Merge pull request #1360 from Stevoisiak/more-INI-Files
Updated game ini files
This commit is contained in:
commit
05890fa752
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@ -0,0 +1,20 @@
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# 301E01 - GameCube Service Disc
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[Core]
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# Values set here will override the main dolphin settings.
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 3
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EmulationIssues = Certain tests may soft-lock
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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[Video]
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@ -0,0 +1,23 @@
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# D85E01 - Multi Game Demo Disk 12
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[Core]
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# Values set here will override the main dolphin settings.
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||||||
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||||||
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues = Videos run at low FPS
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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[Video]
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ProjectionHack = 0
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[Video_Settings]
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@ -6,8 +6,8 @@ MMU = 1
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[EmuState]
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationIssues =
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EmulationStateId = 3
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EmulationStateId = 3
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EmulationIssues =
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[OnLoad]
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[OnLoad]
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||||||
# Add memory patches to be loaded once on boot here.
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# Add memory patches to be loaded once on boot here.
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||||||
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@ -6,8 +6,8 @@ MMU = 1
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[EmuState]
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationIssues =
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EmulationStateId = 3
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EmulationStateId = 3
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EmulationIssues =
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[OnLoad]
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[OnLoad]
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||||||
# Add memory patches to be loaded once on boot here.
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# Add memory patches to be loaded once on boot here.
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||||||
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@ -6,6 +6,7 @@
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||||||
[EmuState]
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[EmuState]
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||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 3
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EmulationStateId = 3
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EmulationIssues =
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[OnLoad]
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[OnLoad]
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||||||
# Add memory patches to be loaded once on boot here.
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# Add memory patches to be loaded once on boot here.
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||||||
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@ -5,6 +5,7 @@
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[EmuState]
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[EmuState]
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||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 0
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EmulationIssues =
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EmulationIssues =
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[OnLoad]
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[OnLoad]
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@ -5,8 +5,8 @@
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[EmuState]
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[EmuState]
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||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationIssues = Texture filtering will cause glitches.
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EmulationStateId = 4
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EmulationStateId = 4
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EmulationIssues = Texture filtering will cause glitches.
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||||||
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[OnLoad]
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[OnLoad]
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||||||
# Add memory patches to be loaded once on boot here.
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# Add memory patches to be loaded once on boot here.
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||||||
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@ -5,8 +5,8 @@
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||||||
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||||||
[EmuState]
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[EmuState]
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||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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||||||
EmulationIssues = Texture filtering will cause glitches.
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EmulationStateId = 4
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EmulationStateId = 4
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||||||
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EmulationIssues = Texture filtering will cause glitches.
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||||||
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||||||
[OnLoad]
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[OnLoad]
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||||||
# Add memory patches to be loaded once on boot here.
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# Add memory patches to be loaded once on boot here.
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||||||
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@ -5,8 +5,8 @@
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||||||
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||||||
[EmuState]
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[EmuState]
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||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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||||||
EmulationIssues = Texture filtering will cause glitches.
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EmulationStateId = 4
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EmulationStateId = 4
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||||||
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EmulationIssues = Texture filtering will cause glitches.
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||||||
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||||||
[OnLoad]
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[OnLoad]
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||||||
# Add memory patches to be loaded once on boot here.
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# Add memory patches to be loaded once on boot here.
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||||||
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@ -5,8 +5,8 @@
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||||||
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||||||
[EmuState]
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[EmuState]
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||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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||||||
EmulationIssues = Texture filtering will cause glitches.
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EmulationStateId = 4
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EmulationStateId = 4
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||||||
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EmulationIssues = Texture filtering will cause glitches.
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||||||
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||||||
[OnLoad]
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[OnLoad]
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||||||
# Add memory patches to be loaded once on boot here.
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# Add memory patches to be loaded once on boot here.
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@ -1,12 +1,12 @@
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# FA8E01 - Kirby's Adventure
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# FA8E01 - Kirby's Adventure [NES]
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[Core]
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[Core]
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||||||
# Values set here will override the main dolphin settings.
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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||||||
EmulationIssues = Texture filtering will cause glitches.
