TextureConversionShader: fix syntax error
Fixes a situation where the following invalid GLSL code is generated: ```glsl float3 texSample0 = texture(samp0, float3(uv0 + float2(0, 0) * sample_offset, 0.0)).rgb; float3 texSample0 = floor(float3 texSample0 * 63.0) / 63.0; float3 texSample1 = texture(samp0, float3(uv0 + float2(1, 0) * sample_offset, 0.0)).rgb; float3 texSample1 = floor(float3 texSample1 * 63.0) / 63.0; ```
This commit is contained in:
parent
60d8ee4916
commit
05b4d14bf0
|
@ -345,9 +345,11 @@ static void WriteIA4Encoder(char*& p, APIType ApiType, const EFBCopyFormat& form
|
||||||
static void WriteRGB565Encoder(char*& p, APIType ApiType, const EFBCopyFormat& format)
|
static void WriteRGB565Encoder(char*& p, APIType ApiType, const EFBCopyFormat& format)
|
||||||
{
|
{
|
||||||
WriteSwizzler(p, GX_TF_RGB565, ApiType);
|
WriteSwizzler(p, GX_TF_RGB565, ApiType);
|
||||||
|
WRITE(p, " float3 texSample0;\n");
|
||||||
|
WRITE(p, " float3 texSample1;\n");
|
||||||
|
|
||||||
WriteSampleColor(p, "rgb", "float3 texSample0", 0, ApiType, format, false);
|
WriteSampleColor(p, "rgb", "texSample0", 0, ApiType, format, false);
|
||||||
WriteSampleColor(p, "rgb", "float3 texSample1", 1, ApiType, format, false);
|
WriteSampleColor(p, "rgb", "texSample1", 1, ApiType, format, false);
|
||||||
WRITE(p, " float2 texRs = float2(texSample0.r, texSample1.r);\n");
|
WRITE(p, " float2 texRs = float2(texSample0.r, texSample1.r);\n");
|
||||||
WRITE(p, " float2 texGs = float2(texSample0.g, texSample1.g);\n");
|
WRITE(p, " float2 texGs = float2(texSample0.g, texSample1.g);\n");
|
||||||
WRITE(p, " float2 texBs = float2(texSample0.b, texSample1.b);\n");
|
WRITE(p, " float2 texBs = float2(texSample0.b, texSample1.b);\n");
|
||||||
|
|
Loading…
Reference in New Issue