commit
032f54d403
|
@ -1 +1 @@
|
|||
Subproject commit 42d09a8f42e3fbac7171d065199667b182da3fb4
|
||||
Subproject commit 0bfeed061b10ea7dd37c88d9bae1824bad760f3a
|
|
@ -289,7 +289,9 @@
|
|||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_rumble.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_shield.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_stadia.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_steam.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_switch.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_wii.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
|
||||
|
|
|
@ -294,6 +294,27 @@ void InputBackend::PopulateDevices()
|
|||
#endif
|
||||
}
|
||||
|
||||
struct SDLMotionAxis
|
||||
{
|
||||
std::string_view name;
|
||||
int index;
|
||||
ControlState scale;
|
||||
};
|
||||
using SDLMotionAxisList = std::array<SDLMotionAxis, 6>;
|
||||
|
||||
// clang-format off
|
||||
static constexpr SDLMotionAxisList SDL_AXES_ACCELEROMETER = {{
|
||||
{"Up", 1, 1}, {"Down", 1, -1},
|
||||
{"Left", 0, -1}, {"Right", 0, 1},
|
||||
{"Forward", 2, -1}, {"Backward", 2, 1},
|
||||
}};
|
||||
static constexpr SDLMotionAxisList SDL_AXES_GYRO = {{
|
||||
{"Pitch Up", 0, 1}, {"Pitch Down", 0, -1},
|
||||
{"Roll Left", 2, 1}, {"Roll Right", 2, -1},
|
||||
{"Yaw Left", 1, 1}, {"Yaw Right", 1, -1},
|
||||
}};
|
||||
// clang-format on
|
||||
|
||||
Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index)
|
||||
: m_joystick(joystick), m_name(StripWhitespace(GetJoystickName(sdl_index)))
|
||||
{
|
||||
|
@ -398,30 +419,27 @@ Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index)
|
|||
m_controller = SDL_GameControllerOpen(sdl_index);
|
||||
if (m_controller)
|
||||
{
|
||||
if (SDL_GameControllerSetSensorEnabled(m_controller, SDL_SENSOR_ACCEL, SDL_TRUE) == 0)
|
||||
auto AddSensor = [this](SDL_SensorType type, std::string_view name,
|
||||
const SDLMotionAxisList& axes) {
|
||||
if (SDL_GameControllerSetSensorEnabled(m_controller, type, SDL_TRUE) == 0)
|
||||
{
|
||||
AddInput(new MotionInput("Accel Up", m_controller, SDL_SENSOR_ACCEL, 1, 1));
|
||||
AddInput(new MotionInput("Accel Down", m_controller, SDL_SENSOR_ACCEL, 1, -1));
|
||||
|
||||
AddInput(new MotionInput("Accel Left", m_controller, SDL_SENSOR_ACCEL, 0, -1));
|
||||
AddInput(new MotionInput("Accel Right", m_controller, SDL_SENSOR_ACCEL, 0, 1));
|
||||
|
||||
AddInput(new MotionInput("Accel Forward", m_controller, SDL_SENSOR_ACCEL, 2, -1));
|
||||
AddInput(new MotionInput("Accel Backward", m_controller, SDL_SENSOR_ACCEL, 2, 1));
|
||||
}
|
||||
|
||||
if (SDL_GameControllerSetSensorEnabled(m_controller, SDL_SENSOR_GYRO, SDL_TRUE) == 0)
|
||||
for (const SDLMotionAxis& axis : axes)
|
||||
{
|
||||
AddInput(new MotionInput("Gyro Pitch Up", m_controller, SDL_SENSOR_GYRO, 0, 1));
|
||||
AddInput(new MotionInput("Gyro Pitch Down", m_controller, SDL_SENSOR_GYRO, 0, -1));
|
||||
|
||||
AddInput(new MotionInput("Gyro Roll Left", m_controller, SDL_SENSOR_GYRO, 2, 1));
|
||||
AddInput(new MotionInput("Gyro Roll Right", m_controller, SDL_SENSOR_GYRO, 2, -1));
|
||||
|
||||
AddInput(new MotionInput("Gyro Yaw Left", m_controller, SDL_SENSOR_GYRO, 1, 1));
|
||||
AddInput(new MotionInput("Gyro Yaw Right", m_controller, SDL_SENSOR_GYRO, 1, -1));
|
||||
AddInput(new MotionInput(fmt::format("{} {}", name, axis.name), m_controller, type,
|
||||
axis.index, axis.scale));
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
AddSensor(SDL_SENSOR_ACCEL, "Accel", SDL_AXES_ACCELEROMETER);
|
||||
AddSensor(SDL_SENSOR_GYRO, "Gyro", SDL_AXES_GYRO);
|
||||
#if SDL_VERSION_ATLEAST(2, 26, 0)
|
||||
AddSensor(SDL_SENSOR_ACCEL_L, "Accel L", SDL_AXES_ACCELEROMETER);
|
||||
AddSensor(SDL_SENSOR_GYRO_L, "Gyro L", SDL_AXES_GYRO);
|
||||
AddSensor(SDL_SENSOR_ACCEL_R, "Accel R", SDL_AXES_ACCELEROMETER);
|
||||
AddSensor(SDL_SENSOR_GYRO_R, "Gyro R", SDL_AXES_GYRO);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -161,16 +161,16 @@ private:
|
|||
class MotionInput : public Input
|
||||
{
|
||||
public:
|
||||
MotionInput(const char* name, SDL_GameController* gc, SDL_SensorType type, int index,
|
||||
MotionInput(std::string name, SDL_GameController* gc, SDL_SensorType type, int index,
|
||||
ControlState scale)
|
||||
: m_name(name), m_gc(gc), m_type(type), m_index(index), m_scale(scale){};
|
||||
: m_name(std::move(name)), m_gc(gc), m_type(type), m_index(index), m_scale(scale){};
|
||||
|
||||
std::string GetName() const override { return m_name; };
|
||||
bool IsDetectable() const override { return false; };
|
||||
ControlState GetState() const override;
|
||||
|
||||
private:
|
||||
const char* m_name;
|
||||
std::string m_name;
|
||||
|
||||
SDL_GameController* const m_gc;
|
||||
SDL_SensorType const m_type;
|
||||
|
|
Loading…
Reference in New Issue