Reworked Screenshot saving.
Now OGL doesn't rely on WX for PNG saving. FlipImageData supports (pixel data len > 3) now. TextureToPng is now in ImageWrite.cpp/h Video Common depends on zlib and png. D3D no longer depends on zlib and png.
This commit is contained in:
parent
2703cae8d3
commit
033ed9477e
|
@ -93,15 +93,9 @@
|
||||||
<ClInclude Include="Src\XFBEncoder.h" />
|
<ClInclude Include="Src\XFBEncoder.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\..\..\..\Externals\libpng\png\png.vcxproj">
|
|
||||||
<Project>{4c9f135b-a85e-430c-bad4-4c67ef5fc12c}</Project>
|
|
||||||
</ProjectReference>
|
|
||||||
<ProjectReference Include="..\..\..\..\Externals\wxWidgets3\build\msw\wx_base.vcxproj">
|
<ProjectReference Include="..\..\..\..\Externals\wxWidgets3\build\msw\wx_base.vcxproj">
|
||||||
<Project>{1c8436c9-dbaf-42be-83bc-cf3ec9175abe}</Project>
|
<Project>{1c8436c9-dbaf-42be-83bc-cf3ec9175abe}</Project>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
<ProjectReference Include="..\..\..\..\Externals\zlib\zlib.vcxproj">
|
|
||||||
<Project>{ff213b23-2c26-4214-9f88-85271e557e87}</Project>
|
|
||||||
</ProjectReference>
|
|
||||||
<ProjectReference Include="..\..\..\Core\VideoCommon\VideoCommon.vcxproj">
|
<ProjectReference Include="..\..\..\Core\VideoCommon\VideoCommon.vcxproj">
|
||||||
<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
|
<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
|
|
|
@ -5,96 +5,12 @@
|
||||||
#include "D3DBase.h"
|
#include "D3DBase.h"
|
||||||
#include "D3DTexture.h"
|
#include "D3DTexture.h"
|
||||||
|
|
||||||
#include "png.h"
|
|
||||||
|
|
||||||
namespace DX11
|
namespace DX11
|
||||||
{
|
{
|
||||||
|
|
||||||
namespace D3D
|
namespace D3D
|
||||||
{
|
{
|
||||||
|
|
||||||
bool TextureToPng(D3D11_MAPPED_SUBRESOURCE &map, const char* filename, int width, int height, bool saveAlpha)
|
|
||||||
{
|
|
||||||
bool success = false;
|
|
||||||
if (map.pData != NULL)
|
|
||||||
{
|
|
||||||
FILE *fp = NULL;
|
|
||||||
png_structp png_ptr = NULL;
|
|
||||||
png_infop info_ptr = NULL;
|
|
||||||
|
|
||||||
// Open file for writing (binary mode)
|
|
||||||
fp = fopen(filename, "wb");
|
|
||||||
if (fp == NULL) {
|
|
||||||
PanicAlert("Could not open file %s for writing\n", filename);
|
|
||||||
goto finalise;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Initialize write structure
|
|
||||||
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
|
|
||||||
if (png_ptr == NULL) {
|
|
||||||
PanicAlert("Could not allocate write struct\n");
|
|
||||||
goto finalise;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Initialize info structure
|
|
||||||
info_ptr = png_create_info_struct(png_ptr);
|
|
||||||
if (info_ptr == NULL) {
|
|
||||||
PanicAlert("Could not allocate info struct\n");
|
|
||||||
goto finalise;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Setup Exception handling
|
|
||||||
if (setjmp(png_jmpbuf(png_ptr))) {
|
|
||||||
PanicAlert("Error during png creation\n");
|
|
