Compare timebase of netplay users to detect desyncs.

This commit is contained in:
Rachel Bryk 2015-03-08 06:50:47 -04:00 committed by comex
parent 3d9fdf57e8
commit 04ca54623c
6 changed files with 94 additions and 3 deletions

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@ -118,6 +118,8 @@ struct SConfig : NonCopyable
bool m_GameCubeAdapter; bool m_GameCubeAdapter;
bool m_AdapterRumble; bool m_AdapterRumble;
bool m_NetplayDesyncCheck;
SysConf* m_SYSCONF; SysConf* m_SYSCONF;
// Save settings // Save settings

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@ -17,6 +17,7 @@
#include "Core/Core.h" #include "Core/Core.h"
#include "Core/CoreTiming.h" #include "Core/CoreTiming.h"
#include "Core/Movie.h" #include "Core/Movie.h"
#include "Core/NetPlayClient.h"
#include "Core/NetPlayProto.h" #include "Core/NetPlayProto.h"
#include "Core/State.h" #include "Core/State.h"
#include "Core/DSP/DSPCore.h" #include "Core/DSP/DSPCore.h"
@ -163,6 +164,9 @@ void FrameUpdate()
FrameSkipping(); FrameSkipping();
s_bPolled = false; s_bPolled = false;
if (NetPlay::IsNetPlayRunning() && SConfig::GetInstance().m_NetplayDesyncCheck)
NetPlayClient::SendTimeBase();
} }
// called when game is booting up, even if no movie is active, // called when game is booting up, even if no movie is active,

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@ -374,6 +374,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
case NP_MSG_START_GAME: case NP_MSG_START_GAME:
{ {
{ {
SConfig::GetInstance().m_NetplayDesyncCheck = true;
std::lock_guard<std::recursive_mutex> lkg(m_crit.game); std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
packet >> m_current_game; packet >> m_current_game;
packet >> g_NetPlaySettings.m_CPUthread; packet >> g_NetPlaySettings.m_CPUthread;
@ -442,6 +443,24 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
} }
break; break;
case NP_MSG_DESYNC_DETECTED:
{
if (!SConfig::GetInstance().m_NetplayDesyncCheck)
break;
int id;
u32 frame;
packet >> id;
packet >> frame;
std::string sID = "";
if (id != -1)
sID = StringFromFormat(" from player ID %d", id);
m_dialog->AppendChat("Possible desync detected" + sID + StringFromFormat(" on frame: %u", frame));
SConfig::GetInstance().m_NetplayDesyncCheck = false;
}
break;
default: default:
PanicAlertT("Unknown message received with id : %d", mid); PanicAlertT("Unknown message received with id : %d", mid);
break; break;
@ -1044,6 +1063,20 @@ u8 NetPlayClient::LocalWiimoteToInGameWiimote(u8 local_pad)
return ingame_pad; return ingame_pad;
} }
void NetPlayClient::SendTimeBase()
{
std::lock_guard<std::mutex> lk(crit_netplay_client);
u64 timebase = SystemTimers::GetFakeTimeBase();
sf::Packet* spac = new sf::Packet;
*spac << (MessageId)NP_MSG_TIMEBASE;
*spac << (u32)timebase;
*spac << (u32)(timebase << 32);
*spac << (u32)Movie::g_currentFrame;
netplay_client->SendAsync(spac);
}
// stuff hacked into dolphin // stuff hacked into dolphin
// called from ---CPU--- thread // called from ---CPU--- thread

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@ -77,6 +77,8 @@ public:
u8 LocalWiimoteToInGameWiimote(u8 local_pad); u8 LocalWiimoteToInGameWiimote(u8 local_pad);
static void SendTimeBase();
enum State enum State
{ {
WaitingForTraversalClientConnection, WaitingForTraversalClientConnection,

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@ -29,7 +29,7 @@ struct Rpt : public std::vector<u8>
typedef std::vector<u8> NetWiimote; typedef std::vector<u8> NetWiimote;
#define NETPLAY_VERSION "Dolphin NetPlay 2014-01-08" #define NETPLAY_VERSION "Dolphin NetPlay 2015-03-10"
extern u64 g_netplay_initial_gctime; extern u64 g_netplay_initial_gctime;
@ -53,6 +53,9 @@ enum
NP_MSG_STOP_GAME = 0xA2, NP_MSG_STOP_GAME = 0xA2,
NP_MSG_DISABLE_GAME = 0xA3, NP_MSG_DISABLE_GAME = 0xA3,
NP_MSG_TIMEBASE = 0xB0,
NP_MSG_DESYNC_DETECTED = 0xB1,
NP_MSG_READY = 0xD0, NP_MSG_READY = 0xD0,
NP_MSG_NOT_READY = 0xD1, NP_MSG_NOT_READY = 0xD1,

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@ -23,6 +23,8 @@
u64 g_netplay_initial_gctime = 1272737767; u64 g_netplay_initial_gctime = 1272737767;
static std::map<u32, std::vector<std::pair<u64, u8>>> s_timebase;
NetPlayServer::~NetPlayServer() NetPlayServer::~NetPlayServer()
{ {
if (is_connected) if (is_connected)
@ -110,8 +112,7 @@ void NetPlayServer::ThreadFunc()
while (m_do_loop) while (m_do_loop)
{ {
// update pings every so many seconds // update pings every so many seconds
if (m_update_pings || (m_ping_timer.GetTimeElapsed() > 1000))
if ((m_ping_timer.GetTimeElapsed() > 1000) || m_update_pings)
{ {
m_ping_key = Common::Timer::GetTimeMs(); m_ping_key = Common::Timer::GetTimeMs();
@ -208,6 +209,7 @@ void NetPlayServer::ThreadFunc()
break; break;
} }
} }
Common::SleepCurrentThread(1);
} }
// close listening socket and client sockets // close listening socket and client sockets
@ -581,6 +583,50 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
} }
break; break;
case NP_MSG_TIMEBASE:
{
u32 x, y, frame;
packet >> x;
packet >> y;
packet >> frame;
s_timebase[frame].emplace_back(x | ((u64)y >> 32), player.pid);
if (!std::all_of(s_timebase[frame].begin(), s_timebase[frame].end(), [&frame](std::pair<u64, u8> i){ return i.first == s_timebase[frame][0].first; }))
{
sf::Packet spac;
spac << (MessageId) NP_MSG_DESYNC_DETECTED;
int pid = -1;
if (s_timebase[frame].size() > 2)
{
for (auto time : s_timebase[frame])
{
int count = 0;
for (auto _time : s_timebase[frame])
{
if (_time.first == time.first)
count++;
}
if ((size_t)count != s_timebase[frame].size() - 1)
{
if (pid == -1)
{
pid = time.second;
}
else
{
pid = -1;
break;
}
}
}
}
spac << pid;
spac << frame;
SendToClients(spac);
}
}
break;
default: default:
PanicAlertT("Unknown message with id:%d received from player:%d Kicking player!", mid, player.pid); PanicAlertT("Unknown message with id:%d received from player:%d Kicking player!", mid, player.pid);
// unknown message, kick the client // unknown message, kick the client
@ -635,6 +681,7 @@ void NetPlayServer::SetNetSettings(const NetSettings &settings)
// called from ---GUI--- thread // called from ---GUI--- thread
bool NetPlayServer::StartGame() bool NetPlayServer::StartGame()
{ {
s_timebase.clear();
std::lock_guard<std::recursive_mutex> lkg(m_crit.game); std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
m_current_game = Common::Timer::GetTimeMs(); m_current_game = Common::Timer::GetTimeMs();