FramebufferManager: Remove unnecessary sampler declaration.

It's not needed and invalid when declared for the geometry shader.
This commit is contained in:
Jules Blok 2015-01-09 14:50:56 +01:00
parent 6bc274a968
commit 031096c8d4
1 changed files with 1 additions and 1 deletions

View File

@ -299,7 +299,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
std::stringstream vertices, layers; std::stringstream vertices, layers;
vertices << m_EFBLayers * 3; vertices << m_EFBLayers * 3;
layers << m_EFBLayers; layers << m_EFBLayers;
std::string gs = sampler + std::string gs =
"layout(triangles) in;\n" "layout(triangles) in;\n"
"layout(triangle_strip, max_vertices = " + vertices.str() + ") out;\n" "layout(triangle_strip, max_vertices = " + vertices.str() + ") out;\n"
"flat out int layer;\n" "flat out int layer;\n"