||||||
goto finalise;
|
|
||||||
}
|
|
||||||
|
|
||||||
png_init_io(png_ptr, fp);
|
|
||||||
|
|
||||||
// Write header (8 bit colour depth)
|
|
||||||
png_set_IHDR(png_ptr, info_ptr, width, height,
|
|
||||||
8, PNG_COLOR_TYPE_RGB_ALPHA, PNG_INTERLACE_NONE,
|
|
||||||
PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
|
|
||||||
|
|
||||||
char title[] = "Dolphin Screenshot";
|
|
||||||
png_text title_text;
|
|
||||||
title_text.compression = PNG_TEXT_COMPRESSION_NONE;
|
|
||||||
title_text.key = "Title";
|
|
||||||
title_text.text = title;
|
|
||||||
png_set_text(png_ptr, info_ptr, &title_text, 1);
|
|
||||||
|
|
||||||
png_write_info(png_ptr, info_ptr);
|
|
||||||
|
|
||||||
// Write image data
|
|
||||||
for (auto y = 0; y < height; ++y)
|
|
||||||
{
|
|
||||||
u8* row_ptr = (u8*)map.pData + y * map.RowPitch;
|
|
||||||
u8* ptr = row_ptr;
|
|
||||||
for (UINT x = 0; x < map.RowPitch / 4; ++x)
|
|
||||||
{
|
|
||||||
if (!saveAlpha)
|
|
||||||
ptr[3] = 0xff;
|
|
||||||
ptr += 4;
|
|
||||||
}
|
|
||||||
png_write_row(png_ptr, row_ptr);
|
|
||||||
}
|
|
||||||
|
|
||||||
// End write
|
|
||||||
png_write_end(png_ptr, NULL);
|
|
||||||
|
|
||||||
success = true;
|
|
||||||
|
|
||||||
finalise:
|
|
||||||
|
|
||||||
if (fp != NULL) fclose(fp);
|
|
||||||
if (info_ptr != NULL) png_free_data(png_ptr, info_ptr, PNG_FREE_ALL, -1);
|
|
||||||
if (png_ptr != NULL) png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
|
|
||||||
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ReplaceRGBATexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int width, unsigned int height, unsigned int pitch, unsigned int level, D3D11_USAGE usage)
|
void ReplaceRGBATexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int width, unsigned int height, unsigned int pitch, unsigned int level, D3D11_USAGE usage)
|
||||||
{
|
{
|
||||||
if (usage == D3D11_USAGE_DYNAMIC || usage == D3D11_USAGE_STAGING)
|
if (usage == D3D11_USAGE_DYNAMIC || usage == D3D11_USAGE_STAGING)
|
||||||
|
|
|
@ -11,7 +11,6 @@ namespace DX11
|
||||||
|
|
||||||
namespace D3D
|
namespace D3D
|
||||||
{
|
{
|
||||||
bool TextureToPng(D3D11_MAPPED_SUBRESOURCE& map, const char* filename, int width, int height, bool saveAlpha = true);
|
|
||||||
void ReplaceRGBATexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int width, unsigned int height, unsigned int pitch, unsigned int level, D3D11_USAGE usage);
|
void ReplaceRGBATexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int width, unsigned int height, unsigned int pitch, unsigned int level, D3D11_USAGE usage);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -34,6 +34,7 @@
|
||||||
#include "FPSCounter.h"
|
#include "FPSCounter.h"
|
||||||
#include "ConfigManager.h"
|
#include "ConfigManager.h"
|
||||||
#include <strsafe.h>
|
#include <strsafe.h>
|
||||||
|
#include "ImageWrite.h"
|
||||||
|
|
||||||
namespace DX11
|
namespace DX11
|
||||||
{
|
{
|
||||||
|
@ -693,11 +694,19 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
