Fix TextureDecoder.cl to work on both NVidia and ATI video cards.
To do so I had to re-add the casting bloat removed in revision 6102. Also, for some odd reason the NVidia OpenCL drivers don't like 8 bit rotations, but are okay with 2, 4 bit rotations. These are apparently bugs in the NVidia drivers that are hopefully fixed in future versions. Also, on linux make sure the TextureDecoder.cl file is copied from the shared data directory to the users directory. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6611 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -24,9 +24,9 @@ kernel void DecodeI4(global uchar *dst,
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{
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uchar4 val = vload4(srcOffset, src);
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uchar8 res;
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res.even = (val >> 4) & 0x0F;
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res.odd = val & 0x0F;
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res |= res << 4;
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res.even = (val >> (uchar4)4) & (uchar4)0x0F;
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res.odd = val & (uchar4)0x0F;
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res |= res << (uchar8)4;
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vstore8(res, 0, dst + ((y + iy)*width + x));
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srcOffset++;
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}
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@ -41,9 +41,9 @@ kernel void DecodeI4_RGBA(global uint *dst,
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{
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uchar4 val = vload4(srcOffset, src);
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uchar8 res;
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res.even = (val >> 4) & 0x0F;
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res.odd = val & 0x0F;
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res |= res << 4;
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res.even = (val >> (uchar4)4) & (uchar4)0x0F;
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res.odd = val & (uchar4)0x0F;
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res |= res << (uchar8)4;
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vstore8(upsample(upsample(res,res),upsample(res,res)), 0, dst + ((y + iy)*width + x));
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srcOffset++;
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}
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@ -108,8 +108,8 @@ kernel void DecodeIA4(global ushort *dst,
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for (int iy = 0; iy < 4; iy++)
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{
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val = vload8(srcOffset++, src);
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res = upsample(val >> 4, val & 0xF);
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res |= res << 4;
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res = upsample(val >> (uchar8)4, val & (uchar8)0xF);
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res |= res << (ushort8)4;
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vstore8(res, 0, dst + y*width + x);
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dst+=width;
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}
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@ -125,10 +125,10 @@ kernel void DecodeIA4_RGBA(global uint *dst,
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for (int iy = 0; iy < 4; iy++)
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{
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val = vload8(srcOffset++, src);
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uchar8 a = val >> 4;
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uchar8 l = val & 0xF;
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uchar8 a = val >> (uchar8)4;
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uchar8 l = val & (uchar8)0xF;
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res = upsample(upsample(a, l), upsample(l,l));
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res |= res << 4;
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res |= res << (uint8)4;
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vstore8(res, 0, dst + y*width + x);
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dst+=width;
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}
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@ -142,7 +142,8 @@ kernel void DecodeRGBA8(global ushort *dst,
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for (int iy = 0; iy < 4; iy++)
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{
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ushort8 val = (ushort8)(vload4(srcOffset, src), vload4(srcOffset + 4, src));
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ushort8 bgra = rotate(val,8).s40516273;
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ushort8 temp = rotate(val, (ushort8)4);
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ushort8 bgra = rotate(temp, (ushort8)4).s40516273;
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vstore8(bgra, 0, dst + ((y + iy)*width + x) * 2);
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srcOffset++;
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}
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@ -175,7 +176,8 @@ kernel void DecodeRGB565(global ushort *dst,
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dst += width*y + x;
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for (int iy = 0; iy < 4; iy++)
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{
