D3D12: Don't enumerate outputs, it's not used anywhere
The D3D12 backend does not support exclusive fullscreen.
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9efe66509d
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@ -362,7 +362,6 @@ HRESULT Create(HWND wnd)
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IDXGIFactory* factory;
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IDXGIFactory* factory;
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IDXGIAdapter* adapter;
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IDXGIAdapter* adapter;
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IDXGIOutput* output;
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hr = create_dxgi_factory(__uuidof(IDXGIFactory), (void**)&factory);
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hr = create_dxgi_factory(__uuidof(IDXGIFactory), (void**)&factory);
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if (FAILED(hr))
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if (FAILED(hr))
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MessageBox(wnd, _T("Failed to create IDXGIFactory object"), _T("Dolphin Direct3D 12 backend"), MB_OK | MB_ICONERROR);
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MessageBox(wnd, _T("Failed to create IDXGIFactory object"), _T("Dolphin Direct3D 12 backend"), MB_OK | MB_ICONERROR);
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@ -376,25 +375,6 @@ HRESULT Create(HWND wnd)
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MessageBox(wnd, _T("Failed to enumerate adapters"), _T("Dolphin Direct3D 12 backend"), MB_OK | MB_ICONERROR);
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MessageBox(wnd, _T("Failed to enumerate adapters"), _T("Dolphin Direct3D 12 backend"), MB_OK | MB_ICONERROR);
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}
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}
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// TODO: Make this configurable
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hr = adapter->EnumOutputs(0, &output);
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if (FAILED(hr))
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{
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// try using the first one
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IDXGIAdapter* firstadapter;
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hr = factory->EnumAdapters(0, &firstadapter);
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if (!FAILED(hr))
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hr = firstadapter->EnumOutputs(0, &output);
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if (FAILED(hr))
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MessageBox(wnd,
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_T("Failed to enumerate outputs!\n")
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_T("This usually happens when you've set your video adapter to the Nvidia GPU in an Optimus-equipped system.\n")
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_T("Set Dolphin to use the high-performance graphics in Nvidia's drivers instead and leave Dolphin's video adapter set to the Intel GPU."),
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_T("Dolphin Direct3D 12 backend"), MB_OK | MB_ICONERROR);
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SAFE_RELEASE(firstadapter);
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}
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// get supported AA modes
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// get supported AA modes
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s_aa_modes = EnumAAModes(adapter);
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s_aa_modes = EnumAAModes(adapter);
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@ -530,7 +510,6 @@ HRESULT Create(HWND wnd)
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MessageBox(wnd, _T("Failed to associate the window"), _T("Dolphin Direct3D 12 backend"), MB_OK | MB_ICONERROR);
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MessageBox(wnd, _T("Failed to associate the window"), _T("Dolphin Direct3D 12 backend"), MB_OK | MB_ICONERROR);
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SAFE_RELEASE(factory);
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SAFE_RELEASE(factory);
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SAFE_RELEASE(output);
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SAFE_RELEASE(adapter)
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SAFE_RELEASE(adapter)
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CreateDescriptorHeaps();
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CreateDescriptorHeaps();
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