Android: Update the gradle file to use android studio 2.2 cmake.
This commit is contained in:
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@ -4,17 +4,10 @@ If you'd like to contribute to the Android project, but do not currently have a
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## Prerequisites
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* A Linux VM or host, or a Mac.
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* JDK 7 for your platform.
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* CMake
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* [Android NDK](https://developer.android.com/tools/sdk/ndk/index.html)
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* [Android Studio](http://developer.android.com/tools/studio/index.html) **OR**
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* [Android SDK Tools](http://developer.android.com/sdk/index.html#Other) (for command-line usage)
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* [Android Studio](http://developer.android.com/tools/studio/index.html)
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If you downloaded Android Studio, extract it and then see [Setting up Android Studio](#setting-up-android-studio).
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If you instead chose to download the commoand-line SDK tools, see [Setting up the SDK Tools](#setting-up-the-sdk-tools).
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## Setting up Android Studio
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1. Launch Android Studio, which will start a first-launch wizard.
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@ -26,12 +19,6 @@ If you instead chose to download the commoand-line SDK tools, see [Setting up th
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7. Use the SDK Manager to get necessary dependencies, as described in [Getting Dependencies](#getting-dependencies).
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8. When done, follow the steps in [Readme.md](Readme.md#installation-on-android) to compile and deploy the application.
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## Setting up the SDK Tools
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1. In `Source/Android`, create a file called `local.properties`.
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2. Add a single line: `sdk.dir=<sdk-path>`, where `<sdk-path>` is the path where you extracted the SDK Tools package.
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3. Follow the steps in [Readme.md](Readme.md#installation-on-android) to compile and deploy the application.
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## Executing Gradle Tasks
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In Android Studio, you can find a list of possible Gradle tasks in a tray at the top right of the screen:
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@ -50,15 +37,10 @@ For command-line users, any task may be executed with `Source/Android/gradlew <t
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Most dependencies for the Android project are supplied by Gradle automatically. However, Android platform libraries (and a few Google-supplied supplementary libraries) must be downloaded through the Android package manager.
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1. Launch the Android SDK Manager from the commandline by executing `<sdk-path>/tools/android`, or by clicking on its icon in Android Studio's main toolbar:
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1. Launch the Android SDK Manager by clicking on its icon in Android Studio's main toolbar:
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![Android Studio Package Icon][package-icon]
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2. At the bottom of the window, click "Deselect All", and then "Updates".
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3. Install or update the following packages:
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* SDK Platform, under "Android 5.0.1 (API 21)". This will allow compiling apps that target Lollipop.
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* Android Support Repository
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* Android Support Library
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* Google Repository
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2. Install or update the SDK Platform. Choose the API level selected as [compileSdkVersion](Source/Android/app/build.gradle#L5).
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3. Install or update the SDK Tools. CMake, LLDB and NDK. If you don't use android-studio, please check out https://github.com/Commit451/android-cmake-installer.
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In the future, if the project targets a newer version of Android, or use newer versions of the tools/build-tools packages, it will be necessary to use this tool to download updates.
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@ -188,36 +188,28 @@ else()
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add_definitions(-D_ARCH_32=1)
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endif()
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if(NOT ENABLE_GENERIC)
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if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^x86" OR
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${CMAKE_SYSTEM_PROCESSOR} MATCHES "i.86" OR
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${CMAKE_SYSTEM_PROCESSOR} MATCHES "amd64" OR
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APPLE)
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if(_ARCH_64)
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set(_M_X86 1)
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set(_M_X86_64 1)
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add_definitions(-D_M_X86=1 -D_M_X86_64=1 -msse2)
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fno-pie")
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else()
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message(FATAL_ERROR "x86_32 is an unsupported platform. Enable generic build if you really want a JIT-less binary.")
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endif()
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elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^arm")
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message(FATAL_ERROR "ARMv7 is an unsupported platform. Enable generic build if you really want a JIT-less binary.")
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elseif(${CMAKE_SYSTEM_PROCESSOR} STREQUAL "aarch64")
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# This option only applies to 64bit ARM
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set(_M_ARM 1)
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set(_M_ARM_64 1)
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add_definitions(-D_M_ARM=1 -D_M_ARM_64=1)
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add_definitions(-march=armv8-a+crc)
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else()
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set(ENABLE_GENERIC 1)
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endif()
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endif()
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if(ENABLE_GENERIC)
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message("Warning! Building generic build!")
