VideoCommon: Drop now unused efb2tex matrix generation.

This commit is contained in:
degasus 2017-12-02 17:16:58 +01:00 committed by degasus
parent cde02b5b5f
commit 02dd062518
10 changed files with 14 additions and 273 deletions

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@ -219,7 +219,6 @@ TextureCache::~TextureCache()
void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
const EFBRectangle& src_rect, bool scale_by_half, const EFBRectangle& src_rect, bool scale_by_half,
unsigned int cbuf_id, const float* colmat,
EFBCopyFormat dst_format, bool is_intensity) EFBCopyFormat dst_format, bool is_intensity)
{ {
auto* destination_texture = static_cast<DXTexture*>(entry->texture.get()); auto* destination_texture = static_cast<DXTexture*>(entry->texture.get());

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@ -37,8 +37,8 @@ private:
bool scale_by_half) override; bool scale_by_half) override;
void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect, void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
bool scale_by_half, unsigned int cbuf_id, const float* colmat, bool scale_by_half, EFBCopyFormat dst_format,
EFBCopyFormat dst_format, bool is_intensity) override; bool is_intensity) override;
bool CompileShaders() override { return true; } bool CompileShaders() override { return true; }
void DeleteShaders() override {} void DeleteShaders() override {}

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@ -32,8 +32,7 @@ public:
} }
void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect, void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
bool scale_by_half, unsigned int cbuf_id, const float* colmat, bool scale_by_half, EFBCopyFormat dst_format, bool is_intensity) override
EFBCopyFormat dst_format, bool is_intensity) override
{ {
} }
}; };

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@ -486,7 +486,6 @@ void TextureCache::DecodeTextureOnGPU(TCacheEntry* entry, u32 dst_level, const u
void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
const EFBRectangle& src_rect, bool scale_by_half, const EFBRectangle& src_rect, bool scale_by_half,
unsigned int cbuf_id, const float* colmat,
EFBCopyFormat dst_format, bool is_intensity) EFBCopyFormat dst_format, bool is_intensity)
{ {
auto* destination_texture = static_cast<OGLTexture*>(entry->texture.get()); auto* destination_texture = static_cast<OGLTexture*>(entry->texture.get());

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@ -68,8 +68,8 @@ private:
bool scale_by_half) override; bool scale_by_half) override;
void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect, void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
bool scale_by_half, unsigned int cbuf_id, const float* colmat, bool scale_by_half, EFBCopyFormat dst_format,
EFBCopyFormat dst_format, bool is_intensity) override; bool is_intensity) override;
bool CompileShaders() override; bool CompileShaders() override;
void DeleteShaders() override; void DeleteShaders() override;

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@ -26,8 +26,7 @@ public:
private: private:
void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect, void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
bool scale_by_half, unsigned int cbuf_id, const float* colmat, bool scale_by_half, EFBCopyFormat dst_format, bool is_intensity) override
EFBCopyFormat dst_format, bool is_intensity) override
{ {
// TODO: If we ever want to "fake" vram textures, we would need to implement this // TODO: If we ever want to "fake" vram textures, we would need to implement this
} }

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@ -266,7 +266,6 @@ void TextureCache::DeleteShaders()
void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
const EFBRectangle& src_rect, bool scale_by_half, const EFBRectangle& src_rect, bool scale_by_half,
unsigned int cbuf_id, const float* colmat,
EFBCopyFormat dst_format, bool is_intensity) EFBCopyFormat dst_format, bool is_intensity)
{ {
VKTexture* texture = static_cast<VKTexture*>(entry->texture.get()); VKTexture* texture = static_cast<VKTexture*>(entry->texture.get());

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@ -55,8 +55,8 @@ private:
bool CreateRenderPasses(); bool CreateRenderPasses();
void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect, void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
bool scale_by_half, unsigned int cbuf_id, const float* colmat, bool scale_by_half, EFBCopyFormat dst_format,
EFBCopyFormat dst_format, bool is_intensity) override; bool is_intensity) override;
VkRenderPass m_render_pass = VK_NULL_HANDLE; VkRenderPass m_render_pass = VK_NULL_HANDLE;

