Bit of work on Wii net, got a homebrew app quite far. might break Windows compiling, not sure, sleep deprivation kicking in
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3539 8ced0084-cf51-0410-be5f-012b33b47a6e
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1eef6b4004
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@ -56,6 +56,13 @@
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#endif
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#include "WII_IPC_HLE_Device_net.h"
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#include <stdio.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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extern std::queue<std::pair<u32,std::string> > g_ReplyQueueLater;
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@ -100,32 +107,32 @@ bool CWII_IPC_HLE_Device_net_kd_request::IOCtl(u32 _CommandAddress)
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switch(Parameter)
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{
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case IOCTL_NWC24_SUSPEND_SCHEDULAR: // NWC24iResumeForCloseLib from NWC24SuspendScheduler (Input: none, Output: 32 bytes)
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ERROR_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_SUSPEND_SCHEDULAR - NI");
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INFO_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_SUSPEND_SCHEDULAR - NI");
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ReturnValue = 0;
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break;
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case IOCTL_NWC24_EXEC_TRY_SUSPEND_SCHEDULAR: // NWC24iResumeForCloseLib
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ERROR_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_EXEC_TRY_SUSPEND_SCHEDULAR - NI");
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INFO_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_EXEC_TRY_SUSPEND_SCHEDULAR - NI");
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ReturnValue = 0;
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break;
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case IOCTL_NWC24_UNK_3: // NWC24iResumeForCloseLib
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ERROR_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_UNK_3 - NI");
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INFO_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_UNK_3 - NI");
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ReturnValue = 0;
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break;
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case IOCTL_NWC24_STARTUP_SOCKET:
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ERROR_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_STARTUP_SOCKET - NI");
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INFO_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_STARTUP_SOCKET - NI");
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ReturnValue = 0;
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break;
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case IOCTL_NWC24_LOCK_SOCKET: // WiiMenu
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ERROR_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_LOCK_SOCKET - NI");
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INFO_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_LOCK_SOCKET - NI");
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ReturnValue = 0;
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break;
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case IOCTL_NWC24_UNLOCK_SOCKET:
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ERROR_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_UNLOCK_SOCKET - NI");
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INFO_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_UNLOCK_SOCKET - NI");
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ReturnValue = 0;
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break;
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@ -135,22 +142,22 @@ bool CWII_IPC_HLE_Device_net_kd_request::IOCtl(u32 _CommandAddress)
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break;
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case IOCTL_NWC24_GET_SCHEDULAR_STAT:
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ERROR_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_GET_SCHEDULAR_STAT - NI");
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INFO_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_GET_SCHEDULAR_STAT - NI");
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ReturnValue = 0;
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break;
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case IOCTL_NWC24_SAVE_MAIL_NOW:
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ERROR_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_SAVE_MAIL_NOW - NI");
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INFO_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_SAVE_MAIL_NOW - NI");
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ReturnValue = 0;
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break;
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case IOCTL_NWC24_REQUEST_SHUTDOWN:
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ERROR_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_REQUEST_SHUTDOWN - NI"); // if ya set the IOS version to a very high value this happens ...
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INFO_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_REQUEST_SHUTDOWN - NI"); // if ya set the IOS version to a very high value this happens ...
