Fix issue 11422 (inconsistent game ID for some hacked games)
Starting with PR 7411, the rest of Dolphin reads the game ID from PARTITION_NONE, but SetRunningGameMetadata was still reading from the game partition. https://bugs.dolphin-emu.org/issues/11422
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@ -655,9 +655,17 @@ void SConfig::ResetRunningGameMetadata()
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void SConfig::SetRunningGameMetadata(const DiscIO::Volume& volume,
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const DiscIO::Partition& partition)
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{
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SetRunningGameMetadata(volume.GetGameID(partition), volume.GetTitleID(partition).value_or(0),
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volume.GetRevision(partition).value_or(0),
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Core::TitleDatabase::TitleType::Other);
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if (partition == volume.GetGamePartition())
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{
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SetRunningGameMetadata(volume.GetGameID(), volume.GetTitleID().value_or(0),
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volume.GetRevision().value_or(0), Core::TitleDatabase::TitleType::Other);
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}
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else
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{
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SetRunningGameMetadata(volume.GetGameID(partition), volume.GetTitleID(partition).value_or(0),
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volume.GetRevision(partition).value_or(0),
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Core::TitleDatabase::TitleType::Other);
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}
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}
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void SConfig::SetRunningGameMetadata(const IOS::ES::TMDReader& tmd)
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