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EmulationStateId = 4
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EmulationStateId = 4
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||||||
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EmulationIssues = Texture filtering will cause glitches.
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||||||
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||||||
[OnLoad]
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[OnLoad]
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||||||
# Add memory patches to be loaded once on boot here.
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# Add memory patches to be loaded once on boot here.
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||||||
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@ -5,8 +5,8 @@
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||||||
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||||||
[EmuState]
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[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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||||||
EmulationIssues = Texture filtering will cause glitches.
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||||||
EmulationStateId = 4
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EmulationStateId = 4
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||||||
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EmulationIssues = Texture filtering will cause glitches.
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||||||
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||||||
[OnLoad]
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[OnLoad]
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||||||
# Add memory patches to be loaded once on boot here.
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# Add memory patches to be loaded once on boot here.
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||||||
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@ -5,8 +5,8 @@
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||||||
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||||||
[EmuState]
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[EmuState]
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||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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||||||
EmulationIssues = Texture filtering will cause glitches.
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||||||
EmulationStateId = 4
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EmulationStateId = 4
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||||||
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EmulationIssues = Texture filtering will cause glitches.
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||||||
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||||||
[OnLoad]
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[OnLoad]
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||||||
# Add memory patches to be loaded once on boot here.
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# Add memory patches to be loaded once on boot here.
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||||||
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@ -5,8 +5,8 @@
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||||||
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||||||
[EmuState]
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[EmuState]
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||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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||||||
EmulationIssues = Texture filtering will cause glitches.
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EmulationStateId = 4
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EmulationStateId = 4
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||||||
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EmulationIssues = Texture filtering will cause glitches.
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||||||
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||||||
[OnLoad]
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[OnLoad]
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||||||
# Add memory patches to be loaded once on boot here.
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# Add memory patches to be loaded once on boot here.
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||||||
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@ -5,8 +5,8 @@
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||||||
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||||||
[EmuState]
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[EmuState]
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||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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||||||
EmulationIssues = Texture filtering will cause glitches.
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||||||
EmulationStateId = 4
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EmulationStateId = 4
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||||||
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EmulationIssues = Texture filtering will cause glitches.
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||||||
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||||||
[OnLoad]
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[OnLoad]
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||||||
# Add memory patches to be loaded once on boot here.
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# Add memory patches to be loaded once on boot here.
|
||||||
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@ -5,8 +5,8 @@
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||||||
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||||||
[EmuState]
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[EmuState]
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||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
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||||||
EmulationStateId = 4
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EmulationStateId = 4
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||||||
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EmulationIssues = Texture filtering will cause glitches.
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||||||
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||||||
[OnLoad]
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[OnLoad]
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||||||
# Add memory patches to be loaded once on boot here.
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# Add memory patches to be loaded once on boot here.
|
||||||
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@ -5,8 +5,8 @@
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||||||
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|
||||||
[EmuState]
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[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
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||||||
EmulationStateId = 4
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EmulationStateId = 4
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||||||
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EmulationIssues = Texture filtering will cause glitches.
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||||||
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|
||||||
[OnLoad]
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[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
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# Add memory patches to be loaded once on boot here.
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||||||
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@ -5,8 +5,8 @@
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||||||
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||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
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||||||
EmulationStateId = 4
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EmulationStateId = 4
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||||||
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EmulationIssues = Texture filtering will cause glitches.
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||||||
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||||||
[OnLoad]
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[OnLoad]
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||||||
# Add memory patches to be loaded once on boot here.
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# Add memory patches to be loaded once on boot here.
|
||||||
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|
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@ -5,8 +5,8 @@
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||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
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||||||
EmulationStateId = 4
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EmulationStateId = 4
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||||||
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EmulationIssues = Texture filtering will cause glitches.