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ReturnValue = 0;
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break;
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default:
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_dbg_assert_msg_(WII_IPC_NET, 0, "/dev/net/kd/request::IOCtl request 0x%x (BufferIn: (%08x, %i), BufferOut: (%08x, %i)",
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INFO_LOG(WII_IPC_NET, "/dev/net/kd/request::IOCtl request 0x%x (BufferIn: (%08x, %i), BufferOut: (%08x, %i)",
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Parameter, BufferIn, BufferInSize, BufferOut, BufferOutSize);
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break;
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}
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@ -195,21 +202,18 @@ bool CWII_IPC_HLE_Device_net_ncd_manage::IOCtlV(u32 _CommandAddress)
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switch (CommandBuffer.Parameter)
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{
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// WiiMenu
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case 0x03:
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case 0x07: // //NCDGetLinkStatus
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case 0x03: // ??? It seems that is related to Write and Read information
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case 0x04:
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case 0x05:
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case 0x06:
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case 0x07:
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case 0x08:
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break;
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//break;
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default:
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_dbg_assert_msg_(WII_IPC_NET, 0, "NET_NCD_MANAGE IOCtlV: %i", CommandBuffer.Parameter);
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INFO_LOG(WII_IPC_NET,"NET_NCD_MANAGE IOCtlV: %i", CommandBuffer.Parameter);
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break;
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}
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INFO_LOG(WII_IPC_NET, "NET_NCD_MANAGE IOCtlV: %i", CommandBuffer.Parameter);
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Memory::Write_U32(ReturnValue, _CommandAddress+4);
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return true;
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@ -247,27 +251,98 @@ bool CWII_IPC_HLE_Device_net_ip_top::IOCtl(u32 _CommandAddress)
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u32 BufferOutSize = Memory::Read_U32(_CommandAddress + 0x1C);
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u32 Command = Memory::Read_U32(_CommandAddress + 0x0C);
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// printf("%s - Command(0x%08x) BufferIn(0x%08x, 0x%x) BufferOut(0x%08x, 0x%x)\n", GetDeviceName().c_str(), Command, BufferIn, BufferInSize, BufferOut, BufferOutSize);
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// INFO_LOG(WII_IPC_NET,"%s - Command(0x%08x) BufferIn(0x%08x, 0x%x) BufferOut(0x%08x, 0x%x)\n", GetDeviceName().c_str(), Command, BufferIn, BufferInSize, BufferOut, BufferOutSize);
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u32 ReturnValue = ExecuteCommand(Command, BufferIn, BufferInSize, BufferOut, BufferOutSize);
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Memory::Write_U32(ReturnValue, _CommandAddress + 0x4);
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return true;
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}
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s32 CWII_IPC_HLE_Device_net_ip_top::ExecuteCommand(u32 _Command, u32 _BufferIn, u32 BufferInSize, u32 BufferOut, u32 BufferOutSize)
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struct bind_params {
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u32 socket;
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u32 has_name;
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u8 name[28];
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};
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struct GC_sockaddr {
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u8 sa_len;
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u8 sa_family;
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s8 sa_data[14];
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};
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struct GC_in_addr {
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u32 s_addr;
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};
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struct GC_sockaddr_in {
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u8 sin_len;
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u8 sin_family;
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u16 sin_port;
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struct GC_in_addr sin_addr;
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s8 sin_zero[8];
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};
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u32 CWII_IPC_HLE_Device_net_ip_top::ExecuteCommand(u32 _Command, u32 _BufferIn, u32 BufferInSize, u32 BufferOut, u32 BufferOutSize)
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{
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// Clean the location of the output buffer to zeroes as a safety precaution */
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Memory::Memset(BufferOut, 0, BufferOutSize);
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INFO_LOG(WII_IPC_NET, "NET_IP_TOP IOCtlV: %i", _Command);
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switch(_Command)
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{
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case IOCTL_SO_GETHOSTID: return 127 << 24 | 1;
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case IOCTL_SO_STARTUP:
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break;
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case IOCTL_SO_SOCKET:
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{
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u32 AF = Memory::Read_U32(_BufferIn);
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u32 TYPE = Memory::Read_U32(_BufferIn + 0x04);
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u32 PROT = Memory::Read_U32(_BufferIn + 0x04 * 2);
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u32 Unk1 = Memory::Read_U32(_BufferIn + 0x04 * 3);
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u32 Socket = socket(AF,TYPE,PROT);
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return Common::swap32(Socket); // So it doesn't get mangled later on
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}
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break;
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case IOCTL_SO_BIND:
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{
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bind_params *addr = (bind_params*)Memory::GetPointer(_BufferIn);
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GC_sockaddr_in addrPC;
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memcpy(&addrPC, addr->name, sizeof(GC_sockaddr_in));
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sockaddr_in address;
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address.sin_family = addrPC.sin_family;
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address.sin_addr.s_addr = addrPC.sin_addr.s_addr;
