diff --git a/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp b/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp index d99b821f9b..79f9305e77 100644 --- a/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp +++ b/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp @@ -199,12 +199,12 @@ void AdvancedWidget::AddDescriptions() "leave this unchecked."); static const char TR_TEXTURE_FORMAT_DESCRIPTION[] = QT_TR_NOOP("Modifies textures to show the format they're encoded in.

May require " - "an emulation " - "reset to apply.

If unsure, leave this " + "an emulation reset to apply.

If unsure, leave this " "unchecked."); static const char TR_VALIDATION_LAYER_DESCRIPTION[] = QT_TR_NOOP("Enables validation of API calls made by the video backend, which may assist in " - "debugging graphical issues.

If unsure, leave this " + "debugging graphical issues. On D3D backends, this also enables debug symbols " + "for the compiled shaders.

If unsure, leave this " "unchecked."); static const char TR_DUMP_TEXTURE_DESCRIPTION[] = QT_TR_NOOP("Dumps decoded game textures based on the other flags to " @@ -213,9 +213,8 @@ void AdvancedWidget::AddDescriptions() static const char TR_DUMP_MIP_TEXTURE_DESCRIPTION[] = QT_TR_NOOP( "Whether to dump mipmapped game textures to " "User/Dump/Textures/<game_id>/. This includes arbitrary mipmapped textures if " - "'Arbitrary " - "Mipmap Detection' is enabled in Enhancements.

If unsure, leave " - "this checked."); + "'Arbitrary Mipmap Detection' is enabled in Enhancements.

" + "If unsure, leave this checked."); static const char TR_DUMP_BASE_TEXTURE_DESCRIPTION[] = QT_TR_NOOP( "Whether to dump base game textures to " "User/Dump/Textures/<game_id>/. This includes arbitrary base textures if 'Arbitrary " @@ -224,31 +223,26 @@ void AdvancedWidget::AddDescriptions() static const char TR_LOAD_CUSTOM_TEXTURE_DESCRIPTION[] = QT_TR_NOOP("Loads custom textures from User/Load/Textures/<game_id>/ and " "User/Load/DynamicInputTextures/<game_id>/.

If " - "unsure, leave this " - "unchecked."); + "unsure, leave this unchecked.
"); static const char TR_CACHE_CUSTOM_TEXTURE_DESCRIPTION[] = QT_TR_NOOP( "Caches custom textures to system RAM on startup.

This can require exponentially " "more RAM but fixes possible stuttering.

If unsure, leave this " "unchecked."); static const char TR_DUMP_EFB_DESCRIPTION[] = - QT_TR_NOOP("Dumps the contents of EFB copies to User/Dump/Textures/.

If unsure, leave this " - "unchecked."); + QT_TR_NOOP("Dumps the contents of EFB copies to User/Dump/Textures/.

" + "If unsure, leave this unchecked."); static const char TR_DUMP_XFB_DESCRIPTION[] = - QT_TR_NOOP("Dumps the contents of XFB copies to User/Dump/Textures/.

If unsure, leave this " - "unchecked."); + QT_TR_NOOP("Dumps the contents of XFB copies to User/Dump/Textures/.

" + "If unsure, leave this unchecked."); static const char TR_DISABLE_VRAM_COPIES_DESCRIPTION[] = QT_TR_NOOP("Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all " "upscaling.

If unsure, leave this " "unchecked."); static const char TR_INTERNAL_RESOLUTION_FRAME_DUMPING_DESCRIPTION[] = QT_TR_NOOP( "Creates frame dumps and screenshots at the internal resolution of the renderer, rather than " - "the size of the window it is displayed within.

If the aspect ratio is " - "widescreen, the " - "output image will be scaled horizontally to preserve the vertical resolution.

If " - "unsure, leave this unchecked."); + "the size of the window it is displayed within.

If the aspect ratio is widescreen, " + "the output image will be scaled horizontally to preserve the vertical resolution.

" + "If unsure, leave this unchecked."); #if defined(HAVE_FFMPEG) static const char TR_USE_FFV1_DESCRIPTION[] = QT_TR_NOOP("Encodes frame dumps using the FFV1 codec.

If " @@ -264,9 +258,8 @@ void AdvancedWidget::AddDescriptions() static const char TR_BACKEND_MULTITHREADING_DESCRIPTION[] = QT_TR_NOOP("Enables multithreaded command submission in backends where supported. Enabling " "this option may result in a performance improvement on systems with more than " - "two CPU cores. Currently, this is limited to the Vulkan backend.

If unsure, " - "leave this checked."); + "two CPU cores. Currently, this is limited to the Vulkan backend.