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||||||
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|
||||||
[OnLoad]
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[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
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|
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@ -5,8 +5,8 @@
|
||||||
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|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
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EmulationStateId = 4
|
||||||
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EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
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EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -1,11 +1,12 @@
|
||||||
# G2CE52 - TC2 US
|
# G2CE52 - TC2 US
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main dolphin settings.
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 3
|
EmulationStateId = 3
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -0,0 +1,19 @@
|
||||||
|
# G2MEAB - Metroid Prime 3 E3 Beta
|
||||||
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId = 1
|
||||||
|
EmulationIssues = REALRAM_SIZE must be set to 0x8000000
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
|
@ -0,0 +1,27 @@
|
||||||
|
# G2TP52 - Tony Hawk's Underground 2
|
||||||
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId = 3
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
[Video]
|
||||||
|
ProjectionHack = 0
|
||||||
|
PH_SZNear = 0
|
||||||
|
PH_SZFar = 0
|
||||||
|
PH_ExtraParam = 0
|
||||||
|
PH_ZNear =
|
||||||
|
PH_ZFar =
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Needs real xfb for videos to display.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Needs real xfb for videos to display.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -6,7 +6,7 @@
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues = Needs real xfb for videos to show up.
|
EmulationIssues = Needs real xfb for videos to display.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -7,7 +7,7 @@ DSPHLE = False
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 3
|
EmulationStateId = 3
|
||||||
EmulationIssues = Needs Real xfb for videos to show up. Slow audio with HLE.
|
EmulationIssues = Needs Real xfb for videos to display. Slow audio with HLE.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -7,7 +7,7 @@ DSPHLE = False
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 3
|
EmulationStateId = 3
|
||||||
EmulationIssues = Needs Real xfb for videos to show up. Slow audio with HLE.
|
EmulationIssues = Needs Real xfb for videos to display. Slow audio with HLE.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
|
||||||
# GDVP6L - Driven
|
# GDVP6L - Driven
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
|
|
|
@ -1,6 +1,10 @@
|
||||||
# GDXEA4 - Disney Sports Skateboarding
|
# GDXEA4 - Disney Sports Skateboarding
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# This game does not work properly with large memorycards, use a 251 block card
|
# Values set here will override the main Dolphin settings.
|
||||||
# see http://www.nintendo.com/consumer/memorycard1019.jsp
|
|
||||||
MemoryCard251 = True
|
MemoryCard251 = True
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId =
|
||||||
|
EmulationIssues = This game does not work properly with large memorycards, use a 251 block card. See http://www.nintendo.com/consumer/memorycard1019.jsp
|
||||||
|
|
|
@ -1,6 +1,10 @@
|
||||||
# GDXJA4 - Disney Sports Skateboarding
|
# GDXJA4 - Disney Sports Skateboarding
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# This game does not work properly with large memorycards, use a 251 block card
|
# Values set here will override the main Dolphin settings.
|
||||||
# see http://www.nintendo.com/consumer/memorycard1019.jsp
|
|
||||||
MemoryCard251 = True
|
MemoryCard251 = True
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId =
|
||||||
|
EmulationIssues = This game does not work properly with large memorycards, use a 251 block card. See http://www.nintendo.com/consumer/memorycard1019.jsp
|
||||||
|
|
|
@ -1,6 +1,10 @@
|
||||||
# GDXPA4 - Disney Sports Skateboarding
|
# GDXPA4 - Disney Sports Skateboarding
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# This game does not work properly with large memorycards, use a 251 block card