|
||||||
D3D11_MAPPED_SUBRESOURCE map;
|
D3D11_MAPPED_SUBRESOURCE map;
|
||||||
D3D::context->Map(s_screenshot_texture, 0, D3D11_MAP_READ_WRITE, 0, &map);
|
D3D::context->Map(s_screenshot_texture, 0, D3D11_MAP_READ_WRITE, 0, &map);
|
||||||
|
|
||||||
// ready to be saved
|
bool saved_png = false;
|
||||||
HRESULT hr = D3D::TextureToPng(map, filename.c_str(), rc.GetWidth(), rc.GetHeight(), false);
|
if (map.pData)
|
||||||
|
{
|
||||||
|
u8* data = new u8[map.RowPitch * rc.GetHeight()];
|
||||||
|
memcpy(data, map.pData, map.RowPitch * rc.GetHeight());
|
||||||
|
|
||||||
|
saved_png = TextureToPng(data, map.RowPitch, filename.c_str(), rc.GetWidth(), rc.GetHeight(), false);
|
||||||
|
}
|
||||||
|
|
||||||
D3D::context->Unmap(s_screenshot_texture, 0);
|
D3D::context->Unmap(s_screenshot_texture, 0);
|
||||||
|
|
||||||
if (SUCCEEDED(hr))
|
|
||||||
|
if (saved_png)
|
||||||
{
|
{
|
||||||
OSD::AddMessage(StringFromFormat("Saved %i x %i %s", rc.GetWidth(),
|
OSD::AddMessage(StringFromFormat("Saved %i x %i %s", rc.GetWidth(),
|
||||||
rc.GetHeight(), filename.c_str()));
|
rc.GetHeight(), filename.c_str()));
|
||||||
|
@ -707,7 +716,7 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
|
||||||
OSD::AddMessage(StringFromFormat("Error saving %s", filename.c_str()));
|
OSD::AddMessage(StringFromFormat("Error saving %s", filename.c_str()));
|
||||||
}
|
}
|
||||||
|
|
||||||
return SUCCEEDED(hr);
|
return saved_png;
|
||||||
}
|
}
|
||||||
|
|
||||||
void formatBufferDump(const u8* in, u8* out, int w, int h, int p)
|
void formatBufferDump(const u8* in, u8* out, int w, int h, int p)
|
||||||
|
|
|
@ -14,6 +14,7 @@
|
||||||
#include "PSTextureEncoder.h"
|
#include "PSTextureEncoder.h"
|
||||||
#include "HW/Memmap.h"
|
#include "HW/Memmap.h"
|
||||||
#include "VideoConfig.h"
|
#include "VideoConfig.h"
|
||||||
|
#include "ImageWrite.h"
|
||||||
|
|
||||||
namespace DX11
|
namespace DX11
|
||||||
{
|
{
|
||||||
|
@ -54,6 +55,8 @@ bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
|
||||||
|
|
||||||
HRESULT hr = D3D::device->CreateTexture2D(&desc, NULL, &pNewTexture);
|
HRESULT hr = D3D::device->CreateTexture2D(&desc, NULL, &pNewTexture);
|
||||||
|
|
||||||
|
bool saved_png = false;
|
||||||
|
|
||||||
if (SUCCEEDED(hr) && pNewTexture)
|
if (SUCCEEDED(hr) && pNewTexture)
|
||||||
{
|
{
|
||||||
D3D::context->CopyResource(pNewTexture, pSurface);
|
D3D::context->CopyResource(pNewTexture, pSurface);
|
||||||
|
@ -62,13 +65,19 @@ bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
|
||||||
HRESULT hr = D3D::context->Map(pNewTexture, 0, D3D11_MAP_READ_WRITE, 0, &map);
|
HRESULT hr = D3D::context->Map(pNewTexture, 0, D3D11_MAP_READ_WRITE, 0, &map);
|
||||||
if (SUCCEEDED(hr))
|
if (SUCCEEDED(hr))
|
||||||
{
|
{
|
||||||
hr = D3D::TextureToPng(map, filename, desc.Width, desc.Height);
|
if (map.pData)
|
||||||
|
{
|
||||||
|
u8* data = new u8[map.RowPitch * desc.Height];
|
||||||
|
memcpy(data, map.pData, map.RowPitch * desc.Height);
|
||||||
|
|