" + "If unsure, leave this checked."); static const char TR_DEFER_EFB_ACCESS_INVALIDATION_DESCRIPTION[] = QT_TR_NOOP( "Defers invalidation of the EFB access cache until a GPU synchronization command " "is executed. If disabled, the cache will be invalidated with every draw call. " diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp index 40defb9fdc..655a5b6bb1 100644 --- a/Source/Core/VideoCommon/ShaderCache.cpp +++ b/Source/Core/VideoCommon/ShaderCache.cpp @@ -35,7 +35,7 @@ ShaderCache::~ShaderCache() bool ShaderCache::Initialize() { m_api_type = g_ActiveConfig.backend_info.api_type; - m_host_config = ShaderHostConfig::GetCurrent(); + m_host_config.bits = ShaderHostConfig::GetCurrent().bits; if (!CompileSharedPipelines()) return false; diff --git a/Source/Core/VideoCommon/ShaderCache.h b/Source/Core/VideoCommon/ShaderCache.h index 8feff52c15..b083927de4 100644 --- a/Source/Core/VideoCommon/ShaderCache.h +++ b/Source/Core/VideoCommon/ShaderCache.h @@ -53,7 +53,7 @@ public: void InitializeShaderCache(); // Changes the shader host config. Shaders should be reloaded afterwards. - void SetHostConfig(const ShaderHostConfig& host_config) { m_host_config = host_config; } + void SetHostConfig(const ShaderHostConfig& host_config) { m_host_config.bits = host_config.bits; } // Reloads/recreates all shaders and pipelines. void Reload(); diff --git a/Source/Core/VideoCommon/ShaderGenCommon.cpp b/Source/Core/VideoCommon/ShaderGenCommon.cpp index 7cbcbbea4d..53cf3edf61 100644 --- a/Source/Core/VideoCommon/ShaderGenCommon.cpp +++ b/Source/Core/VideoCommon/ShaderGenCommon.cpp @@ -38,6 +38,7 @@ ShaderHostConfig ShaderHostConfig::GetCurrent() bits.backend_shader_framebuffer_fetch = g_ActiveConfig.backend_info.bSupportsFramebufferFetch; bits.backend_logic_op = g_ActiveConfig.backend_info.bSupportsLogicOp; bits.backend_palette_conversion = g_ActiveConfig.backend_info.bSupportsPaletteConversion; + bits.enable_validation_layer = g_ActiveConfig.bEnableValidationLayer; return bits; } diff --git a/Source/Core/VideoCommon/ShaderGenCommon.h b/Source/Core/VideoCommon/ShaderGenCommon.h index b4f0f2f179..2a1dcf1215 100644 --- a/Source/Core/VideoCommon/ShaderGenCommon.h +++ b/Source/Core/VideoCommon/ShaderGenCommon.h @@ -11,6 +11,7 @@ #include +#include "Common/BitField.h" #include "Common/CommonTypes.h" #include "Common/StringUtil.h" @@ -143,33 +144,30 @@ union ShaderHostConfig { u32 bits; - struct - { - u32 msaa : 1; - u32 ssaa : 1; - u32 stereo : 1; - u32 wireframe : 1; - u32 per_pixel_lighting : 1; - u32 vertex_rounding : 1; - u32 fast_depth_calc : 1; - u32 bounding_box : 1; - u32 backend_dual_source_blend : 1; - u32 backend_geometry_shaders : 1; - u32 backend_early_z : 1; - u32 backend_bbox : 1; - u32 backend_gs_instancing : 1; - u32 backend_clip_control : 1; - u32 backend_ssaa : 1; - u32 backend_atomics : 1; - u32 backend_depth_clamp : 1; - u32 backend_reversed_depth_range : 1; - u32 backend_bitfield : 1; - u32 backend_dynamic_sampler_indexing : 1; - u32 backend_shader_framebuffer_fetch : 1; - u32 backend_logic_op : 1; - u32 backend_palette_conversion : 1; - u32 pad : 9; - }; + BitField<0, 1, bool, u32> msaa; + BitField<1, 1, bool, u32> ssaa; + BitField<2, 1, bool, u32> stereo; + BitField<3, 1, bool, u32> wireframe; + BitField<4, 1, bool, u32> per_pixel_lighting; + BitField<5, 1, bool, u32> vertex_rounding; + BitField<6, 1, bool, u32> fast_depth_calc; + BitField<7, 1, bool, u32> bounding_box; + BitField<8, 1, bool, u32> backend_dual_source_blend; + BitField<9, 1, bool, u32> backend_geometry_shaders; + BitField<10, 1, bool, u32> backend_early_z; + BitField<11, 1, bool, u32> backend_bbox; + BitField<12, 1, bool, u32> backend_gs_instancing; + BitField<13, 1, bool, u32> backend_clip_control; + BitField<14, 1, bool, u32> backend_ssaa; + BitField<15, 1, bool, u32> backend_atomics; + BitField<16, 1, bool, u32> backend_depth_clamp; + BitField<17, 1, bool, u32> backend_reversed_depth_range; + BitField<18, 1, bool, u32> backend_bitfield; + BitField<19, 1, bool, u32> backend_dynamic_sampler_indexing; + BitField<20, 1, bool, u32> backend_shader_framebuffer_fetch; + BitField<21, 1, bool, u32> backend_logic_op; + BitField<22, 1, bool, u32> backend_palette_conversion; + BitField<23, 1, bool, u32> enable_validation_layer; static ShaderHostConfig GetCurrent(); };