|
# Values set here will override the main Dolphin settings.
|
||||||
# see http://www.nintendo.com/consumer/memorycard1019.jsp
|
|
||||||
MemoryCard251 = True
|
MemoryCard251 = True
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId =
|
||||||
|
EmulationIssues = This game does not work properly with large memorycards, use a 251 block card. See http://www.nintendo.com/consumer/memorycard1019.jsp
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -0,0 +1,24 @@
|
||||||
|
# GFZJ8P - F-Zero AX
|
||||||
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId = 1
|
||||||
|
EmulationIssues = Crashes on startup (Triforce game)
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
[Video]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[Video_Settings]
|
||||||
|
|
|
@ -0,0 +1,24 @@
|
||||||
|
# GGPE01 - Mario Kart GP
|
||||||
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId = 1
|
||||||
|
EmulationIssues = Crashes on startup (Triforce game)
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
[Video]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[Video_Settings]
|
||||||
|
|
|
@ -0,0 +1,24 @@
|
||||||
|
# GGPE02 - Mario Kart GP 2
|
||||||
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId = 1
|
||||||
|
EmulationIssues = Crashes on startup (Triforce game)
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
[Video]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[Video_Settings]
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId =
|
||||||
EmulationIssues =
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues =
|
|
||||||
EmulationStateId = 3
|
EmulationStateId = 3
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -1,11 +1,15 @@
|
||||||
# GK2D52 - Spider-Man 2
|
# GK2D52 - Spider-Man 2
|
||||||
[Core]
|
[Core]
|
||||||
MMU = 1
|
MMU = 1
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues = Slow because it needs mmu to run.
|
EmulationIssues = Slow because it needs mmu to run.
|
||||||
|
|
||||||
[OnFrame]
|
[OnFrame]
|
||||||
|
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
|
|
||||||
[Video]
|
[Video]
|
||||||
ProjectionHack = 0
|
ProjectionHack = 0
|
||||||
PH_SZNear = 0
|
PH_SZNear = 0
|
||||||
|
@ -13,6 +17,7 @@ PH_SZFar = 0
|
||||||
PH_ExtraParam = 0
|
PH_ExtraParam = 0
|
||||||
PH_ZNear =
|
PH_ZNear =
|
||||||
PH_ZFar =
|
PH_ZFar =
|
||||||
|
|
||||||
[Video_Hacks]
|
[Video_Hacks]
|
||||||
EFBToTextureEnable = False
|
EFBToTextureEnable = False
|
||||||
EFBCopyEnable = True
|
EFBCopyEnable = True
|
||||||
|
|
|
@ -1,11 +1,16 @@
|
||||||
# GK2E52 - Spider-Man 2
|
# GK2E52 - Spider-Man 2
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
MMU = 1
|
MMU = 1
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues = Slow because it needs mmu to run.
|
EmulationIssues = Slow because it needs mmu to run.
|
||||||
|
|
||||||
[OnFrame]
|
[OnFrame]
|
||||||
|
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
|
|
||||||
[Video]
|
[Video]
|
||||||
ProjectionHack = 0
|
ProjectionHack = 0
|
||||||
PH_SZNear = 0
|
PH_SZNear = 0
|
||||||
|
@ -13,6 +18,7 @@ PH_SZFar = 0
|
||||||
PH_ExtraParam = 0
|
PH_ExtraParam = 0
|
||||||
PH_ZNear =
|
PH_ZNear =
|
||||||
PH_ZFar =
|
PH_ZFar =
|
||||||
|
|
||||||
[Video_Hacks]
|
[Video_Hacks]
|
||||||
EFBToTextureEnable = False
|
EFBToTextureEnable = False
|
||||||
EFBCopyEnable = True
|
EFBCopyEnable = True
|
||||||
|
|
|
@ -1,11 +1,15 @@
|
||||||
# GK2F52 - Spider-Man 2
|
# GK2F52 - Spider-Man 2
|
||||||
[Core]
|
[Core]
|
||||||
MMU = 1
|
MMU = 1
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues = Slow because it needs mmu to run.
|
EmulationIssues = Slow because it needs mmu to run.