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vstore4(rotate(vload4(srcOffset++, src),8), 0, dst + iy*width);
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ushort4 val = rotate(vload4(srcOffset++, src),(ushort4)4);
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vstore4(rotate(val,(ushort4)4), 0, dst + iy*width);
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}
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}
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@ -189,10 +191,10 @@ kernel void DecodeRGB565_RGBA(global uchar *dst,
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uchar8 val = vload8(srcOffset++, src);
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uchar16 res;
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res.even.even = bitselect(val.even, val.even >> 5, 7);
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res.odd.even = bitselect((val.odd >> 3) | (val.even << 5), val.even >> 1, 3);
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res.even.odd = bitselect(val.odd << 3, val.odd >> 2, 7);
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res.odd.odd = 0xFF;
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res.even.even = bitselect(val.even, val.even >> (uchar4)5, (uchar4)7);
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res.odd.even = bitselect((val.odd >> (uchar4)3) | (val.even << (uchar4)5), val.even >> (uchar4)1, (uchar4)3);
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res.even.odd = bitselect(val.odd << (uchar4)3, val.odd >> (uchar4)2, (uchar4)7);
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res.odd.odd = (uchar4)0xFF;
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vstore16(res, 0, dst + ((y + iy)*width + x) * 4);
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}
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@ -207,16 +209,16 @@ kernel void DecodeRGB5A3(global uchar *dst,
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uchar16 resNoAlpha, resAlpha, choice;
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#define iterateRGB5A3() \
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val = vload8(srcOffset++, src); \
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resNoAlpha.s26AE = val.even << 1; \
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resNoAlpha.s159D = val.even << 6 | val.odd >> 2; \
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resNoAlpha.s048C = val.odd << 3; \
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resNoAlpha = bitselect(resNoAlpha, resNoAlpha >> 5, 0x3); \
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resNoAlpha.s37BF = 0xFF; \
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resAlpha.s26AE = bitselect(val.even << 4, val.even, 0xF); \
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resAlpha.s159D = bitselect(val.odd, val.odd >> 4, 0xF); \
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resAlpha.s048C = bitselect(val.odd << 4, val.odd, 0xF); \
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resAlpha.s37BF = bitselect(val.even << 1, val.even >> 2, 0x1C); \
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resAlpha.s37BF = bitselect(resAlpha.s37BF, val.even >> 5, 0x3); \
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resNoAlpha.s26AE = val.even << (uchar4)1; \
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resNoAlpha.s159D = val.even << (uchar4)6 | val.odd >> (uchar4)2; \
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resNoAlpha.s048C = val.odd << (uchar4)3; \
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resNoAlpha = bitselect(resNoAlpha, resNoAlpha >> (uchar16)5, (uchar16)0x3); \
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resNoAlpha.s37BF = (uchar4)(0xFF); \
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resAlpha.s26AE = bitselect(val.even << (uchar4)4, val.even, (uchar4)0xF); \
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resAlpha.s159D = bitselect(val.odd, val.odd >> (uchar4)4, (uchar4)0xF); \
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resAlpha.s048C = bitselect(val.odd << (uchar4)4, val.odd, (uchar4)0xF); \
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resAlpha.s37BF = bitselect(val.even << (uchar4)1, val.even >> (uchar4)2, (uchar4)0x1C); \
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resAlpha.s37BF = bitselect(resAlpha.s37BF, val.even >> (uchar4)5, (uchar4)0x3); \
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choice = (uchar16)((uchar4)(val.even.s0), \
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(uchar4)(val.even.s1), \
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(uchar4)(val.even.s2), \
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@ -237,16 +239,16 @@ kernel void DecodeRGB5A3_RGBA(global uchar *dst,
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uchar16 resNoAlpha, resAlpha, choice;
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#define iterateRGB5A3_RGBA() \
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val = vload8(srcOffset++, src); \
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resNoAlpha.s048C = val.even << 1; \
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resNoAlpha.s159D = val.even << 6 | val.odd >> 2; \
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resNoAlpha.s26AE = val.odd << 3; \
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resNoAlpha = bitselect(resNoAlpha, resNoAlpha >> 5, 0x3); \
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resNoAlpha.s37BF = 0xFF; \
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resAlpha.s048C = bitselect(val.even << 4, val.even, 0xF); \
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resAlpha.s159D = bitselect(val.odd, val.odd >> 4, 0xF); \
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resAlpha.s26AE = bitselect(val.odd << 4, val.odd, 0xF); \
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resAlpha.s37BF = bitselect(val.even << 1, val.even >> 2, 0x1C); \