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address.sin_port = htons(addrPC.sin_port);
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int Return = bind(addr->socket, (sockaddr*)&address, sizeof(address));
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return Return;
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//int bind(int s, struct sockaddr *addr, int addrlen);
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}
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break;
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case IOCTL_SO_LISTEN:
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{
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u32 S = Memory::Read_U32(_BufferIn);
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u32 BACKLOG = Memory::Read_U32(_BufferIn + 0x04);
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u32 Return = listen(S, BACKLOG);
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return Return;
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}
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break;
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case IOCTL_SO_ACCEPT:
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{
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//TODO: (Sonic)Check if this is correct
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u32 S = Memory::Read_U32(_BufferIn);
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socklen_t addrlen;
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struct sockaddr_in address;
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int Return = accept(S, (struct sockaddr *)&address, &addrlen);
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GC_sockaddr_in *addr = (GC_sockaddr_in*)Memory::GetPointer(BufferOut);
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addr->sin_family = address.sin_family;
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addr->sin_addr.s_addr = address.sin_addr.s_addr;
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addr->sin_port = address.sin_port;
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socklen_t *Len = (socklen_t *)Memory::GetPointer(BufferOut + 0x04);
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*Len = addrlen;
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return Return;
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//int accept(int s, struct sockaddr *addr, int *addrlen);
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///dev/net/ip/top::IOCtl request 0x1 (BufferIn: (000318c0, 4), BufferOut: (00058a4c, 8)
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}
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break;
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case IOCTL_SO_GETHOSTID:
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return 127 << 24 | 1;
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break;
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default:
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_dbg_assert_msg_(WII_IPC_NET, 0, "/dev/net/ip/top::IOCtl request 0x%x (BufferIn: (%08x, %i), BufferOut: (%08x, %i)",
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INFO_LOG(WII_IPC_NET,"/dev/net/ip/top::IOCtl request 0x%x (BufferIn: (%08x, %i), BufferOut: (%08x, %i)",
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_Command, _BufferIn, BufferInSize, BufferOut, BufferOutSize);
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break;
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}
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u32 ReturnValue = 0;
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SIOCtlVBuffer CommandBuffer(_CommandAddress);
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INFO_LOG(WII_IPC_NET, "NET_IP_TOP IOCtlV: %i", CommandBuffer.Parameter);
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switch(CommandBuffer.Parameter)
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{
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case 2:
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case 12:
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case 15:
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case 16:
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case 31:
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//break;
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default:
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INFO_LOG(WII_IPC_NET, "NET_IP_TOP IOCtlV: %i", CommandBuffer.Parameter);
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INFO_LOG(WII_IPC_NET, "NET_IP_TOP IOCtlV: 0x%08X\n", CommandBuffer.Parameter);
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break;
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}
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@ -199,7 +199,7 @@ private:
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IOCTL_SO_ICMPCLOSE // todo
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};
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s32 ExecuteCommand(u32 _Parameter, u32 _BufferIn, u32 _BufferInSize, u32 _BufferOut, u32 _BufferOutSize);
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u32 ExecuteCommand(u32 _Parameter, u32 _BufferIn, u32 _BufferInSize, u32 _BufferOut, u32 _BufferOutSize);
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};
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// **************************************************************************************
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@ -349,6 +349,12 @@ int Initialize()
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g_NumberOfWiiMotes = wiiuse_find(g_WiiMotesFromWiiUse, MAX_WIIMOTES, 5);
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if (g_NumberOfWiiMotes > 0) g_RealWiiMotePresent = true;
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INFO_LOG(CONSOLE, "Found No of Wiimotes: %i\n", g_NumberOfWiiMotes);
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// WiiUse initializes the Wiimotes in Windows right from the wiiuse_find function
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// The Functionality should REALLY be changed
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#ifndef _WIN32
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int Connect = wiiuse_connect(g_WiiMotesFromWiiUse, MAX_WIIMOTES);
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INFO_LOG(CONSOLE, "Connected: %i\n", Connect);
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#endif
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for (int i = 0; i < g_NumberOfWiiMotes; i++)
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{
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// Set flags
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//wiiuse_set_flags(g_WiiMotesFromWiiUse[i], NULL, WIIUSE_SMOOTHING);
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}
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// I don't seem to need wiiuse_connect() in Windows. But Linux needs it.
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#ifndef _WIN32
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int Connect = wiiuse_connect(g_WiiMotesFromWiiUse, MAX_WIIMOTES);
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INFO_LOG(CONSOLE, "Connected: %i\n", Connect);
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#endif
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// If we are connecting from the config window without a game running we flash the lights
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if (!g_EmulatorRunning && g_RealWiiMotePresent) FlashLights(true);
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