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set(_M_GENERIC 1)
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add_definitions(-D_M_GENERIC=1)
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elseif(_ARCH_64 AND (
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${CMAKE_SYSTEM_PROCESSOR} MATCHES "^x86" OR
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${CMAKE_SYSTEM_PROCESSOR} MATCHES "i.86" OR
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${CMAKE_SYSTEM_PROCESSOR} MATCHES "amd64" OR
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APPLE
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))
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set(_M_X86 1)
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set(_M_X86_64 1)
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add_definitions(-D_M_X86=1 -D_M_X86_64=1 -msse2)
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fno-pie")
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elseif(${CMAKE_SYSTEM_PROCESSOR} STREQUAL "aarch64")
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set(_M_ARM 1)
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set(_M_ARM_64 1)
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add_definitions(-D_M_ARM=1 -D_M_ARM_64=1)
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add_definitions(-march=armv8-a+crc)
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else()
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message(FATAL_ERROR "You're building on an unsupported platform. Enable generic build if you really want a JIT-less binary.")
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endif()
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include(CheckCXXCompilerFlag)
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@ -423,6 +415,8 @@ if(ANDROID)
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# We are cross compiling, search only the toolchain for libraries and includes
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SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
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SET(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
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elseif(NOT APPLE AND NOT CMAKE_SYSTEM_NAME MATCHES OpenBSD)
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list(APPEND LIBS rt)
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endif()
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24
Readme.md
24
Readme.md
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@ -99,29 +99,7 @@ If using Android Studio, import the Gradle project located in `./Source/Android`
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Android apps are compiled using a build system called Gradle. Dolphin's native component,
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however, is compiled using CMake. The Gradle script will attempt to run a CMake build
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automatically while building the Java code, if you create the file `Source/Android/build.properties`,
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and place the following inside:
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```
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# Specifies arguments for the 'make' command. Can be blank.
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makeArgs=
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# The path to your machine's Git executable. Will autodetect if blank (on Linux only).
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gitPath=
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# The path to the CMake executable. Will autodetect if blank (on Linux only).
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cmakePath=
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# The path to the extracted NDK package. Will autodetect if blank (on Linux only).
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ndkPath=
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```
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If you prefer, you can run the CMake step manually, and it will copy the resulting
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binary into the correct location for inclusion in the Android APK.
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Execute the Gradle task `assembleArm_64Debug` to build, or `installArm_64Debug` to
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install the application onto a connected device. If other ABIs are eventually supported,
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execute the tasks corresponding to the desired ABI.
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automatically while building the Java code.
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## Uninstalling
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When Dolphin has been installed with the NSIS installer, you can uninstall
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@ -1 +1,2 @@
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/build
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/.externalNativeBuild
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@ -2,8 +2,8 @@ apply plugin: 'com.android.application'
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android {
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// Leanback support requires >22
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compileSdkVersion 23
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buildToolsVersion '23.0.2'
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compileSdkVersion 24
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buildToolsVersion '24.0.3'
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lintOptions {
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// This is important as it will run lint but not abort on error
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@ -53,213 +53,40 @@ android {
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applicationIdSuffix ".debug"
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versionNameSuffix '-debug'
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jniDebuggable true
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tasks.withType(JavaCompile) {
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compileTask -> compileTask.dependsOn(compileNative)
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}
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}
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}
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// Define product flavors, which can be split into categories. Common examples
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// of product flavors are paid vs. free, ARM vs. x86, etc.
