DVDInterface: Reply to 0-length commands

This regression from the chunking PR was making a few games hang.
This commit is contained in:
JosJuice 2017-09-03 15:02:39 +02:00
parent 75435aea6f
commit 0341a6052b
1 changed files with 4 additions and 2 deletions

View File

@ -1213,7 +1213,7 @@ void ScheduleReads(u64 offset, u32 length, const DiscIO::Partition& partition, u
const u32 bytes_per_chunk =
partition == DiscIO::PARTITION_NONE ? DVD_ECC_BLOCK_SIZE : DiscIO::VolumeWii::BLOCK_DATA_SIZE;
while (length > 0)
do
{
// The length of this read - "+1" so that if this read is already
// aligned to a block we'll read the entire block.
@ -1222,6 +1222,8 @@ void ScheduleReads(u64 offset, u32 length, const DiscIO::Partition& partition, u
// The last chunk may be short
chunk_length = std::min(chunk_length, length);
// TODO: If the emulated software requests 0 bytes of data, should we seek or not?
if (dvd_offset >= buffer_start && dvd_offset < buffer_end)
{
// Number of ticks it takes to transfer the data from the buffer to memory.
@ -1266,7 +1268,7 @@ void ScheduleReads(u64 offset, u32 length, const DiscIO::Partition& partition, u
offset += chunk_length;
length -= chunk_length;
dvd_offset += DVD_ECC_BLOCK_SIZE;
}
} while (length > 0);
// Update the buffer based on this read. Based on experimental testing,
// we will only reuse the old buffer while reading forward. Note that the