Some more fixes for GL plugin, getting ready for AA, and maybe some proper cleanup of XWindow in Linux, which we will never know if it works.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@220 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -286,7 +286,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_DEPTH_SIZE, 24,
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None };
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GLX_SAMPLE_BUFFERS_ARB, 1, GLX_SAMPLES_ARB, 1, None };
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GLWin.dpy = XOpenDisplay(0);
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g_VideoInitialize.pWindowHandle = (HWND)GLWin.dpy;
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GLWin.screen = DefaultScreen(GLWin.dpy);
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@ -533,7 +533,9 @@ void OpenGL_Shutdown()
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{
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ERROR_LOG("Could not release drawing context.\n");
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}
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XUnmapWindow(GLWin.dpy, GLWin.win);
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glXDestroyContext(GLWin.dpy, GLWin.ctx);
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XCloseDisplay(GLWin.dpy);
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GLWin.ctx = NULL;
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}
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/* switch back to original desktop resolution if we were in fs */
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@ -527,10 +527,10 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
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GL_REPORT_ERRORD();
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glBegin(GL_QUADS);
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glTexCoord2f((float)source->left, Renderer::GetTargetHeight()-(float)source->bottom); glVertex2f(-1,1);
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glTexCoord2f((float)source->left, Renderer::GetTargetHeight()-(float)source->top); glVertex2f(-1,-1);
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glTexCoord2f((float)source->right, Renderer::GetTargetHeight()-(float)source->top); glVertex2f(1,-1);
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glTexCoord2f((float)source->right, Renderer::GetTargetHeight()-(float)source->bottom); glVertex2f(1,1);
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glTexCoord2f((float)source->left * MValue, Renderer::GetTargetHeight()-(float)source->bottom * MValue); glVertex2f(-1,1);
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glTexCoord2f((float)source->left * MValue, Renderer::GetTargetHeight()-(float)source->top * MValue); glVertex2f(-1,-1);
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glTexCoord2f((float)source->right * MValue, Renderer::GetTargetHeight()-(float)source->top * MValue); glVertex2f(1,-1);
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glTexCoord2f((float)source->right * MValue, Renderer::GetTargetHeight()-(float)source->bottom * MValue); glVertex2f(1,1);
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glEnd();
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GL_REPORT_ERRORD();
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