||||||
|
saved_png = TextureToPng(data, map.RowPitch, filename, desc.Width, desc.Height);
|
||||||
|
}
|
||||||
D3D::context->Unmap(pNewTexture, 0);
|
D3D::context->Unmap(pNewTexture, 0);
|
||||||
}
|
}
|
||||||
SAFE_RELEASE(pNewTexture);
|
SAFE_RELEASE(pNewTexture);
|
||||||
}
|
}
|
||||||
|
|
||||||
return SUCCEEDED(hr);
|
return saved_png;
|
||||||
}
|
}
|
||||||
|
|
||||||
void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
|
void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
|
||||||
|
|
|
@ -63,10 +63,6 @@
|
||||||
#include "AVIDump.h"
|
#include "AVIDump.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(HAVE_WX) && HAVE_WX
|
|
||||||
#include <wx/image.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// glew1.8 doesn't define KHR_debug
|
// glew1.8 doesn't define KHR_debug
|
||||||
#ifndef GL_DEBUG_OUTPUT
|
#ifndef GL_DEBUG_OUTPUT
|
||||||
#define GL_DEBUG_OUTPUT 0x92E0
|
#define GL_DEBUG_OUTPUT 0x92E0
|
||||||
|
@ -78,18 +74,6 @@ void VideoConfig::UpdateProjectionHack()
|
||||||
::UpdateProjectionHack(g_Config.iPhackvalue, g_Config.sPhackvalue);
|
::UpdateProjectionHack(g_Config.iPhackvalue, g_Config.sPhackvalue);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#if defined(HAVE_WX) && HAVE_WX
|
|
||||||
// Screenshot thread struct
|
|
||||||
typedef struct
|
|
||||||
{
|
|
||||||
int W, H;
|
|
||||||
std::string filename;
|
|
||||||
wxImage *img;
|
|
||||||
} ScrStrct;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
int OSDInternalW, OSDInternalH;
|
int OSDInternalW, OSDInternalH;
|
||||||
|
|
||||||
namespace OGL
|
namespace OGL
|
||||||
|
@ -1804,69 +1788,21 @@ void Renderer::SetInterlacingMode()
|
||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::FlipImageData(u8 *data, int w, int h)
|
void Renderer::FlipImageData(u8 *data, int w, int h, int pixel_width)
|
||||||
{
|
{
|
||||||
// Flip image upside down. Damn OpenGL.
|
// Flip image upside down. Damn OpenGL.
|
||||||
for (int y = 0; y < h / 2; y++)
|
for (int y = 0; y < h / 2; ++y)
|
||||||
{
|
{
|
||||||
for(int x = 0; x < w; x++)
|
for(int x = 0; x < w; ++x)
|
||||||
{
|
{
|
||||||
std::swap(data[(y * w + x) * 3], data[((h - 1 - y) * w + x) * 3]);
|
for (auto delta = 0; delta < pixel_width; ++delta)
|
||||||
std::swap(data[(y * w + x) * 3 + 1], data[((h - 1 - y) * w + x) * 3 + 1]);
|
std::swap(data[(y * w + x) * pixel_width + delta], data[((h - 1 - y) * w + x) * pixel_width + delta]);
|
||||||
std::swap(data[(y * w + x) * 3 + 2], data[((h - 1 - y) * w + x) * 3 + 2]);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: remove
|
|
||||||
extern bool g_aspect_wide;
|
|
||||||
|
|
||||||
#if defined(HAVE_WX) && HAVE_WX
|
|
||||||
void TakeScreenshot(ScrStrct* threadStruct)
|
|
||||||
{
|
|
||||||
// These will contain the final image size
|
|
||||||
float FloatW = (float)threadStruct->W;
|
|
||||||
float FloatH = (float)threadStruct->H;
|
|
||||||
|
|
||||||
// Handle aspect ratio for the final ScrStrct to look exactly like what's on screen.
