Include tangent/binormal cache in savestates
This theoretically matters for RS2/RS3, although in practice these games reconfigure it each frame so it shouldn't matter for savestates.
This commit is contained in:
parent
1647fa350b
commit
05f3bbfa4d
|
@ -94,7 +94,7 @@ static size_t s_state_writes_in_queue;
|
||||||
static std::condition_variable s_state_write_queue_is_empty;
|
static std::condition_variable s_state_write_queue_is_empty;
|
||||||
|
|
||||||
// Don't forget to increase this after doing changes on the savestate system
|
// Don't forget to increase this after doing changes on the savestate system
|
||||||
constexpr u32 STATE_VERSION = 151; // Last changed in PR 11125
|
constexpr u32 STATE_VERSION = 152; // Last changed in PR 11131
|
||||||
|
|
||||||
// Maps savestate versions to Dolphin versions.
|
// Maps savestate versions to Dolphin versions.
|
||||||
// Versions after 42 don't need to be added to this list,
|
// Versions after 42 don't need to be added to this list,
|
||||||
|
|
|
@ -564,6 +564,8 @@ void VertexManagerBase::DoState(PointerWrap& p)
|
||||||
}
|
}
|
||||||
|
|
||||||
p.Do(m_zslope);
|
p.Do(m_zslope);
|
||||||
|
p.Do(VertexLoaderManager::tangent_cache);
|
||||||
|
p.Do(VertexLoaderManager::binormal_cache);
|
||||||
}
|
}
|
||||||
|
|
||||||
void VertexManagerBase::CalculateZSlope(NativeVertexFormat* format)
|
void VertexManagerBase::CalculateZSlope(NativeVertexFormat* format)
|
||||||
|
|
Loading…
Reference in New Issue