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productFlavors {
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arm_64 {
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dimension "abi"
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ndk {
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abiFilter "arm64-v8a"
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}
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}
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x86_64 {
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dimension "abi"
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ndk {
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abiFilter "x86_64"
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externalNativeBuild {
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cmake {
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path "../../../CMakeLists.txt"
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}
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}
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defaultConfig {
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externalNativeBuild {
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cmake {
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arguments "-DANDROID_STL=c++_static", "-DCMAKE_BUILD_TYPE=RelWithDebInfo", "-DENABLE_PCH=OFF" // , "-DENABLE_GENERIC=ON"
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abiFilters "arm64-v8a" //, "armeabi-v7a", "x86_64", "x86"
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}
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}
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}
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}
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dependencies {
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compile 'com.android.support:support-v13:23.1.1'
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compile 'com.android.support:cardview-v7:23.1.1'
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compile 'com.android.support:recyclerview-v7:23.1.1'
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compile 'com.android.support:design:23.1.1'
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compile 'com.android.support:support-v13:24.2.1'
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compile 'com.android.support:cardview-v7:24.2.1'
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compile 'com.android.support:recyclerview-v7:24.2.1'
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compile 'com.android.support:design:24.2.1'
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// Android TV UI libraries.
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compile 'com.android.support:leanback-v17:23.1.1'
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compile 'com.android.support:leanback-v17:24.2.1'
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// For showing the banner as a circle a-la Material Design Guidelines
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compile 'de.hdodenhof:circleimageview:1.2.2'
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compile 'de.hdodenhof:circleimageview:2.1.0'
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// For loading huge screenshots from the disk.
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compile 'com.squareup.picasso:picasso:2.5.2'
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// Allows FRP-style asynchronous operations in Android.
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compile 'io.reactivex:rxandroid:1.1.0'
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}
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task setupCMake(type: Exec) {
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// Check if a build properties file exists.
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def propsFile = rootProject.file("build.properties")
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// If it does, call CMake.
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if (propsFile.canRead()) {
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// Read the properties file's contents.
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def buildProperties = new Properties()
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buildProperties.load(new FileInputStream(propsFile))
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String abi = getAbi()
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mkdir('build/' + abi)
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workingDir 'build/' + abi
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executable getExecutablePath("cmake")
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args "-DANDROID=true",
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"-DANDROID_NATIVE_API_LEVEL=android-18",
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"-DCMAKE_TOOLCHAIN_FILE=../../../android.toolchain.cmake",
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"../../../../..",
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"-DGIT_EXECUTABLE=" + getExecutablePath("git"),
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"-DANDROID_NDK=" + getNdkPath(),
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"-DANDROID_TOOLCHAIN_NAME=" + getToolchainName(),
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"-DANDROID_ABI=" + abi
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} else {
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executable 'echo'
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args 'No build.properties found; skipping CMake.'
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}
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}
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task compileNative(type: Exec, dependsOn: 'setupCMake') {
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// Check if a build properties file exists.
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def propsFile = rootProject.file("build.properties")
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// If it does, call make.
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if (propsFile.canRead()) {
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// Read the properties file's contents.
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def buildProperties = new Properties()
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buildProperties.load(new FileInputStream(propsFile))
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String abi = getAbi()
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workingDir 'build/' + abi
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executable 'make'
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if (buildProperties.makeArgs == null || buildProperties.makeArgs.isEmpty()) {
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// TODO
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} else {
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args buildProperties.makeArgs
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}
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} else {
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executable 'echo'
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args 'No build.properties found; skipping native build.'
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}
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}
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String getExecutablePath(String command) {
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def propsFile = rootProject.file("build.properties")
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def path = null
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if (propsFile.canRead()) {
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def buildProperties = new Properties()
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buildProperties.load(new FileInputStream(propsFile))
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println buildProperties
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path = buildProperties[command + "Path"]
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}
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if (path == null || path.isEmpty()) {
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try {
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def stdout = new ByteArrayOutputStream()
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exec {
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commandLine 'which', command
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standardOutput = stdout
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}
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path = stdout.toString().trim()
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} catch (ignored) {
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project.logger.error("Gradle error: Couldn't find " + command + " executable.")
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}
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}
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if (path != null) {
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project.logger.quiet("Gradle: Found " + command + " executuable:" + path)
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}
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return path
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}
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String getNdkPath() {
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def propsFile = rootProject.file("build.properties")
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def ndkPath = null
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if (propsFile.canRead()) {
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def buildProperties = new Properties()
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buildProperties.load(new FileInputStream(propsFile))
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ndkPath = buildProperties.ndkPath
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}
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if (ndkPath == null || ndkPath.isEmpty()) {
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try {
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def stdout = new ByteArrayOutputStream()
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exec {
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// ndk-build.cmd is a file unique to the root directory of android-ndk-r10e.