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@ -1565,265 +1565,12 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstF
// For historical reasons, Dolphin doesn't actually implement "pure" EFB to RAM emulation, but // For historical reasons, Dolphin doesn't actually implement "pure" EFB to RAM emulation, but
// only EFB to texture and hybrid EFB copies. // only EFB to texture and hybrid EFB copies.
float colmat[28] = {0}; bool is_xfb_copy = !is_depth_copy && !isIntensity && dstFormat == EFBCopyFormat::XFB;
float* const fConstAdd = colmat + 16;
float* const ColorMask = colmat + 20;
ColorMask[0] = ColorMask[1] = ColorMask[2] = ColorMask[3] = 255.0f;
ColorMask[4] = ColorMask[5] = ColorMask[6] = ColorMask[7] = 1.0f / 255.0f;
unsigned int cbufid = UINT_MAX;
PEControl::PixelFormat srcFormat = bpmem.zcontrol.pixel_format;
bool efbHasAlpha = srcFormat == PEControl::RGBA6_Z24;
bool copy_to_ram =
!g_ActiveConfig.bSkipEFBCopyToRam || g_ActiveConfig.backend_info.bForceCopyToRam;
bool copy_to_vram = g_ActiveConfig.backend_info.bSupportsCopyToVram; bool copy_to_vram = g_ActiveConfig.backend_info.bSupportsCopyToVram;
bool is_xfb_copy = false; bool copy_to_ram =
!(is_xfb_copy ? g_ActiveConfig.bSkipXFBCopyToRam : g_ActiveConfig.bSkipEFBCopyToRam) ||
if (is_depth_copy) g_ActiveConfig.backend_info.bForceCopyToRam;
{
switch (dstFormat)
{
case EFBCopyFormat::R4: // Z4
colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1.0f;
cbufid = 0;
break;
case EFBCopyFormat::R8_0x1: // Z8
case EFBCopyFormat::R8: // Z8H
colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1.0f;
cbufid = 1;
break;
case EFBCopyFormat::RA8: // Z16
colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;
cbufid = 2;
break;
case EFBCopyFormat::RG8: // Z16 (reverse order)
colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
cbufid = 3;
break;
case EFBCopyFormat::RGBA8: // Z24X8
colmat[0] = colmat[5] = colmat[10] = 1.0f;
cbufid = 4;
break;
case EFBCopyFormat::G8: // Z8M
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
cbufid = 5;
break;
case EFBCopyFormat::B8: // Z8L
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
cbufid = 6;
break;
case EFBCopyFormat::GB8: // Z16L - copy lower 16 depth bits
// expected to be used as an IA8 texture (upper 8 bits stored as intensity, lower 8 bits
// stored as alpha)
// Used e.g. in Zelda: Skyward Sword
colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1.0f;
cbufid = 7;
break;
default:
ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%X", static_cast<int>(dstFormat));
colmat[2] = colmat[5] = colmat[8] = 1.0f;
cbufid = 8;
break;
}
}
else if (isIntensity)
{
fConstAdd[0] = fConstAdd[1] = fConstAdd[2] = 16.0f / 255.0f;
switch (dstFormat)
{
case EFBCopyFormat::R4: // I4
case EFBCopyFormat::R8_0x1: // I8
case EFBCopyFormat::R8: // I8
case EFBCopyFormat::RA4: // IA4
case EFBCopyFormat::RA8: // IA8
// TODO - verify these coefficients
colmat[0] = 0.257f;
colmat[1] = 0.504f;
colmat[2] = 0.098f;
colmat[4] = 0.257f;
colmat[5] = 0.504f;
colmat[6] = 0.098f;
colmat[8] = 0.257f;
colmat[9] = 0.504f;
colmat[10] = 0.098f;
if (dstFormat == EFBCopyFormat::R4 || dstFormat == EFBCopyFormat::R8_0x1 ||
dstFormat == EFBCopyFormat::R8)
{
colmat[12] = 0.257f;
colmat[13] = 0.504f;
colmat[14] = 0.098f;
fConstAdd[3] = 16.0f / 255.0f;
if (dstFormat == EFBCopyFormat::R4)
{
ColorMask[0] = ColorMask[1] = ColorMask[2] = 255.0f / 16.0f;
ColorMask[4] = ColorMask[5] = ColorMask[6] = 1.0f / 15.0f;
cbufid = 9;
}
else
{
cbufid = 10;
}
}
else // alpha
{
colmat[15] = 1;
if (dstFormat == EFBCopyFormat::RA4)
{
ColorMask[0] = ColorMask[1] = ColorMask[2] = ColorMask[3] = 255.0f / 16.0f;
ColorMask[4] = ColorMask[5] = ColorMask[6] = ColorMask[7] = 1.0f / 15.0f;
cbufid = 11;
}
else
{
cbufid = 12;
}
}
break;
default:
ERROR_LOG(VIDEO, "Unknown copy intensity format: 0x%X", static_cast<int>(dstFormat));
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f;
cbufid = 13;
break;
}
}
else
{
switch (dstFormat)
{
case EFBCopyFormat::R4: // R4
colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
ColorMask[0] = 255.0f / 16.0f;
ColorMask[4] = 1.0f / 15.0f;
cbufid = 14;
break;
case EFBCopyFormat::R8_0x1: // R8
case EFBCopyFormat::R8: // R8
colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
cbufid = 15;
break;
case EFBCopyFormat::RA4: // RA4
colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1.0f;
ColorMask[0] = ColorMask[3] = 255.0f / 16.0f;
ColorMask[4] = ColorMask[7] = 1.0f / 15.0f;
cbufid = 16;
if (!efbHasAlpha)
{
ColorMask[3] = 0.0f;
fConstAdd[3] = 1.0f;
cbufid = 17;
}
break;
case EFBCopyFormat::RA8: // RA8
colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1.0f;
cbufid = 18;
if (!efbHasAlpha)
{
ColorMask[3] = 0.0f;
fConstAdd[3] = 1.0f;
cbufid = 19;
}
break;
case EFBCopyFormat::A8: // A8
colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1.0f;
cbufid = 20;
if (!efbHasAlpha)
{
ColorMask[3] = 0.0f;
fConstAdd[0] = 1.0f;
fConstAdd[1] = 1.0f;
fConstAdd[2] = 1.0f;
fConstAdd[3] = 1.0f;
cbufid = 21;
}
break;
case EFBCopyFormat::G8: // G8
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
cbufid = 22;
break;
case EFBCopyFormat::B8: // B8
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
cbufid = 23;
break;
case EFBCopyFormat::RG8: // RG8
colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
cbufid = 24;
break;
case EFBCopyFormat::GB8: // GB8
colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1.0f;
cbufid = 25;
break;
case EFBCopyFormat::RGB565: // RGB565
colmat[0] = colmat[5] = colmat[10] = 1.0f;
ColorMask[0] = ColorMask[2] = 255.0f / 8.0f;
ColorMask[4] = ColorMask[6] = 1.0f / 31.0f;
ColorMask[1] = 255.0f / 4.0f;
ColorMask[5] = 1.0f / 63.0f;
fConstAdd[3] = 1.0f; // set alpha to 1
cbufid = 26;
break;
case EFBCopyFormat::RGB5A3: // RGB5A3
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f;
ColorMask[0] = ColorMask[1] = ColorMask[2] = 255.0f / 8.0f;
ColorMask[4] = ColorMask[5] = ColorMask[6] = 1.0f / 31.0f;
ColorMask[3] = 255.0f / 32.0f;
ColorMask[7] = 1.0f / 7.0f;
cbufid = 27;
if (!efbHasAlpha)
{
ColorMask[3] = 0.0f;
fConstAdd[3] = 1.0f;
cbufid = 28;
}
break;
case EFBCopyFormat::RGBA8: // RGBA8
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f;
cbufid = 29;
if (!efbHasAlpha)
{
ColorMask[3] = 0.0f;
fConstAdd[3] = 1.0f;
cbufid = 30;
}
break;
case EFBCopyFormat::XFB: // XFB copy, we just pretend it's an RGBX copy
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f;
ColorMask[3] = 0.0f;
fConstAdd[3] = 1.0f;
cbufid = 30; // just re-use the RGBX8 cbufid from above
copy_to_ram =
!g_ActiveConfig.bSkipXFBCopyToRam || g_ActiveConfig.backend_info.bForceCopyToRam;
is_xfb_copy = true;
break;
default:
ERROR_LOG(VIDEO, "Unknown copy color format: 0x%X", static_cast<int>(dstFormat));
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f;
cbufid = 31;
break;
}
}
u8* dst = Memory::GetPointer(dstAddr); u8* dst = Memory::GetPointer(dstAddr);
if (dst == nullptr) if (dst == nullptr)
@ -1861,6 +1608,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstF
if (copy_to_ram) if (copy_to_ram)
{ {
PEControl::PixelFormat srcFormat = bpmem.zcontrol.pixel_format;
EFBCopyParams format(srcFormat, dstFormat, is_depth_copy, isIntensity, y_scale); EFBCopyParams format(srcFormat, dstFormat, is_depth_copy, isIntensity, y_scale);
CopyEFB(dst, format, tex_w, bytes_per_row, num_blocks_y, dstStride, srcRect, scaleByHalf); CopyEFB(dst, format, tex_w, bytes_per_row, num_blocks_y, dstStride, srcRect, scaleByHalf);
} }
@ -1997,8 +1745,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstF
entry->may_have_overlapping_textures = false; entry->may_have_overlapping_textures = false;
entry->is_custom_tex = false; entry->is_custom_tex = false;
CopyEFBToCacheEntry(entry, is_depth_copy, srcRect, scaleByHalf, cbufid, colmat, dstFormat, CopyEFBToCacheEntry(entry, is_depth_copy, srcRect, scaleByHalf, dstFormat, isIntensity);
isIntensity);
u64 hash = entry->CalculateHash(); u64 hash = entry->CalculateHash();
entry->SetHashes(hash, hash); entry->SetHashes(hash, hash);

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@ -316,7 +316,6 @@ private:
virtual void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, virtual void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
const EFBRectangle& src_rect, bool scale_by_half, const EFBRectangle& src_rect, bool scale_by_half,
unsigned int cbuf_id, const float* colmat,
EFBCopyFormat dst_format, bool is_intensity) = 0; EFBCopyFormat dst_format, bool is_intensity) = 0;
// Removes and unlinks texture from texture cache and returns it to the pool // Removes and unlinks texture from texture cache and returns it to the pool