Made opening the ISO file more safe, so it doesn't seg fault when it can't find the filetype from extension and etc.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1469 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -585,7 +585,18 @@ void CISOProperties::OnEditConfig(wxCommandEvent& WXUNUSED (event))
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SaveGameConfig();
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SaveGameConfig();
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wxFileType* filetype = wxTheMimeTypesManager->GetFileTypeFromExtension(_("ini"));
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wxFileType* filetype = wxTheMimeTypesManager->GetFileTypeFromExtension(_("ini"));
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wxExecute(filetype->GetOpenCommand(wxString::FromAscii(GameIniFile.c_str())), wxEXEC_SYNC);
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if(filetype == NULL)
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{
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PanicAlert("Filetype 'ini' is unknown! Will not open!");
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return;
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}
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wxString OpenCommand;
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OpenCommand = filetype->GetOpenCommand(wxString::FromAscii(GameIniFile.c_str()));
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if(OpenCommand.IsEmpty())
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PanicAlert("Couldn't find open command for extension 'ini'!");
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else
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if(wxExecute(OpenCommand, wxEXEC_SYNC) == -1)
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PanicAlert("wxExecute returned -1 on application run!");
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GameIni.Load(GameIniFile.c_str());
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GameIni.Load(GameIniFile.c_str());
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LoadGameConfig();
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LoadGameConfig();
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