Move variables to inner scope
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2c92e5b5b3
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04bc072627
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@ -332,9 +332,9 @@ void EnhancementsWidget::LoadPPShaders(StereoMode stereo_mode)
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tr("%1 doesn't support this feature.")
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.arg(tr(g_video_backend->GetDisplayName().c_str())));
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VideoCommon::PostProcessingConfiguration pp_shader;
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if (selected_shader != "" && supports_postprocessing)
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{
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VideoCommon::PostProcessingConfiguration pp_shader;
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pp_shader.LoadShader(selected_shader);
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m_configure_pp_effect->setEnabled(pp_shader.HasOptions());
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}
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@ -513,9 +513,9 @@ void EnhancementsWidget::SaveSettings()
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"" :
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m_pp_effect->currentText().toStdString());
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VideoCommon::PostProcessingConfiguration pp_shader;
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if (Config::Get(Config::GFX_ENHANCE_POST_SHADER) != "")
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{
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VideoCommon::PostProcessingConfiguration pp_shader;
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pp_shader.LoadShader(Config::Get(Config::GFX_ENHANCE_POST_SHADER));
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m_configure_pp_effect->setEnabled(pp_shader.HasOptions());
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}
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@ -71,10 +71,10 @@ private:
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painter->setClipRect(option.rect);
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painter->setPen(m_parent->palette().text().color());
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constexpr u32 x_offset_in_branch_for_vertical_line = 10;
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const u32 addr = m_parent->AddressForRow(index.row());
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for (const CodeViewBranch& branch : m_parent->m_branches)
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{
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constexpr u32 x_offset_in_branch_for_vertical_line = 10;
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const int y_center = option.rect.top() + option.rect.height() / 2;
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const int x_left = option.rect.left() + WIDTH_PER_BRANCH_ARROW * branch.indentation;
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const int x_right = x_left + x_offset_in_branch_for_vertical_line;
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@ -519,8 +519,8 @@ void CodeWidget::StepOut()
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clock::time_point timeout = clock::now() + std::chrono::seconds(5);
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auto& power_pc = m_system.GetPowerPC();
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auto& ppc_state = power_pc.GetPPCState();
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{
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auto& ppc_state = power_pc.GetPPCState();
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Core::CPUThreadGuard guard(m_system);
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PowerPC::CoreMode old_mode = power_pc.GetMode();
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@ -186,12 +186,11 @@ void GameList::MakeListView()
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if (!Settings::GetQSettings().contains(QStringLiteral("tableheader/state")))
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m_list->sortByColumn(static_cast<int>(GameListModel::Column::Title), Qt::AscendingOrder);
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const auto SetResizeMode = [&hor_header](const GameListModel::Column column,
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const QHeaderView::ResizeMode mode) {
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hor_header->setSectionResizeMode(static_cast<int>(column), mode);
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};
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{
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const auto SetResizeMode = [&hor_header](const GameListModel::Column column,
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const QHeaderView::ResizeMode mode) {
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hor_header->setSectionResizeMode(static_cast<int>(column), mode);
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};
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using Column = GameListModel::Column;
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using Mode = QHeaderView::ResizeMode;
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SetResizeMode(Column::Platform, Mode::Fixed);
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@ -1021,8 +1020,6 @@ void GameList::OnSectionResized(int index, int, int)
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{
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auto* hor_header = m_list->horizontalHeader();
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std::vector<int> sections;
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const int vis_index = hor_header->visualIndex(index);
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const int col_count = hor_header->count() - hor_header->hiddenSectionCount();
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@ -1040,6 +1037,7 @@ void GameList::OnSectionResized(int index, int, int)
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if (!last)
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{
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std::vector<int> sections;
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for (int i = 0; i < vis_index; i++)
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{
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const int logical_index = hor_header->logicalIndex(i);
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@ -106,13 +106,12 @@ QVariant GameListModel::data(const QModelIndex& index, int role) const
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// For natural sorting, pad all numbers to the same length.
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if (SORT_ROLE == role)
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{
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constexpr int MAX_NUMBER_LENGTH = 10;
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const QRegularExpression rx(QStringLiteral("\\d+"));
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QRegularExpressionMatch match;
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int pos = 0;
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while ((match = rx.match(name, pos)).hasMatch())
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{
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constexpr int MAX_NUMBER_LENGTH = 10;
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pos = match.capturedStart();
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name.replace(pos, match.capturedLength(),
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match.captured().rightJustified(MAX_NUMBER_LENGTH));
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@ -80,9 +80,6 @@ static bool IsHotkey(int id, bool held = false)
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static void HandleFrameStepHotkeys()
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{
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constexpr int MAX_FRAME_STEP_DELAY = 60;
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constexpr int FRAME_STEP_DELAY = 30;
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static int frame_step_count = 0;
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static int frame_step_delay = 1;
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static int frame_step_delay_count = 0;
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@ -96,6 +93,7 @@ static void HandleFrameStepHotkeys()
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if (IsHotkey(HK_FRAME_ADVANCE_DECREASE_SPEED))
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{
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constexpr int MAX_FRAME_STEP_DELAY = 60;
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frame_step_delay = std::min(frame_step_delay + 1, MAX_FRAME_STEP_DELAY);
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return;
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}
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@ -108,6 +106,7 @@ static void HandleFrameStepHotkeys()
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if (IsHotkey(HK_FRAME_ADVANCE, true))
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{
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constexpr int FRAME_STEP_DELAY = 30;
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if (frame_step_delay_count < frame_step_delay && frame_step_hold)
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frame_step_delay_count++;
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@ -530,11 +530,10 @@ void RenderWidget::PassEventToPresenter(const QEvent* event)
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const u32 key = static_cast<u32>(key_event->key() & 0x1FF);
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const char* chars = nullptr;
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QByteArray utf8;
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if (is_down)
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{
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utf8 = key_event->text().toUtf8();
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QByteArray utf8 = key_event->text().toUtf8();
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if (utf8.size())
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chars = utf8.constData();
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