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resAlpha.s37BF = bitselect(resAlpha.s37BF, val.even >> 5, 0x3); \
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resNoAlpha.s048C = val.even << (uchar4)1; \
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resNoAlpha.s159D = val.even << (uchar4)6 | val.odd >> (uchar4)2; \
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resNoAlpha.s26AE = val.odd << (uchar4)3; \
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resNoAlpha = bitselect(resNoAlpha, resNoAlpha >> (uchar16)5, (uchar16)0x3); \
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resNoAlpha.s37BF = (uchar4)(0xFF); \
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resAlpha.s048C = bitselect(val.even << (uchar4)4, val.even, (uchar4)0xF); \
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resAlpha.s159D = bitselect(val.odd, val.odd >> (uchar4)4, (uchar4)0xF); \
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resAlpha.s26AE = bitselect(val.odd << (uchar4)4, val.odd, (uchar4)0xF); \
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resAlpha.s37BF = bitselect(val.even << (uchar4)1, val.even >> (uchar4)2, (uchar4)0x1C); \
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resAlpha.s37BF = bitselect(resAlpha.s37BF, val.even >> (uchar4)5, (uchar4)0x3); \
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choice = (uchar16)((uchar4)(val.even.s0), \
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(uchar4)(val.even.s1), \
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(uchar4)(val.even.s2), \
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@ -274,13 +276,13 @@ kernel void decodeCMPRBlock(global uchar *dst,
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uchar2 colora565 = (uchar2)(val.s1, val.s3);
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uchar2 colorb565 = (uchar2)(val.s0, val.s2);
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uchar8 color32 = (uchar8)(bitselect(colora565 << 3, colora565 >> 2, 7),
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bitselect((colora565 >> 3) | (colorb565 << 5), colorb565 >> 1, 3),
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bitselect(colorb565, colorb565 >> 5, 7),
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uchar8 color32 = (uchar8)(bitselect(colora565 << (uchar2)3, colora565 >> (uchar2)2, (uchar2)7),
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bitselect((colora565 >> (uchar2)3) | (colorb565 << (uchar2)5), colorb565 >> (uchar2)1, (uchar2)3),
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bitselect(colorb565, colorb565 >> (uchar2)5, (uchar2)7),
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(uchar2)0xFF);
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ushort4 frac2 = convert_ushort4(color32.even) - convert_ushort4(color32.odd);
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uchar4 frac = convert_uchar4((frac2 * 3) / 8);
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uchar4 frac = convert_uchar4((frac2 * (ushort4)3) / (ushort4)8);
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ushort4 colorAlpha = upsample((uchar4)(color32.even.s0,color32.even.s1,color32.even.s2,0),
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rhadd(color32.odd, color32.even));
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@ -320,13 +322,13 @@ kernel void decodeCMPRBlock_RGBA(global uchar *dst,
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uchar2 colora565 = (uchar2)(val.s1, val.s3);
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uchar2 colorb565 = (uchar2)(val.s0, val.s2);
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uchar8 color32 = (uchar8)(bitselect(colorb565, colorb565 >> 5, 7),
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bitselect((colora565 >> 3) | (colorb565 << 5), colorb565 >> 1, 3),
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bitselect(colora565 << 3, colora565 >> 2, 7),
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uchar8 color32 = (uchar8)(bitselect(colorb565, colorb565 >> (uchar2)5, (uchar2)7),
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bitselect((colora565 >> (uchar2)3) | (colorb565 << (uchar2)5), colorb565 >> (uchar2)1, (uchar2)3),
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bitselect(colora565 << (uchar2)3, colora565 >> (uchar2)2, (uchar2)7),
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(uchar2)0xFF);
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ushort4 frac2 = convert_ushort4(color32.even) - convert_ushort4(color32.odd);
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uchar4 frac = convert_uchar4((frac2 * 3) / 8);
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uchar4 frac = convert_uchar4((frac2 * (ushort4)3) / (ushort4)8);
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ushort4 colorAlpha = upsample((uchar4)(color32.even.s0,color32.even.s1,color32.even.s2,0),
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rhadd(color32.odd, color32.even));
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@ -100,6 +100,7 @@
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#define SHADERCACHE_DIR "ShaderCache"
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#define STATESAVES_DIR "StateSaves"
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#define SCREENSHOTS_DIR "ScreenShots"
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#define OPENCL_DIR "OpenCL"
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#define LOAD_DIR "Load"
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#define HIRES_TEXTURES_DIR LOAD_DIR DIR_SEP "Textures"
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#define DUMP_DIR "Dump"
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@ -647,6 +647,7 @@ const char *GetUserPath(int DirIDX)
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static char ShadersDir[MAX_PATH] = {0};
