Move last XFB size from Render to FramebufferManager.
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8f5223d0e6
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035840e7b5
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@ -10,6 +10,9 @@ XFBSourceBase *FramebufferManagerBase::m_realXFBSource; // Only used in Real XFB
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FramebufferManagerBase::VirtualXFBListType FramebufferManagerBase::m_virtualXFBList; // Only used in Virtual XFB mode
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const XFBSourceBase* FramebufferManagerBase::m_overlappingXFBArray[MAX_VIRTUAL_XFB];
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unsigned int FramebufferManagerBase::s_last_xfb_width;
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unsigned int FramebufferManagerBase::s_last_xfb_height;
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FramebufferManagerBase::FramebufferManagerBase()
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{
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m_realXFBSource = NULL;
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@ -50,6 +50,11 @@ public:
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static void CopyToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma);
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static const XFBSourceBase* const* GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount);
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static void SetLastXfbWidth(unsigned int width) { s_last_xfb_width = width; }
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static void SetLastXfbHeight(unsigned int height) { s_last_xfb_height = height; }
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static unsigned int LastXfbWidth() { return s_last_xfb_width; }
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static unsigned int LastXfbHeight() { return s_last_xfb_height; }
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protected:
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struct VirtualXFB
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{
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@ -85,6 +90,9 @@ private:
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static VirtualXFBListType m_virtualXFBList; // Only used in Virtual XFB mode
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static const XFBSourceBase* m_overlappingXFBArray[MAX_VIRTUAL_XFB];
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static unsigned int s_last_xfb_width;
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static unsigned int s_last_xfb_height;
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};
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extern FramebufferManagerBase *g_framebuffer_manager;
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@ -71,9 +71,6 @@ int Renderer::s_backbuffer_height;
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float Renderer::xScale;
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float Renderer::yScale;
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unsigned int Renderer::s_XFB_width;
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unsigned int Renderer::s_XFB_height;
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int Renderer::s_LastEFBScale;
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bool Renderer::s_skipSwap;
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@ -121,14 +118,14 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect
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VideoFifo_CheckSwapRequestAt(xfbAddr, fbWidth, fbHeight);
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XFBWrited = true;
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// XXX: Without the VI, how would we know what kind of field this is? So
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// just use progressive.
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if (g_ActiveConfig.bUseXFB)
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{
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FramebufferManagerBase::CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc,Gamma);
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}
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else
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{
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// XXX: Without the VI, how would we know what kind of field this is? So
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// just use progressive.
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g_renderer->Swap(xfbAddr, FIELD_PROGRESSIVE, fbWidth, fbHeight,sourceRc,Gamma);
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Common::AtomicStoreRelease(s_swapRequested, false);
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}
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@ -323,13 +320,13 @@ void Renderer::CalculateXYScale(const TargetRectangle& dst_rect)
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if (g_ActiveConfig.b3DVision)
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{
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// This works, yet the version in the else doesn't. No idea why.
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xScale = (float)(s_backbuffer_width-1) / (float)(s_XFB_width-1);
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yScale = (float)(s_backbuffer_height-1) / (float)(s_XFB_height-1);
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xScale = (float)(s_backbuffer_width-1) / (float)(FramebufferManagerBase::LastXfbWidth()-1);
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yScale = (float)(s_backbuffer_height-1) / (float)(FramebufferManagerBase::LastXfbHeight()-1);
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}
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else
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{
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xScale = (float)(dst_rect.right - dst_rect.left - 1) / (float)(s_XFB_width-1);
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yScale = (float)(dst_rect.bottom - dst_rect.top - 1) / (float)(s_XFB_height-1);
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xScale = (float)(dst_rect.right - dst_rect.left - 1) / (float)(FramebufferManagerBase::LastXfbWidth()-1);
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yScale = (float)(dst_rect.bottom - dst_rect.top - 1) / (float)(FramebufferManagerBase::LastXfbHeight()-1);
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}
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}
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}
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@ -163,9 +163,6 @@ protected:
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static float xScale;
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static float yScale;
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static unsigned int s_XFB_width;
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static unsigned int s_XFB_height;
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// can probably eliminate this static var
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static int s_LastEFBScale;
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@ -345,8 +345,8 @@ Renderer::Renderer()
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s_backbuffer_width = D3D::GetBackBufferWidth();
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s_backbuffer_height = D3D::GetBackBufferHeight();
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s_XFB_width = MAX_XFB_WIDTH;
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s_XFB_height = MAX_XFB_HEIGHT;