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commandLine 'locate', 'ndk-build.cmd'
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standardOutput = stdout
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}
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def ndkCmdPath = stdout.toString()
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ndkPath = ndkCmdPath.substring(0, ndkCmdPath.lastIndexOf('/'))
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} catch (ignored) {
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project.logger.error("Gradle error: Couldn't find NDK.")
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}
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}
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if (ndkPath != null) {
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project.logger.quiet("Gradle: Found Android NDK: " + ndkPath)
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}
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return ndkPath
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}
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String getAbi() {
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String taskName = getGradle().startParameter.taskNames[0]
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String abi;
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if (taskName == null) {
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return ""
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}
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project.logger.quiet("Gradle: Build = " + taskName)
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if (taskName.contains("Arm_64")) {
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abi = "arm64-v8a"
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} else if (taskName.contains("Arm")) {
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abi = "armeabi-v7a"
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} else if (taskName.contains("X86_64")) {
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abi = "x86_64"
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}
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project.logger.quiet("Gradle: ABI name: " + abi)
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return abi;
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}
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String getToolchainName() {
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String taskName = getGradle().startParameter.taskNames[0]
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String toolchain;
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if (taskName == null) {
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return ""
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}
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if (taskName.contains("Arm_64")) {
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toolchain = "aarch64-linux-android-4.9"
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} else if (taskName.contains("Arm")) {
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toolchain = "arm-linux-androideabi-4.9"
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} else if (taskName.contains("X86_64")) {
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toolchain = "x86_64-4.9"
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}
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project.logger.quiet("Gradle: ABI name: " + toolchain)
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return toolchain;
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compile 'io.reactivex:rxandroid:1.2.1'
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}
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@ -1,18 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!-- All lists for ListPreference keys/values are placed here -->
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<resources>
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<!-- New UI CPU Core selection - ARM64 -->
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<string-array name="string_emu_cores" translatable="false">
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<item>@string/interpreter</item>
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<item>@string/cached_interpreter</item>
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<item>@string/jit_arm64_recompiler</item>
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</string-array>
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<integer-array name="int_emu_cores" translatable="false">
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<item>0</item>
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<item>5</item>
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<item>4</item>
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</integer-array>
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</resources>
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@ -1,5 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<!-- Title of the app -->
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<string name="title_new_ui">Dolphin ARM64</string>
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</resources>
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@ -19,8 +19,8 @@
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android:layout_marginLeft="16dp"
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android:layout_marginTop="24dp"
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tools:src="@drawable/placeholder_banner"
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app:border_color="?android:colorAccent"
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app:border_width="2dp"
