FramebufferManager: Remove unnecessary sampler declaration.
It's not needed and invalid when declared for the geometry shader.
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@ -299,7 +299,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
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std::stringstream vertices, layers;
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std::stringstream vertices, layers;
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vertices << m_EFBLayers * 3;
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vertices << m_EFBLayers * 3;
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layers << m_EFBLayers;
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layers << m_EFBLayers;
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std::string gs = sampler +
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std::string gs =
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"layout(triangles) in;\n"
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"layout(triangles) in;\n"
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"layout(triangle_strip, max_vertices = " + vertices.str() + ") out;\n"
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"layout(triangle_strip, max_vertices = " + vertices.str() + ") out;\n"
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"flat out int layer;\n"
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"flat out int layer;\n"
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