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FramebufferManagerBase::SetLastXfbWidth(MAX_XFB_WIDTH);
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FramebufferManagerBase::SetLastXfbHeight(MAX_XFB_HEIGHT);
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TargetRectangle dst_rect;
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ComputeDrawRectangle(s_backbuffer_width, s_backbuffer_height, false, &dst_rect);
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@ -1131,15 +1131,13 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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bool xfbchanged = false;
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if (s_XFB_width != fbWidth || s_XFB_height != fbHeight)
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if (FramebufferManagerBase::LastXfbWidth() != fbWidth || FramebufferManagerBase::LastXfbHeight() != fbHeight)
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{
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xfbchanged = true;
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s_XFB_width = fbWidth;
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s_XFB_height = fbHeight;
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if (s_XFB_width < 1) s_XFB_width = MAX_XFB_WIDTH;
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if (s_XFB_width > MAX_XFB_WIDTH) s_XFB_width = MAX_XFB_WIDTH;
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if (s_XFB_height < 1) s_XFB_height = MAX_XFB_HEIGHT;
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if (s_XFB_height > MAX_XFB_HEIGHT) s_XFB_height = MAX_XFB_HEIGHT;
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unsigned int w = (fbWidth < 1 || fbWidth > MAX_XFB_WIDTH) ? MAX_XFB_WIDTH : fbWidth;
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unsigned int h = (fbHeight < 1 || fbHeight > MAX_XFB_HEIGHT) ? MAX_XFB_HEIGHT : fbHeight;
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FramebufferManagerBase::SetLastXfbWidth(w);
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FramebufferManagerBase::SetLastXfbHeight(h);
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}
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// update FPS counter
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@ -274,8 +274,8 @@ Renderer::Renderer()
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s_backbuffer_width = D3D::GetBackBufferWidth();
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s_backbuffer_height = D3D::GetBackBufferHeight();
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s_XFB_width = MAX_XFB_WIDTH;
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s_XFB_height = MAX_XFB_HEIGHT;
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FramebufferManagerBase::SetLastXfbWidth(MAX_XFB_WIDTH);
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FramebufferManagerBase::SetLastXfbHeight(MAX_XFB_HEIGHT);
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TargetRectangle dst_rect;
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ComputeDrawRectangle(s_backbuffer_width, s_backbuffer_height, false, &dst_rect);
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@ -1124,15 +1124,13 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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bool xfbchanged = false;
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if (s_XFB_width != fbWidth || s_XFB_height != fbHeight)
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if (FramebufferManagerBase::LastXfbWidth() != fbWidth || FramebufferManagerBase::LastXfbHeight() != fbHeight)
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{
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xfbchanged = true;
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s_XFB_width = fbWidth;
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s_XFB_height = fbHeight;
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if (s_XFB_width < 1) s_XFB_width = MAX_XFB_WIDTH;
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if (s_XFB_width > MAX_XFB_WIDTH) s_XFB_width = MAX_XFB_WIDTH;
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if (s_XFB_height < 1) s_XFB_height = MAX_XFB_HEIGHT;
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if (s_XFB_height > MAX_XFB_HEIGHT) s_XFB_height = MAX_XFB_HEIGHT;
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unsigned int w = (fbWidth < 1 || fbWidth > MAX_XFB_WIDTH) ? MAX_XFB_WIDTH : fbWidth;
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unsigned int h = (fbHeight < 1 || fbHeight > MAX_XFB_HEIGHT) ? MAX_XFB_HEIGHT : fbHeight;
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FramebufferManagerBase::SetLastXfbWidth(w);
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FramebufferManagerBase::SetLastXfbHeight(h);
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}
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u32 newAA = g_ActiveConfig.iMultisampleMode;
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@ -359,8 +359,9 @@ Renderer::Renderer()
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if (!GLEW_ARB_texture_non_power_of_two)
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WARN_LOG(VIDEO, "ARB_texture_non_power_of_two not supported.");
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s_XFB_width = MAX_XFB_WIDTH;
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s_XFB_height = MAX_XFB_HEIGHT;
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// TODO: Move these somewhere else?
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FramebufferManagerBase::SetLastXfbWidth(MAX_XFB_WIDTH);
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FramebufferManagerBase::SetLastXfbHeight(MAX_XFB_HEIGHT);
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TargetRectangle dst_rect;
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ComputeDrawRectangle(s_backbuffer_width, s_backbuffer_height, false, &dst_rect);
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@ -1288,15 +1289,13 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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bool xfbchanged = false;
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if (s_XFB_width != fbWidth || s_XFB_height != fbHeight)
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if (FramebufferManagerBase::LastXfbWidth() != fbWidth || FramebufferManagerBase::LastXfbHeight() != fbHeight)
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{
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xfbchanged = true;
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s_XFB_width = fbWidth;
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s_XFB_height = fbHeight;
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if (s_XFB_width < 1) s_XFB_width = MAX_XFB_WIDTH;
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if (s_XFB_width > MAX_XFB_WIDTH) s_XFB_width = MAX_XFB_WIDTH;
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if (s_XFB_height < 1) s_XFB_height = MAX_XFB_HEIGHT;
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if (s_XFB_height > MAX_XFB_HEIGHT) s_XFB_height = MAX_XFB_HEIGHT;
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unsigned int w = (fbWidth < 1 || fbWidth > MAX_XFB_WIDTH) ? MAX_XFB_WIDTH : fbWidth;
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unsigned int h = (fbHeight < 1 || fbHeight > MAX_XFB_HEIGHT) ? MAX_XFB_HEIGHT : fbHeight;
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FramebufferManagerBase::SetLastXfbWidth(w);
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FramebufferManagerBase::SetLastXfbHeight(h);
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}
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bool WindowResized = false;
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