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static char StateSavesDir[MAX_PATH] = {0};
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static char ScreenShotsDir[MAX_PATH] = {0};
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static char OpenCLDir[MAX_PATH] = {0};
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static char HiresTexturesDir[MAX_PATH] = {0};
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static char DumpDir[MAX_PATH] = {0};
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static char DumpFramesDir[MAX_PATH] = {0};
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@ -689,6 +690,7 @@ const char *GetUserPath(int DirIDX)
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snprintf(ShadersDir, sizeof(ShadersDir), "%s" SHADERS_DIR DIR_SEP, UserDir);
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snprintf(StateSavesDir, sizeof(StateSavesDir), "%s" STATESAVES_DIR DIR_SEP, UserDir);
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snprintf(ScreenShotsDir, sizeof(ScreenShotsDir), "%s" SCREENSHOTS_DIR DIR_SEP, UserDir);
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snprintf(OpenCLDir, sizeof(OpenCLDir), "%s" OPENCL_DIR DIR_SEP, UserDir);
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snprintf(HiresTexturesDir, sizeof(HiresTexturesDir), "%s" HIRES_TEXTURES_DIR DIR_SEP, UserDir);
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snprintf(DumpDir, sizeof(DumpDir), "%s" DUMP_DIR DIR_SEP, UserDir);
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snprintf(DumpFramesDir, sizeof(DumpFramesDir), "%s" DUMP_FRAMES_DIR DIR_SEP, UserDir);
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@ -732,6 +734,8 @@ const char *GetUserPath(int DirIDX)
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return StateSavesDir;
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case D_SCREENSHOTS_IDX:
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return ScreenShotsDir;
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case D_OPENCL_IDX:
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return OpenCLDir;
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case D_HIRESTEXTURES_IDX:
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return HiresTexturesDir;
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case D_DUMP_IDX:
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@ -38,6 +38,7 @@ enum {
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D_SHADERS_IDX,
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D_STATESAVES_IDX,
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D_SCREENSHOTS_IDX,
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D_OPENCL_IDX,
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D_HIRESTEXTURES_IDX,
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D_DUMP_IDX,
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D_DUMPFRAMES_IDX,
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@ -300,6 +300,7 @@ bool DolphinApp::OnInit()
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File::CopyDir(SHARED_USER_DIR MAPS_DIR DIR_SEP, File::GetUserPath(D_MAPS_IDX));
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File::CopyDir(SHARED_USER_DIR SHADERS_DIR DIR_SEP, File::GetUserPath(D_SHADERS_IDX));
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File::CopyDir(SHARED_USER_DIR WII_USER_DIR DIR_SEP, File::GetUserPath(D_WIIUSER_IDX));
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File::CopyDir(SHARED_USER_DIR OPENCL_DIR DIR_SEP, File::GetUserPath(D_OPENCL_IDX));
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if (!File::Exists(File::GetUserPath(D_GCUSER_IDX)))
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File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX));
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@ -103,7 +103,7 @@ void TexDecoder_OpenCL_Initialize()
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char **binaries = NULL;
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char filename[1024];
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sprintf(filename, "%sOpenCL/kernel.bin", File::GetUserPath(D_USER_IDX));
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sprintf(filename, "%skernel.bin", File::GetUserPath(D_OPENCL_IDX));
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FILE *input = NULL;
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@ -155,7 +155,7 @@ void TexDecoder_OpenCL_Initialize()
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if (err)
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{
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std::string code;
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sprintf(filename, "%sOpenCL/TextureDecoder.cl", File::GetUserPath(D_USER_IDX));
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sprintf(filename, "%sTextureDecoder.cl", File::GetUserPath(D_OPENCL_IDX));
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if (!File::ReadFileToString(true, filename, code))
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{
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ERROR_LOG(VIDEO, "Failed to load OpenCL code %s - file is missing?", filename);
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@ -204,7 +204,7 @@ void TexDecoder_OpenCL_Initialize()
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if (!err)
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{
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sprintf(filename, "%sOpenCL/kernel.bin", File::GetUserPath(D_USER_IDX));
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sprintf(filename, "%skernel.bin", File::GetUserPath(D_OPENCL_IDX));
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const char *current_rev = SVN_REV_STR + '\0';
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FILE *output = NULL;
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