Make seek mode 2 (offset from end of file) make sense. I doubt any games use this.
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0efe6c2124
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@ -165,7 +165,7 @@ File::IOFile CWII_IPC_HLE_Device_FileIO::OpenFile()
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bool CWII_IPC_HLE_Device_FileIO::Seek(u32 _CommandAddress)
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{
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u32 ReturnValue = FS_RESULT_FATAL;
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const u32 SeekPosition = Memory::Read_U32(_CommandAddress + 0xC);
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const u32 SeekOffset = Memory::Read_U32(_CommandAddress + 0xC);
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const u32 Mode = Memory::Read_U32(_CommandAddress + 0x10);
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if (auto file = OpenFile())
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@ -173,48 +173,37 @@ bool CWII_IPC_HLE_Device_FileIO::Seek(u32 _CommandAddress)
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ReturnValue = FS_RESULT_FATAL;
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const u64 fileSize = file.GetSize();
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INFO_LOG(WII_IPC_FILEIO, "FileIO: Seek Pos: 0x%08x, Mode: %i (%s, Length=0x%08llx)", SeekPosition, Mode, m_Name.c_str(), fileSize);
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INFO_LOG(WII_IPC_FILEIO, "FileIO: Seek Pos: 0x%08x, Mode: %i (%s, Length=0x%08llx)", SeekOffset, Mode, m_Name.c_str(), fileSize);
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u64 wantedPos = 0;
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switch (Mode)
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{
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case 0:
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{
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if (SeekPosition <= fileSize)
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{
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m_SeekPos = SeekPosition;
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ReturnValue = m_SeekPos;
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}
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break;
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}
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case 1:
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{
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u32 wantedPos = SeekPosition+m_SeekPos;
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if (wantedPos <= fileSize)
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{
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m_SeekPos = wantedPos;
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ReturnValue = m_SeekPos;
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}
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break;
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}
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case 2:
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{
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u64 wantedPos = fileSize+m_SeekPos;
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if (wantedPos <= fileSize)
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{
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m_SeekPos = wantedPos;
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ReturnValue = m_SeekPos;
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}
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break;
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}
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default:
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{
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PanicAlert("CWII_IPC_HLE_Device_FileIO Unsupported seek mode %i", Mode);
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ReturnValue = FS_RESULT_FATAL;
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break;
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}
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case 0:
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wantedPos = SeekOffset;
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break;
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case 1:
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wantedPos = m_SeekPos + SeekOffset;
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break;
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case 2:
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wantedPos = fileSize + (s32)SeekOffset;
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break;
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default:
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PanicAlert("CWII_IPC_HLE_Device_FileIO Unsupported seek mode %i", Mode);
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ReturnValue = FS_RESULT_FATAL;
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break;
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}
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if (wantedPos <= fileSize)
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{
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m_SeekPos = wantedPos;
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ReturnValue = m_SeekPos;
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}
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}
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else
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{
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// TODO: This can't be right.
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ReturnValue = FS_FILE_NOT_EXIST;
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}
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Memory::Write_U32(ReturnValue, _CommandAddress + 0x4);
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