Fixed a little out-of-fullscreen black screen weirdness on windows, trying to port fullscreen changes to DX, needs more work.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2863 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
sl1nk3.s 2009-04-04 00:45:50 +00:00
parent f72d883340
commit 0478301c1e
3 changed files with 199 additions and 147 deletions

View File

@ -40,14 +40,67 @@ namespace EmuWindow
case WM_KEYDOWN: case WM_KEYDOWN:
switch( LOWORD( wParam )) switch( LOWORD( wParam ))
{ {
case VK_ESCAPE: /* Pressing esc quits */ case VK_ESCAPE: // Pressing Esc switch FullScreen/Windowed
//DestroyWindow(hWnd); if (g_Config.bFullscreen)
//PostQuitMessage(0); {
break; DestroyWindow(hWnd);
PostQuitMessage(0);
ExitProcess(0);
/* Get out of fullscreen
g_Config.bFullscreen = false;
// FullScreen - > Desktop
ChangeDisplaySettings(NULL, 0);
// Re-Enable the cursor
ShowCursor(TRUE);
RECT rcdesktop;
RECT rc = {0, 0, 640, 480};
GetWindowRect(GetDesktopWindow(), &rcdesktop);
int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
// SetWindowPos to the center of the screen
SetWindowPos(hWnd, NULL, X, Y, 640, 480, SWP_NOREPOSITION | SWP_NOZORDER);
// Set new window style FS -> Windowed
SetWindowLong(hWnd, GWL_STYLE, WS_OVERLAPPEDWINDOW);
// Eventually show the window!
EmuWindow::Show();*/
}
/* /*
case MY_KEYS: else
hypotheticalScene->sendMessage(KEYDOWN...); {
*/ // Get into fullscreen
g_Config.bFullscreen = true;
DEVMODE dmScreenSettings;
memset(&dmScreenSettings, 0, sizeof(dmScreenSettings));
RECT rcdesktop;
GetWindowRect(GetDesktopWindow(), &rcdesktop);
// Desktop -> FullScreen
dmScreenSettings.dmSize = sizeof(dmScreenSettings);
dmScreenSettings.dmPelsWidth = rcdesktop.right;
dmScreenSettings.dmPelsHeight = rcdesktop.bottom;
dmScreenSettings.dmBitsPerPel = 32;
dmScreenSettings.dmFields = DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
return 0;
// Disable the cursor
ShowCursor(FALSE);
// SetWindowPos to the upper-left corner of the screen
SetWindowPos(hWnd, NULL, 0, 0, rcdesktop.right, rcdesktop.bottom, SWP_NOREPOSITION | SWP_NOZORDER);
// Set new window style -> PopUp
SetWindowLong(hWnd, GWL_STYLE, WS_POPUP);
// Eventually show the window!
EmuWindow::Show();
}*/
break;
} }
g_VideoInitialize.pKeyPress(LOWORD(wParam), GetAsyncKeyState(VK_SHIFT) != 0, GetAsyncKeyState(VK_CONTROL) != 0); g_VideoInitialize.pKeyPress(LOWORD(wParam), GetAsyncKeyState(VK_SHIFT) != 0, GetAsyncKeyState(VK_CONTROL) != 0);
break; break;

View File

@ -168,25 +168,24 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
if (strlen(g_Config.iWindowedRes) > 1) if (strlen(g_Config.iWindowedRes) > 1)
sscanf(g_Config.iWindowedRes, "%dx%d", &w_fs, &h_fs); sscanf(g_Config.iWindowedRes, "%dx%d", &w_fs, &h_fs);
RECT rcdesktop;
RECT rc = {0, 0, w_fs, h_fs};
GetWindowRect(GetDesktopWindow(), &rcdesktop);
// FullScreen -> Desktop // FullScreen -> Desktop
ChangeDisplaySettings(NULL, 0); ChangeDisplaySettings(NULL, 0);
// Set new window style FS -> Windowed
SetWindowLong(hWnd, GWL_STYLE, WS_OVERLAPPEDWINDOW);
// Re-Enable the cursor // Re-Enable the cursor
ShowCursor(TRUE); ShowCursor(TRUE);
RECT rcdesktop;
RECT rc = {0, 0, w_fs, h_fs};
GetWindowRect(GetDesktopWindow(), &rcdesktop);
int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2; int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2; int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
// SetWindowPos to the center of the screen // SetWindowPos to the center of the screen
SetWindowPos(hWnd, NULL, X, Y, w_fs, h_fs, SWP_NOREPOSITION | SWP_NOZORDER); SetWindowPos(hWnd, NULL, X, Y, w_fs, h_fs, SWP_NOREPOSITION | SWP_NOZORDER);
// Set new window style FS -> Windowed
SetWindowLong(hWnd, GWL_STYLE, WS_OVERLAPPEDWINDOW);
// Eventually show the window! // Eventually show the window!
EmuWindow::Show(); EmuWindow::Show();
} }