
[pool release]; [pool release];
} }