VertexShaderManager: Avoid accessing freelook control type configuration each call which caused a performance hit, move check to RenderBase where it is checked when config changes
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@ -63,6 +63,7 @@
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#include "VideoCommon/FrameDump.h"
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#include "VideoCommon/FramebufferManager.h"
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#include "VideoCommon/FramebufferShaderGen.h"
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#include "VideoCommon/FreeLookCamera.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/NetPlayChatUI.h"
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#include "VideoCommon/NetPlayGolfUI.h"
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@ -406,6 +407,11 @@ void Renderer::CheckForConfigChanges()
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UpdateActiveConfig();
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if (g_ActiveConfig.bFreeLook)
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{
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g_freelook_camera.SetControlType(g_ActiveConfig.iFreelookControlType);
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}
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// Update texture cache settings with any changed options.
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g_texture_cache->OnConfigChanged(g_ActiveConfig);
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@ -449,9 +449,6 @@ void VertexShaderManager::SetConstants()
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dirty = true;
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}
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// Handle a potential config change
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g_freelook_camera.SetControlType(Config::Get(Config::GFX_FREE_LOOK_CONTROL_TYPE));
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}
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void VertexShaderManager::InvalidateXFRange(int start, int end)
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@ -91,6 +91,7 @@ void VideoConfig::Refresh()
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bDumpXFBTarget = Config::Get(Config::GFX_DUMP_XFB_TARGET);
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bDumpFramesAsImages = Config::Get(Config::GFX_DUMP_FRAMES_AS_IMAGES);
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bFreeLook = Config::Get(Config::GFX_FREE_LOOK);
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iFreelookControlType = Config::Get(Config::GFX_FREE_LOOK_CONTROL_TYPE);
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bUseFFV1 = Config::Get(Config::GFX_USE_FFV1);
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sDumpFormat = Config::Get(Config::GFX_DUMP_FORMAT);
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sDumpCodec = Config::Get(Config::GFX_DUMP_CODEC);
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