|
|
||||||
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH)
|
|
||||||
{
|
|
||||||
bool use16_9 = g_aspect_wide;
|
|
||||||
|
|
||||||
// Check for force-settings and override.
|
|
||||||
if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_16_9)
|
|
||||||
use16_9 = true;
|
|
||||||
else if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_4_3)
|
|
||||||
use16_9 = false;
|
|
||||||
|
|
||||||
float Ratio = (FloatW / FloatH) / (!use16_9 ? (4.0f / 3.0f) : (16.0f / 9.0f));
|
|
||||||
|
|
||||||
// If ratio > 1 the picture is too wide and we have to limit the width.
|
|
||||||
if (Ratio > 1)
|
|
||||||
FloatW /= Ratio;
|
|
||||||
// ratio == 1 or the image is too high, we have to limit the height.
|
|
||||||
else
|
|
||||||
FloatH *= Ratio;
|
|
||||||
|
|
||||||
// This is a bit expensive on high resolutions
|
|
||||||
threadStruct->img->Rescale((int)FloatW, (int)FloatH, wxIMAGE_QUALITY_HIGH);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Save the screenshot and finally kill the wxImage object
|
|
||||||
// This is really expensive when saving to PNG, but not at all when using BMP
|
|
||||||
threadStruct->img->SaveFile(StrToWxStr(threadStruct->filename),
|
|
||||||
wxBITMAP_TYPE_PNG);
|
|
||||||
threadStruct->img->Destroy();
|
|
||||||
|
|
||||||
// Show success messages
|
|
||||||
OSD::AddMessage(StringFromFormat("Saved %i x %i %s", (int)FloatW, (int)FloatH,
|
|
||||||
threadStruct->filename.c_str()), 2000);
|
|
||||||
delete threadStruct;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
namespace OGL
|
namespace OGL
|
||||||
{
|
{
|
||||||
|
|
||||||
|
@ -1874,10 +1810,10 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
|
||||||
{
|
{
|
||||||
u32 W = back_rc.GetWidth();
|
u32 W = back_rc.GetWidth();
|
||||||
u32 H = back_rc.GetHeight();
|
u32 H = back_rc.GetHeight();
|
||||||
u8 *data = (u8 *)malloc((sizeof(u8) * 3 * W * H));
|
u8 *data = (u8 *)malloc((sizeof(u8) * 4 * W * H));
|
||||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||||
|
|
||||||
glReadPixels(back_rc.left, back_rc.bottom, W, H, GL_RGB, GL_UNSIGNED_BYTE, data);
|
glReadPixels(back_rc.left, back_rc.bottom, W, H, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
||||||
|
|
||||||
// Show failure message
|
// Show failure message
|
||||||
if (GL_REPORT_ERROR() != GL_NO_ERROR)
|
if (GL_REPORT_ERROR() != GL_NO_ERROR)
|
||||||
|
@ -1888,34 +1824,9 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
|
||||||
}
|
}
|
||||||
|
|
||||||
// Turn image upside down
|
// Turn image upside down
|
||||||
FlipImageData(data, W, H);
|
FlipImageData(data, W, H, 4);
|
||||||
|
|
||||||
#if defined(HAVE_WX) && HAVE_WX
|
return TextureToPng(data, W*4, filename.c_str(), W, H, false);
|
||||||
// Create wxImage
|
|
||||||
wxImage *a = new wxImage(W, H, data);
|
|
||||||
|
|
||||||
if (scrshotThread.joinable())
|
|
||||||
scrshotThread.join();
|
|
||||||
|
|
||||||
ScrStrct *threadStruct = new ScrStrct;
|
|
||||||
threadStruct->filename = filename;
|
|
||||||
threadStruct->img = a;
|
|
||||||
threadStruct->H = H; threadStruct->W = W;
|
|
||||||
|
|
||||||
scrshotThread = std::thread(TakeScreenshot, threadStruct);
|
|
||||||
#ifdef _WIN32
