Config: Handle unknown system strings better

Currently, a simple typo in the system name will trigger an assert
message that complains about a "programming error". This is not
user friendly and misleading.

So this changes GetSystemFromName to return an std::optional, which
allows for callers to check whether the system exists and handle
failures better.
This commit is contained in:
Léo Lam 2017-11-26 18:24:01 +01:00
parent 653977cec7
commit 05c8d229af
4 changed files with 14 additions and 8 deletions

View File

@ -101,15 +101,14 @@ const std::string& GetSystemName(System system)
return system_to_name.at(system); return system_to_name.at(system);
} }
System GetSystemFromName(const std::string& name) std::optional<System> GetSystemFromName(const std::string& name)
{ {
const auto system = std::find_if(system_to_name.begin(), system_to_name.end(), const auto system = std::find_if(system_to_name.begin(), system_to_name.end(),
[&name](const auto& entry) { return entry.second == name; }); [&name](const auto& entry) { return entry.second == name; });
if (system != system_to_name.end()) if (system != system_to_name.end())
return system->first; return system->first;
_assert_msg_(COMMON, false, "Programming error! Couldn't convert '%s' to system!", name.c_str()); return {};
return System::Main;
} }
const std::string& GetLayerName(LayerType layer) const std::string& GetLayerName(LayerType layer)

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@ -7,6 +7,7 @@
#include <functional> #include <functional>
#include <map> #include <map>
#include <memory> #include <memory>
#include <optional>
#include <string> #include <string>
#include "Common/Config/ConfigInfo.h" #include "Common/Config/ConfigInfo.h"
@ -38,7 +39,7 @@ void Shutdown();
void ClearCurrentRunLayer(); void ClearCurrentRunLayer();
const std::string& GetSystemName(System system); const std::string& GetSystemName(System system);
System GetSystemFromName(const std::string& system); std::optional<System> GetSystemFromName(const std::string& system);
const std::string& GetLayerName(LayerType layer); const std::string& GetLayerName(LayerType layer);
LayerType GetActiveLayerForConfig(const ConfigLocation&); LayerType GetActiveLayerForConfig(const ConfigLocation&);

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@ -157,8 +157,9 @@ static ConfigLocation MapINIToRealLocation(const std::string& section, const std
std::getline(buffer, config_section, '.'); std::getline(buffer, config_section, '.');
fail |= buffer.fail(); fail |= buffer.fail();
if (!fail) const std::optional<Config::System> system = Config::GetSystemFromName(system_str);
return {Config::GetSystemFromName(system_str), config_section, key}; if (!fail && system)
return {*system, config_section, key};
WARN_LOG(CORE, "Unknown game INI option in section %s: %s", section.c_str(), key.c_str()); WARN_LOG(CORE, "Unknown game INI option in section %s: %s", section.c_str(), key.c_str());
return {Config::System::Main, "", ""}; return {Config::System::Main, "", ""};

View File

@ -3,6 +3,7 @@
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <list> #include <list>
#include <optional>
#include <sstream> #include <sstream>
#include <string> #include <string>
#include <tuple> #include <tuple>
@ -40,8 +41,12 @@ public:
std::getline(buffer, section, '.'); std::getline(buffer, section, '.');
std::getline(buffer, key, '='); std::getline(buffer, key, '=');
std::getline(buffer, value, '='); std::getline(buffer, value, '=');
Config::System system = Config::GetSystemFromName(system_str); const std::optional<Config::System> system = Config::GetSystemFromName(system_str);
m_values.emplace_back(std::make_tuple(Config::ConfigLocation{system, section, key}, value)); if (system)
{
m_values.emplace_back(
std::make_tuple(Config::ConfigLocation{*system, section, key}, value));
}
} }
} }