OGL: Log warnings from shader compiles, even if it compiled successfully

This commit is contained in:
Stenzek 2018-02-09 20:59:56 +10:00
parent 3fd4142f36
commit 052d78bcb1
1 changed files with 11 additions and 5 deletions

View File

@ -485,8 +485,7 @@ bool ProgramShaderCache::CheckShaderCompileResult(GLuint id, GLenum type, const
glGetShaderiv(id, GL_COMPILE_STATUS, &compileStatus);
GLsizei length = 0;
glGetShaderiv(id, GL_INFO_LOG_LENGTH, &length);
if (compileStatus != GL_TRUE || (length > 1 && DEBUG_GLSL))
if (compileStatus != GL_TRUE || length > 1)
{
std::string info_log;
info_log.resize(length);
@ -509,7 +508,10 @@ bool ProgramShaderCache::CheckShaderCompileResult(GLuint id, GLenum type, const
break;
}
ERROR_LOG(VIDEO, "%s Shader info log:\n%s", prefix, info_log.c_str());
if (compileStatus != GL_TRUE)
ERROR_LOG(VIDEO, "%s failed compilation:\n%s", prefix, info_log.c_str());
else
WARN_LOG(VIDEO, "%s compiled with warnings:\n%s", prefix, info_log.c_str());
std::string filename = StringFromFormat(
"%sbad_%s_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), prefix, num_failures++);
@ -543,12 +545,16 @@ bool ProgramShaderCache::CheckProgramLinkResult(GLuint id, const std::string& vc
glGetProgramiv(id, GL_LINK_STATUS, &linkStatus);
GLsizei length = 0;
glGetProgramiv(id, GL_INFO_LOG_LENGTH, &length);
if (linkStatus != GL_TRUE || (length > 1 && DEBUG_GLSL))
if (linkStatus != GL_TRUE || length > 1)
{
std::string info_log;
info_log.resize(length);
glGetProgramInfoLog(id, length, &length, &info_log[0]);
ERROR_LOG(VIDEO, "Program info log:\n%s", info_log.c_str());
if (linkStatus != GL_TRUE)
ERROR_LOG(VIDEO, "Program failed linking:\n%s", info_log.c_str());
else
WARN_LOG(VIDEO, "Program linked with warnings:\n%s", info_log.c_str());
std::string filename =
StringFromFormat("%sbad_p_%d.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);