|
||||||
|
|
||||||
[OnFrame]
|
[OnFrame]
|
||||||
|
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
|
|
||||||
[Video]
|
[Video]
|
||||||
ProjectionHack = 0
|
ProjectionHack = 0
|
||||||
PH_SZNear = 0
|
PH_SZNear = 0
|
||||||
|
@ -13,6 +17,7 @@ PH_SZFar = 0
|
||||||
PH_ExtraParam = 0
|
PH_ExtraParam = 0
|
||||||
PH_ZNear =
|
PH_ZNear =
|
||||||
PH_ZFar =
|
PH_ZFar =
|
||||||
|
|
||||||
[Video_Hacks]
|
[Video_Hacks]
|
||||||
EFBToTextureEnable = False
|
EFBToTextureEnable = False
|
||||||
EFBCopyEnable = True
|
EFBCopyEnable = True
|
||||||
|
|
|
@ -1,11 +1,16 @@
|
||||||
# GK2I52 - Spider-Man 2
|
# GK2I52 - Spider-Man 2
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
MMU = 1
|
MMU = 1
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues = Slow because it needs mmu to run.
|
EmulationIssues = Slow because it needs mmu to run.
|
||||||
|
|
||||||
[OnFrame]
|
[OnFrame]
|
||||||
|
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
|
|
||||||
[Video]
|
[Video]
|
||||||
ProjectionHack = 0
|
ProjectionHack = 0
|
||||||
PH_SZNear = 0
|
PH_SZNear = 0
|
||||||
|
@ -13,6 +18,7 @@ PH_SZFar = 0
|
||||||
PH_ExtraParam = 0
|
PH_ExtraParam = 0
|
||||||
PH_ZNear =
|
PH_ZNear =
|
||||||
PH_ZFar =
|
PH_ZFar =
|
||||||
|
|
||||||
[Video_Hacks]
|
[Video_Hacks]
|
||||||
EFBToTextureEnable = False
|
EFBToTextureEnable = False
|
||||||
EFBCopyEnable = True
|
EFBCopyEnable = True
|
||||||
|
|
|
@ -1,11 +1,16 @@
|
||||||
# GK2P52 - Spider-Man 2
|
# GK2P52 - Spider-Man 2
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
MMU = 1
|
MMU = 1
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues = Slow because it needs mmu to run.
|
EmulationIssues = Slow because it needs mmu to run.
|
||||||
|
|
||||||
[OnFrame]
|
[OnFrame]
|
||||||
|
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
|
|
||||||
[Video]
|
[Video]
|
||||||
ProjectionHack = 0
|
ProjectionHack = 0
|
||||||
PH_SZNear = 0
|
PH_SZNear = 0
|
||||||
|
@ -13,6 +18,7 @@ PH_SZFar = 0
|
||||||
PH_ExtraParam = 0
|
PH_ExtraParam = 0
|
||||||
PH_ZNear =
|
PH_ZNear =
|
||||||
PH_ZFar =
|
PH_ZFar =
|
||||||
|
|
||||||
[Video_Hacks]
|
[Video_Hacks]
|
||||||
EFBToTextureEnable = False
|
EFBToTextureEnable = False
|
||||||
EFBCopyEnable = True
|
EFBCopyEnable = True
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId =
|
||||||
EmulationIssues =
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Needs real xfb for the videos to work.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Needs real xfb for the videos to work.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Needs real xfb for the videos to work.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Needs real xfb for the videos to work.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 2
|
EmulationStateId = 2
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Needs real xfb for the videos to work.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Needs real xfb for the videos to work.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -6,8 +6,8 @@ MMU = 1
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues =
|
|
||||||
EmulationStateId = 3
|
EmulationStateId = 3
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -3,7 +3,6 @@
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main dolphin settings.