|
|
||||||
SetThreadPriority(scrshotThread.native_handle(), THREAD_PRIORITY_BELOW_NORMAL);
|
|
||||||
#endif
|
|
||||||
bool result = true;
|
|
||||||
|
|
||||||
OSD::AddMessage("Saving Screenshot... ", 2000);
|
|
||||||
|
|
||||||
#else
|
|
||||||
bool result = SaveTGA(filename.c_str(), W, H, data);
|
|
||||||
free(data);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -63,7 +63,7 @@ public:
|
||||||
|
|
||||||
void RenderText(const char* pstr, int left, int top, u32 color) override;
|
void RenderText(const char* pstr, int left, int top, u32 color) override;
|
||||||
void DrawDebugInfo();
|
void DrawDebugInfo();
|
||||||
void FlipImageData(u8 *data, int w, int h);
|
void FlipImageData(u8 *data, int w, int h, int pixel_width = 3);
|
||||||
|
|
||||||
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
|
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
|
||||||
|
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
#include <list>
|
#include <list>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
|
#include "png.h"
|
||||||
#include "ImageWrite.h"
|
#include "ImageWrite.h"
|
||||||
#include "FileUtil.h"
|
#include "FileUtil.h"
|
||||||
|
|
||||||
|
@ -62,3 +63,95 @@ bool SaveData(const char* filename, const char* data)
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
TextureToPng
|
||||||
|
|
||||||
|
Inputs:
|
||||||
|
data : This is an array of RGBA with 8 bits per channel. 4 bytes for each pixel.
|
||||||
|
data is a newly allocated memory and must have delete[] run on it before returning.
|
||||||
|
|
||||||
|
row_stride: Determines the amount of bytes per row of pixels.
|
||||||
|
*/
|
||||||
|
bool TextureToPng(u8* data, int row_stride, const char* filename, int width, int height, bool saveAlpha)
|
||||||
|
{
|
||||||
|
bool success = false;
|
||||||
|
|
||||||
|
if (!data)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// Open file for writing (binary mode)
|
||||||
|
FILE *fp = fopen(filename, "wb");
|
||||||
|
if (fp == NULL) {
|
||||||
|
PanicAlert("Screenshot failed: Could not open file %s\n", filename);
|
||||||
|
goto finalise;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Initialize write structure
|
||||||
|
png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
|
||||||
|
if (png_ptr == NULL) {
|
||||||
|
PanicAlert("Screenshot failed: Could not allocate write struct\n");
|
||||||
|
goto finalise;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Initialize info structure
|
||||||
|
png_infop info_ptr = png_create_info_struct(png_ptr);
|
||||||
|
if (info_ptr == NULL) {
|
||||||
|
PanicAlert("Screenshot failed: Could not allocate info struct\n");
|
||||||
|
goto finalise;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Setup Exception handling
|
||||||
|
if (setjmp(png_jmpbuf(png_ptr))) {
|
||||||
|
PanicAlert("Screenshot failed: Error during png creation\n");
|
||||||
|
goto finalise;
|
||||||
|
}
|
||||||
|
|
||||||
|
png_init_io(png_ptr, fp);
|
||||||
|
|
||||||
|
// Write header (8 bit colour depth)
|
||||||
|
png_set_IHDR(png_ptr, info_ptr, width, height,
|
||||||
|
8, PNG_COLOR_TYPE_RGB_ALPHA, PNG_INTERLACE_NONE,
|
||||||
|
PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
