fixed support for wii elf file loading
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7 8ced0084-cf51-0410-be5f-012b33b47a6e
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8248a8d137
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050c472b38
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@ -210,32 +210,34 @@ void CBoot::EmulatedBIOS(bool _bDebug)
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//
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//
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bool CBoot::EmulatedBIOS_Wii(bool _bDebug)
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bool CBoot::EmulatedBIOS_Wii(bool _bDebug)
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{
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{
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if (!VolumeHandler::IsValid())
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{
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LOG(MASTER_LOG, "Invalid volume");
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return false;
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}
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LOG(BOOT, "Faking Wii BIOS...");
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LOG(BOOT, "Faking Wii BIOS...");
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// load settings.txt
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// load settings.txt
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{
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{
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std::string filename;
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std::string filename("wii/setting-eur.txt");
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switch(VolumeHandler::GetVolume()->GetCountry())
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if (VolumeHandler::IsValid())
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{
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{
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case DiscIO::IVolume::COUNTRY_JAP:
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switch(VolumeHandler::GetVolume()->GetCountry())
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filename = "wii/setting-jpn.txt";
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{
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break;
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case DiscIO::IVolume::COUNTRY_JAP:
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filename = "wii/setting-jpn.txt";
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break;
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case DiscIO::IVolume::COUNTRY_USA:
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case DiscIO::IVolume::COUNTRY_USA:
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filename = "wii/setting-usa.txt";
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filename = "wii/setting-usa.txt";
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break;
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break;
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default:
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case DiscIO::IVolume::COUNTRY_EUROPE:
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filename = "wii/setting-eur.txt";
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filename = "wii/setting-eur.txt";
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break;
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break;
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default:
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PanicAlert("Unknown country. Wii boot process will be switched to European settings.");
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filename = "wii/setting-eur.txt";
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break;
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}
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}
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}
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FILE* pTmp = fopen(filename.c_str(), "rb");
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FILE* pTmp = fopen(filename.c_str(), "rb");
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if (!pTmp)
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if (!pTmp)
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{
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{
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@ -249,22 +251,25 @@ bool CBoot::EmulatedBIOS_Wii(bool _bDebug)
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// int global vars
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// int global vars
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{
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{
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Memory::Write_U32(0x8179b500, 0x000000f4); // __start
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Memory::Write_U32(0x00000000, 0x000030f0); // apploader
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Memory::Write_U32(0x00000000, 0x000030f0); // apploader
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Memory::Write_U16(0x0113, 0x0000315e); // apploader
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Memory::Write_U16(0x0113, 0x0000315e); // apploader
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Memory::Write_U32(0x5d1c9ea3, 0x00000018); // magic word it is a wii disc
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Memory::Write_U32(0x5d1c9ea3, 0x00000018); // magic word it is a wii disc
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Memory::Write_U32(0x01800000, 0x00000028);
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Memory::Write_U32(0x01800000, 0x00000028);
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Memory::Write_U32(0x04000000, 0x00003118);
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Memory::Write_U32(0x04000000, 0x00003118);
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Memory::Write_U32(0x00000023, 0x0000002c);
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Memory::Write_U32(0x00000023, 0x0000002c);
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Memory::Write_U32(0x00000000, 0x000030dc); // OSTime
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Memory::Write_U32(0x00000000, 0x000030dc); // Time
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Memory::Write_U32(0x00000000, 0x000030d8); // OSTime
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Memory::Write_U32(0x00000000, 0x000030d8); // Time
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Memory::Write_U32(0x00000000, 0x0000310c); // OSInit
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Memory::Write_U32(0x00000000, 0x00000030); // Init
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Memory::Write_U32(0x90000800, 0x00003124); // OSInit - MEM2 low
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Memory::Write_U32(0x00000000, 0x0000310c); // Init
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Memory::Write_U32(0x933e0000, 0x00003128); // OSInit - MEM2 high
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Memory::Write_U32(0x8179d500, 0x00003110); // Init
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Memory::Write_U32(0x90000800, 0x00003124); // Init - MEM2 low
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Memory::Write_U32(0x933e0000, 0x00003128); // Init - MEM2 high
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Memory::Write_U32(0x933e0000, 0x00003130); // IPC MEM2 low
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Memory::Write_U32(0x933e0000, 0x00003130); // IPC MEM2 low
