Build fix for previous commit.
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cf7521dc36
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0556193442
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@ -49,7 +49,7 @@ void JitArmILAsmRoutineManager::Generate()
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Operand2 iCacheMask = Operand2(0xE, 2); // JIT_ICACHE_MASK
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BIC(R12, R12, iCacheMask); // R12 contains PC & JIT_ICACHE_MASK here.
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MOVI2R(R14, (u32)jit->GetBlockCache()->GetICache());
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MOVI2R(R14, (u32)jit->GetBlockCache()->iCache);
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LDR(R12, R14, R12); // R12 contains iCache[PC & JIT_ICACHE_MASK] here
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// R12 Confirmed this is the correct iCache Location loaded.
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@ -7,6 +7,7 @@
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#include "VertexShaderGen.h"
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#include "OnScreenDisplay.h"
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#include "GLFunctions.h"
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#include "DriverDetails.h"
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#include "TextureConverter.h"
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#include "Render.h"
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@ -66,7 +67,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
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// Create EFB target.
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u32 depthType, rgbaType;
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if (DriverDetails::HasBug(BUG_ISTEGRA))
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if (DriverDetails::HasBug(DriverDetails::BUG_ISTEGRA))
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{
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depthType = GL_DEPTH_COMPONENT;
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rgbaType = GL_RGBA;
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@ -19,6 +19,7 @@
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#include "Render.h"
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#include "FileUtil.h"
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#include "HW/Memmap.h"
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#include "DriverDetails.h"
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namespace OGL
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{
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@ -168,7 +169,7 @@ void Init()
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glTexParameteri(getFbType(), GL_TEXTURE_MAX_LEVEL, 0);
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u32 rgbaType;
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if (DriverDetails::HasBug(BUG_ISTEGRA))
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if (DriverDetails::HasBug(DriverDetails::BUG_ISTEGRA))
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rgbaType = GL_RGBA;
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else
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rgbaType = GL_RGBA8;
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