Remove special condition for auto dual core determinism
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parent
688262fea0
commit
045de7dd26
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@ -19,7 +19,6 @@
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#include "Core/HW/Memmap.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/SystemTimers.h"
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#include "Core/HW/SystemTimers.h"
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#include "Core/Host.h"
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#include "Core/Host.h"
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#include "Core/NetPlayProto.h"
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#include "VideoCommon/AsyncRequests.h"
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#include "VideoCommon/AsyncRequests.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/CPMemory.h"
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@ -504,14 +503,6 @@ void UpdateWantDeterminism(bool want)
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{
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{
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case GPU_DETERMINISM_AUTO:
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case GPU_DETERMINISM_AUTO:
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gpu_thread = want;
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gpu_thread = want;
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// Hack: For now movies are an exception to this being on (but not
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// to wanting determinism in general). Once vertex arrays are
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// fixed, there should be no reason to want this off for movies by
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// default, so this can be removed.
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if (!NetPlay::IsNetPlayRunning())
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gpu_thread = false;
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break;
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break;
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case GPU_DETERMINISM_NONE:
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case GPU_DETERMINISM_NONE:
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gpu_thread = false;
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gpu_thread = false;
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