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Memory::Write_U32(0x93400000, 0x00003134); // IPC MEM2 high
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Memory::Write_U32(0x93400000, 0x00003134); // IPC MEM2 high
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Memory::Write_U32(0x38a00040, 0x00000060); // exception init
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Memory::Write_U32(0x38a00040, 0x00000060); // Exception init
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Memory::Write_U16(0x0000, 0x000030e6); // console type
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Memory::Write_U16(0x0000, 0x000030e6); // Console type
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Memory::Write_U32(0x00000011, 0x00003138); // console type
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Memory::Write_U32(0x00000011, 0x00003138); // Console type
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Memory::Write_U32(0x0e7be2c0, 0x000000f8); // EXI
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Memory::Write_U32(0x0e7be2c0, 0x000000f8); // EXI
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Memory::Write_U32(0x00000000, 0x000030c0); // EXI
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Memory::Write_U32(0x00000000, 0x000030c0); // EXI
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Memory::Write_U32(0x00000000, 0x000030c4); // EXI
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Memory::Write_U32(0x00000000, 0x000030c4); // EXI
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@ -279,12 +284,19 @@ bool CBoot::EmulatedBIOS_Wii(bool _bDebug)
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Memory::Write_U32(0x00000005, 0x000000cc); // VIInit
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Memory::Write_U32(0x00000005, 0x000000cc); // VIInit
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Memory::Write_U16(0x0000, 0x000030e0); // PADInit
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Memory::Write_U16(0x0000, 0x000030e0); // PADInit
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// clear exception handler
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for (int i=0x3000; i<=0x3038; i+=4)
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{
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Memory::Write_U32(0x00000000, i);
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}
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// app
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// app
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VolumeHandler::ReadToPtr(Memory::GetPointer(0x3180), 0, 4);
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VolumeHandler::ReadToPtr(Memory::GetPointer(0x3180), 0, 4);
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Memory::Write_U8(0x80, 0x00003184);
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Memory::Write_U8(0x80, 0x00003184);
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}
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}
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// apploader
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// apploader
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if (VolumeHandler::IsValid())
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{
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{
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UReg_MSR& m_MSR = ((UReg_MSR&)PowerPC::ppcState.msr);
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UReg_MSR& m_MSR = ((UReg_MSR&)PowerPC::ppcState.msr);
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m_MSR.FP = 1;
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m_MSR.FP = 1;
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@ -54,14 +54,15 @@ SPatch OSPatches[] =
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// { "THPPlayerGetState", HLE_Misc:THPPlayerGetState },
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// { "THPPlayerGetState", HLE_Misc:THPPlayerGetState },
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// Debugout is very nice .)
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// debug out is very nice ;)
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{ "OSReport", HLE_OS::HLE_OSReport },
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{ "OSReport", HLE_OS::HLE_OSReport },
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{ "OSPanic", HLE_OS::HLE_OSPanic },
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{ "OSPanic", HLE_OS::HLE_OSPanic },
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{ "vprintf", HLE_OS::HLE_vprintf },
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{ "vprintf", HLE_OS::HLE_vprintf },
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{ "printf", HLE_OS::HLE_printf },
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{ "printf", HLE_OS::HLE_printf },
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// wii only
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// wii only
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{ "SCCheckStatus", HLE_Misc::UnimplementedFunctionFalse }, // SC is SystemConfig ... dunn
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{ "SCCheckStatus", HLE_Misc::UnimplementedFunctionFalse },
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{ "__OSInitAudioSystem", HLE_Misc::UnimplementedFunction },
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// special
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// special
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// { "GXPeekZ", HLE_Misc::GXPeekZ},
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// { "GXPeekZ", HLE_Misc::GXPeekZ},
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@ -71,7 +72,6 @@ SPatch OSPatches[] =
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SPatch OSBreakPoints[] =
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SPatch OSBreakPoints[] =
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{
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{
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{ "FAKE_TO_SKIP_0", HLE_Misc::UnimplementedFunction },
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{ "FAKE_TO_SKIP_0", HLE_Misc::UnimplementedFunction },
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//{ "__OSInitAudioSystem", CHLE_Audio::__OSInitAudioSystem },
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};
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};
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void PatchFunctions(const char* _gameID)
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void PatchFunctions(const char* _gameID)
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@ -347,7 +347,7 @@ CFrame::OnOpen(wxCommandEvent& WXUNUSED (event))
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wxFileSelectorDefaultWildcardStr,
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wxFileSelectorDefaultWildcardStr,
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wxFileSelectorDefaultWildcardStr
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wxFileSelectorDefaultWildcardStr
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),
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),
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wxFD_OPEN | wxFD_PREVIEW,
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wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
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this);
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this);
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if (!path)
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if (!path)
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