|
||||||
|
|
||||||
|
char title[] = "Dolphin Screenshot";
|
||||||
|
png_text title_text;
|
||||||
|
title_text.compression = PNG_TEXT_COMPRESSION_NONE;
|
||||||
|
title_text.key = "Title";
|
||||||
|
title_text.text = title;
|
||||||
|
png_set_text(png_ptr, info_ptr, &title_text, 1);
|
||||||
|
|
||||||
|
png_write_info(png_ptr, info_ptr);
|
||||||
|
|
||||||
|
// Write image data
|
||||||
|
for (auto y = 0; y < height; ++y)
|
||||||
|
{
|
||||||
|
u8* row_ptr = (u8*)data + y * row_stride;
|
||||||
|
u8* ptr = row_ptr;
|
||||||
|
for (auto x = 0; x < row_stride / 4; ++x)
|
||||||
|
{
|
||||||
|
if (!saveAlpha)
|
||||||
|
ptr[3] = 0xff;
|
||||||
|
ptr += 4;
|
||||||
|
}
|
||||||
|
png_write_row(png_ptr, row_ptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
// End write
|
||||||
|
png_write_end(png_ptr, NULL);
|
||||||
|
|
||||||
|
success = true;
|
||||||
|
|
||||||
|
finalise:
|
||||||
|
|
||||||
|
if (fp != NULL) fclose(fp);
|
||||||
|
if (info_ptr != NULL) png_free_data(png_ptr, info_ptr, PNG_FREE_ALL, -1);
|
||||||
|
if (png_ptr != NULL) png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
|
||||||
|
|
||||||
|
// Our duty to delete the inputted data.
|
||||||
|
delete[] data;
|
||||||
|
|
||||||
|
return success;
|
||||||
|
}
|
||||||
|
|
|
@ -9,6 +9,7 @@
|
||||||
|
|
||||||
bool SaveTGA(const char* filename, int width, int height, void* pdata);
|
bool SaveTGA(const char* filename, int width, int height, void* pdata);
|
||||||
bool SaveData(const char* filename, const char* pdata);
|
bool SaveData(const char* filename, const char* pdata);
|
||||||
|
bool TextureToPng(u8* data, int row_stride, const char* filename, int width, int height, bool saveAlpha = true);
|
||||||
|
|
||||||
#endif // _IMAGEWRITE_H
|
#endif // _IMAGEWRITE_H
|
||||||
|
|
||||||
|
|
|
@ -152,9 +152,15 @@
|
||||||
<ProjectReference Include="..\..\..\Externals\CLRun\clrun\CLRun.vcxproj">
|
<ProjectReference Include="..\..\..\Externals\CLRun\clrun\CLRun.vcxproj">
|
||||||
<Project>{aa862e5e-a993-497a-b6a0-0e8e94b10050}</Project>
|
<Project>{aa862e5e-a993-497a-b6a0-0e8e94b10050}</Project>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
|
<ProjectReference Include="..\..\..\Externals\libpng\png\png.vcxproj">
|
||||||
|
<Project>{4c9f135b-a85e-430c-bad4-4c67ef5fc12c}</Project>
|
||||||
|
</ProjectReference>
|
||||||
<ProjectReference Include="..\..\..\Externals\SOIL\SOIL.vcxproj">
|
<ProjectReference Include="..\..\..\Externals\SOIL\SOIL.vcxproj">
|
||||||
<Project>{b441cc62-877e-4b3f-93e0-0de80544f705}</Project>
|
<Project>{b441cc62-877e-4b3f-93e0-0de80544f705}</Project>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
|
<ProjectReference Include="..\..\..\Externals\zlib\zlib.vcxproj">
|
||||||
|
<Project>{ff213b23-2c26-4214-9f88-85271e557e87}</Project>
|
||||||
|
</ProjectReference>
|
||||||
<ProjectReference Include="..\Common\Common.vcxproj">
|
<ProjectReference Include="..\Common\Common.vcxproj">
|
||||||
<Project>{2e6c348c-c75c-4d94-8d1e-9c1fcbf3efe4}</Project>
|
<Project>{2e6c348c-c75c-4d94-8d1e-9c1fcbf3efe4}</Project>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
|
|
Loading…
Reference in New Issue