OGL: Remove some dead code.

This commit is contained in:
Tony Wasserka 2014-02-14 16:20:11 +01:00
parent 450bde27bb
commit 032c920247
1 changed files with 0 additions and 5 deletions

View File

@ -38,9 +38,6 @@ public:
}; };
const int NUM_UNIFORMS = 19;
extern const char *UniformNames[NUM_UNIFORMS];
struct SHADER struct SHADER
{ {
SHADER() : glprogid(0) { } SHADER() : glprogid(0) { }
@ -52,8 +49,6 @@ struct SHADER
GLuint glprogid; // opengl program id GLuint glprogid; // opengl program id
std::string strvprog, strpprog; std::string strvprog, strpprog;
GLint UniformLocations[NUM_UNIFORMS];
u32 UniformSize[NUM_UNIFORMS];
void SetProgramVariables(); void SetProgramVariables();
void SetProgramBindings(); void SetProgramBindings();