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app:civ_border_color="?android:colorAccent"
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app:civ_border_width="2dp"
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/>
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<ImageView
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@ -6,10 +6,16 @@
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<string-array name="string_emu_cores" translatable="false">
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<item>@string/interpreter</item>
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<item>@string/cached_interpreter</item>
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<item>@string/jit_arm64_recompiler</item>
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<!--<item>@string/jit64_recompiler</item>
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<item>@string/jitil_recompiler</item>-->
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</string-array>
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<integer-array name="int_emu_cores" translatable="false">
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<item>0</item>
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<item>5</item>
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<item>4</item>
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<!--<item>1</item>
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<item>2</item>-->
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</integer-array>
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<!-- Video backend selection -->
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@ -1,18 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!-- All lists for ListPreference keys/values are placed here -->
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<resources>
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|
||||
<!-- New UI CPU Core selection - x86_64 -->
|
||||
<string-array name="string_emu_cores" translatable="false">
|
||||
<item>@string/interpreter</item>
|
||||
<item>@string/jit64_recompiler</item>
|
||||
<item>@string/jitil_recompiler</item>
|
||||
</string-array>
|
||||
<integer-array name="int_emu_cores" translatable="false">
|
||||
<item>0</item>
|
||||
<item>1</item>
|
||||
<item>2</item>
|
||||
</integer-array>
|
||||
|
||||
</resources>
|
|
@ -5,7 +5,7 @@ buildscript {
|
|||
jcenter()
|
||||
}
|
||||
dependencies {
|
||||
classpath 'com.android.tools.build:gradle:2.1.0'
|
||||
classpath 'com.android.tools.build:gradle:2.2.0'
|
||||
|
||||
// NOTE: Do not place your application dependencies here; they belong
|
||||
// in the individual module build.gradle files
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#Sat Jan 16 16:05:03 EST 2016
|
||||
#Sat Aug 06 15:24:00 CEST 2016
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-2.10-all.zip
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-2.14.1-all.zip
|
||||
|
|
|
@ -13,26 +13,8 @@ android
|
|||
${LIBS}
|
||||
"-Wl,--no-whole-archive"
|
||||
)
|
||||
add_custom_command(TARGET ${SHARED_LIB} POST_BUILD
|
||||
COMMAND mkdir ARGS -p ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/jniLibs/${ANDROID_NDK_ABI_NAME}
|
||||
)
|
||||
add_custom_command(TARGET ${SHARED_LIB} POST_BUILD
|
||||
COMMAND mkdir ARGS -p ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/
|
||||
)
|
||||
add_custom_command(TARGET ${SHARED_LIB} POST_BUILD
|
||||
COMMAND cp ARGS ${LIBRARY_OUTPUT_PATH_ROOT}/libs/${ANDROID_NDK_ABI_NAME}/lib${SHARED_LIB}.so ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/jniLibs/${ANDROID_NDK_ABI_NAME}/
|
||||
)
|
||||
add_custom_command(TARGET ${SHARED_LIB} POST_BUILD
|
||||
COMMAND ${CMAKE_STRIP} ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/jniLibs/${ANDROID_NDK_ABI_NAME}/lib${SHARED_LIB}.so
|
||||
)
|
||||
add_custom_command(TARGET ${SHARED_LIB} POST_BUILD
|
||||
COMMAND cp ARGS -r ${CMAKE_SOURCE_DIR}/Data/Sys/GC ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/
|
||||
)
|
||||
add_custom_command(TARGET ${SHARED_LIB} POST_BUILD
|
||||
COMMAND cp ARGS -r ${CMAKE_SOURCE_DIR}/Data/Sys/Wii ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/
|
||||
)
|
||||
add_custom_command(TARGET ${SHARED_LIB} POST_BUILD
|
||||
COMMAND cp ARGS -r ${CMAKE_SOURCE_DIR}/Data/Sys/Shaders ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/
|
||||
)
|
||||
|
||||
file(MAKE_DIRECTORY ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/)
|
||||
file(COPY ${CMAKE_SOURCE_DIR}/Data/Sys/GameSettings ${CMAKE_SOURCE_DIR}/Data/Sys/GC ${CMAKE_SOURCE_DIR}/Data/Sys/Wii ${CMAKE_SOURCE_DIR}/Data/Sys/Shaders DESTINATION ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/)
|
||||
|
||||
set(CPACK_PACKAGE_EXECUTABLES ${CPACK_PACKAGE_EXECUTABLES} ${SHARED_LIB})
|
||||
|
|
|
@ -5,6 +5,7 @@ endif()
|
|||
if(ANDROID)
|
||||
set(LIBS ${LIBS} android log)
|
||||
endif()
|
||||
file(MAKE_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Tests)
|
||||
macro(add_dolphin_test target srcs)
|
||||
# Since this is a Core dependency, it can't be linked as a library and has
|
||||
# to be linked as an object file. Otherwise CMake inserts the library after
|
||||
|
@ -13,9 +14,6 @@ macro(add_dolphin_test target srcs)
|
|||
set(srcs2 ${srcs} ${CMAKE_SOURCE_DIR}/Source/UnitTests/TestUtils/StubHost.cpp)
|
||||
add_executable(Test_${target} EXCLUDE_FROM_ALL ${srcs2})
|
||||
set_target_properties(Test_${target} PROPERTIES OUTPUT_NAME Tests/${target})
|
||||
add_custom_command(TARGET Test_${target}
|
||||
PRE_LINK
|
||||
COMMAND mkdir -p ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Tests)
|
||||
target_link_libraries(Test_${target} ${LIBS})
|
||||
add_dependencies(unittests Test_${target})
|
||||
add_test(NAME ${target} COMMAND ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Tests/${target})
|
||||
|
|
Loading…
Reference in New Issue