Added several XKeyToString translations.
Fixed minor font issue with wiimote pad button dialog. Removed unnecessary OpenGL_MakeCurrent call from DoState. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5209 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -121,9 +121,24 @@ KeySym wxCharCodeWXToX(int id)
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void XKeyToString(unsigned int keycode, char *keyStr) {
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switch (keycode) {
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case XK_Insert:
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sprintf(keyStr, "INSERT");
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break;
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case XK_Delete:
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sprintf(keyStr, "DELETE");
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break;
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case XK_Home:
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sprintf(keyStr, "HOME");
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break;
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case XK_End:
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sprintf(keyStr, "END");
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break;
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case XK_Prior:
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sprintf(keyStr, "PAGEUP");
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break;
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case XK_Next:
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sprintf(keyStr, "PAGEDOWN");
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break;
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case XK_Left:
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sprintf(keyStr, "LEFT");
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break;
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@ -139,6 +154,18 @@ void XKeyToString(unsigned int keycode, char *keyStr) {
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case XK_Return:
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sprintf(keyStr, "RETURN");
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break;
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case XK_Escape:
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sprintf(keyStr, "ESCAPE");
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break;
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case XK_Caps_Lock:
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sprintf(keyStr, "CAPSLOCK");
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break;
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case XK_BackSpace:
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sprintf(keyStr, "BACKSPACE");
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break;
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case XK_Tab:
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sprintf(keyStr, "TAB");
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break;
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case XK_KP_Enter:
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sprintf(keyStr, "KP ENTER");
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break;
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@ -154,12 +181,114 @@ void XKeyToString(unsigned int keycode, char *keyStr) {
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case XK_KP_Down:
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sprintf(keyStr, "KP DOWN");
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break;
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case XK_KP_Insert:
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sprintf(keyStr, "KP Insert");
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break;
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case XK_KP_Delete:
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sprintf(keyStr, "KP Delete");
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break;
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case XK_KP_Page_Down:
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sprintf(keyStr, "KP Page Down");
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break;
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case XK_KP_Page_Up:
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sprintf(keyStr, "KP Page Up");
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break;
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case XK_KP_Separator:
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sprintf(keyStr, "KP Separator");
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break;
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case XK_KP_Home:
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sprintf(keyStr, "KP Home");
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break;
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case XK_KP_End:
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sprintf(keyStr, "KP End");
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break;
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case XK_KP_Subtract:
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sprintf(keyStr, "KP -");
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break;
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case XK_KP_Add:
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sprintf(keyStr, "KP +");
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break;
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case XK_KP_Multiply:
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sprintf(keyStr, "KP *");
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break;
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case XK_KP_Divide:
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sprintf(keyStr, "KP /");
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break;
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case XK_KP_Decimal:
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sprintf(keyStr, "KP .");
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break;
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case XK_KP_0:
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sprintf(keyStr, "KP 0");
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break;
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case XK_KP_1:
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sprintf(keyStr, "KP 1");
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break;
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case XK_KP_2:
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sprintf(keyStr, "KP 2");
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break;
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case XK_KP_3:
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sprintf(keyStr, "KP 3");
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break;
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case XK_KP_4:
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sprintf(keyStr, "KP 4");
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break;
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case XK_KP_5:
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sprintf(keyStr, "KP 5");
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break;
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case XK_KP_6:
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sprintf(keyStr, "KP 6");
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break;
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case XK_KP_7:
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sprintf(keyStr, "KP 7");
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break;
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case XK_KP_8:
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sprintf(keyStr, "KP 8");
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break;
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case XK_KP_9:
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sprintf(keyStr, "KP 9");
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break;
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case XK_Shift_L:
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sprintf(keyStr, "LShift");
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break;
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case XK_Control_L:
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sprintf(keyStr, "LControl");
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break;
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case XK_F1:
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sprintf(keyStr, "F1");
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break;
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case XK_F2:
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sprintf(keyStr, "F2");
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break;
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case XK_F3:
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sprintf(keyStr, "F3");
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break;
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case XK_F4:
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sprintf(keyStr, "F4");
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break;
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case XK_F5:
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sprintf(keyStr, "F5");
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break;
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case XK_F6:
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sprintf(keyStr, "F6");
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break;
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case XK_F7:
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sprintf(keyStr, "F7");
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break;
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case XK_F8:
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sprintf(keyStr, "F8");
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break;
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case XK_F9:
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sprintf(keyStr, "F9");
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break;
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case XK_F10:
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sprintf(keyStr, "F10");
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break;
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case XK_F11:
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sprintf(keyStr, "F11");
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break;
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case XK_F12:
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sprintf(keyStr, "F12");
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break;
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default:
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sprintf(keyStr, "%c", toupper(keycode));
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}
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@ -355,10 +355,6 @@ void Initialize(void *init)
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}
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void DoState(unsigned char **ptr, int mode) {
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#if !defined(_WIN32) && !defined(__linux__)
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// WHY is this here?? If macs don't need this it should be removed.
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OpenGL_MakeCurrent();
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#endif
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// Clear all caches that touch RAM
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TextureMngr::Invalidate(false);
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VertexLoaderManager::MarkAllDirty();
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@ -864,6 +864,7 @@ void WiimotePadConfigDialog::CreatePadGUIControls()
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{
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m_statictext_GH3[x][i] = new wxStaticText(m_Controller[i], wxID_ANY, gh3Text[x]);
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m_Button_GH3[x][i] = new wxButton(m_Controller[i], x, wxEmptyString, wxDefaultPosition, wxSize(BtW, BtH));
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m_Button_GH3[x][i]->SetFont(m_SmallFont);
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m_Sizer_GH3[x][i] = new wxBoxSizer(wxHORIZONTAL);
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m_Sizer_GH3[x][i]->Add(m_statictext_GH3[x][i], 0, (wxUP), 4);
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m_Sizer_GH3[x][i]->Add(m_Button_GH3[x][i], 0, (wxLEFT), 2);
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