|
# Values set here will override the main dolphin settings.
|
||||||
FPRF = True
|
FPRF = True
|
||||||
# Values set here will override the main dolphin settings.
|
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
|
|
@ -0,0 +1,19 @@
|
||||||
|
# GPXE01 - POKeMON BOX RUBY&SAPPHIRE
|
||||||
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId = 2
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 2
|
EmulationStateId = 2
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -0,0 +1,24 @@
|
||||||
|
# GVS46E - Virtua Striker 4 Ver. 2006 (Export)
|
||||||
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId = 1
|
||||||
|
EmulationIssues = Crashes on startup (Triforce game)
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
[Video]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[Video_Settings]
|
||||||
|
|
|
@ -0,0 +1,24 @@
|
||||||
|
# GVS46J - Virtua Striker 4 Ver. 2006 (Japan)
|
||||||
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId = 1
|
||||||
|
EmulationIssues = Crashes on startup (Triforce game)
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
[Video]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[Video_Settings]
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
# GZ2E01 - The Legend of Zelda: Twilight Princess
|
# GZ2E01 - The Legend of Zelda: Twilight Princess [GC]
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main dolphin settings.
|
# Values set here will override the main dolphin settings.
|
||||||
|
@ -6,7 +6,7 @@
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues = Enable the patch "Hyrule Field Speed Hack" in iso properties for a speed boost.
|
EmulationIssues = Enable the "Hyrule Field Speed Hack" patch in iso properties for a speed boost.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
# GZ2J01 - The Legend of Zelda: Twilight Princess
|
# GZ2J01 - The Legend of Zelda: Twilight Princess [GC]
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main dolphin settings.
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
# GZ2P01 - The Legend of Zelda Twilight Princess
|
# GZ2P01 - The Legend of Zelda: Twilight Princess [GC]
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main dolphin settings.
|
# Values set here will override the main dolphin settings.
|
||||||
|
@ -6,7 +6,7 @@
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues = Enable the patch "Hyrule Field Speed Hack" in iso properties for a speed boost.
|
EmulationIssues = Enable the "Hyrule Field Speed Hack" patch in iso properties for a speed boost.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -0,0 +1,22 @@
|
||||||
|
# HABA01 - Wii Shop Channel
|
||||||
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main Dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId = 3
|
||||||
|
EmulationIssues = Will not connect. Uses WiiConnect24.
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
[Video]
|
||||||
|
|
||||||
|
[Video_Settings]
|
|
@ -0,0 +1,22 @@
|
||||||
|
# HABK01 - Wii Shop Channel
|
||||||
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main Dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId = 3
|
||||||
|
EmulationIssues = Will not connect. Uses WiiConnect24.
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
[Video]
|
||||||
|
|
||||||
|
[Video_Settings]
|
|
@ -0,0 +1,23 @@
|
||||||
|
# HADJ01 - Internet Channel
|
||||||
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Low FPS on first run while save data is created
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
[Video]
|
||||||
|
ProjectionHack = 0
|
||||||
|
|
||||||
|
[Video_Settings]
|
|
@ -0,0 +1,23 @@
|
||||||
|
# HADP01 - Internet Channel
|
||||||
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Low FPS on first run while save data is created
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
[Video]
|
||||||
|
ProjectionHack = 0
|
||||||
|
|
||||||
|
[Video_Settings]
|
|
@ -0,0 +1,24 @@
|
||||||
|
# HATE01 - Nintendo Channel
|
||||||
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main Dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId = 1
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
[Video]
|
||||||
|
|
||||||
|
[Video_Settings]
|
||||||
|
UseXFB = True
|
||||||
|
UseRealXFB = True
|
|
@ -0,0 +1,22 @@
|
||||||
|
# HAWE01 - Metroid Prime 3 Preview Channel
|
||||||
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Uses WiiConnect24
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
[Video]
|
||||||
|
ProjectionHack = 0
|
||||||
|
|
|
@ -0,0 +1,22 @@
|
||||||
|
# HCDJ01 - Digicam Print Channel
|
||||||
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main Dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId = 2
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
[Video]
|
||||||
|
|
||||||
|
[Video_Settings]
|
|
@ -0,0 +1,22 @@
|
||||||
|
# HCFP01 - Wii Speak Channel
|
||||||
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main Dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId = 3
|
||||||
|
EmulationIssues = No support for Wii Speak Microphone
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
[Video]
|
||||||
|
|
||||||
|
[Video_Settings]
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue