Android: Change all analoginputs to just inputs
Android doesn't report values for the inputs generated by FullAnalogInput so there isn't a reason to add them as such. This also avoids a bug(for android) where if there are three inputs(say 12, 11, and 121), and you generate a FullAnalogInput with 12/11 then it will create another input with the name 121 which can cause conficts with the real 121 input. This is probably not an issue on PC since most Axis inputs are named and not numbered.
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@ -42,18 +42,16 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
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AddInput(new Button(_padID, ButtonManager::BUTTON_DOWN));
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AddInput(new Button(_padID, ButtonManager::BUTTON_LEFT));
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AddInput(new Button(_padID, ButtonManager::BUTTON_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT),
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new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_UP),
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new Axis(_padID, ButtonManager::STICK_MAIN_DOWN));
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AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_LEFT),
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new Axis(_padID, ButtonManager::STICK_C_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_UP),
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new Axis(_padID, ButtonManager::STICK_C_DOWN));
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AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_L),
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new Axis(_padID, ButtonManager::TRIGGER_L));
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AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_R),
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new Axis(_padID, ButtonManager::TRIGGER_R));
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AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT));
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AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT));
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AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_UP));
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AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_DOWN));
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AddInput(new Axis(_padID, ButtonManager::STICK_C_LEFT));
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AddInput(new Axis(_padID, ButtonManager::STICK_C_RIGHT));
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AddInput(new Axis(_padID, ButtonManager::STICK_C_UP));
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AddInput(new Axis(_padID, ButtonManager::STICK_C_DOWN));
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AddInput(new Axis(_padID, ButtonManager::TRIGGER_L));
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AddInput(new Axis(_padID, ButtonManager::TRIGGER_R));
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// Wiimote
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AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_A));
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@ -72,22 +70,22 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
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AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_X));
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AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_Y));
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AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_Z));
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AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_UP),
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new Axis(_padID, ButtonManager::WIIMOTE_IR_DOWN));
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AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_LEFT),
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new Axis(_padID, ButtonManager::WIIMOTE_IR_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_FORWARD),
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new Axis(_padID, ButtonManager::WIIMOTE_IR_BACKWARD));
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AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_UP),
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new Axis(_padID, ButtonManager::WIIMOTE_SWING_DOWN));
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AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_LEFT),
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new Axis(_padID, ButtonManager::WIIMOTE_SWING_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_FORWARD),
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new Axis(_padID, ButtonManager::WIIMOTE_SWING_BACKWARD));
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AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_TILT_LEFT),
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new Axis(_padID, ButtonManager::WIIMOTE_TILT_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_TILT_FORWARD),
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new Axis(_padID, ButtonManager::WIIMOTE_TILT_BACKWARD));
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AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_UP));
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AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_DOWN));
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AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_LEFT));
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AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_RIGHT));
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AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_FORWARD));
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AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_BACKWARD));
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AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_UP));
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AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_DOWN));
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AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_LEFT));
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AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_RIGHT));
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AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_FORWARD));
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AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_BACKWARD));
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AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_LEFT));
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AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_RIGHT));
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AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_FORWARD));
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AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_BACKWARD));
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// Wii ext: Nunchuk
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AddInput(new Button(_padID, ButtonManager::NUNCHUK_BUTTON_C));
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@ -96,20 +94,20 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
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AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_X));
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AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_Y));
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AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_Z));
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AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_STICK_LEFT),
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new Axis(_padID, ButtonManager::NUNCHUK_STICK_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_STICK_UP),
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new Axis(_padID, ButtonManager::NUNCHUK_STICK_DOWN));
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AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_LEFT),
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new Axis(_padID, ButtonManager::NUNCHUK_SWING_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_UP),
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new Axis(_padID, ButtonManager::NUNCHUK_SWING_DOWN));
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AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_FORWARD),
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new Axis(_padID, ButtonManager::NUNCHUK_SWING_BACKWARD));
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AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_TILT_LEFT),
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new Axis(_padID, ButtonManager::NUNCHUK_TILT_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_TILT_FORWARD),
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new Axis(_padID, ButtonManager::NUNCHUK_TILT_BACKWARD));
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AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_LEFT));
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AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_RIGHT));
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AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_UP));
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AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_DOWN));
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AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_LEFT));
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AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_RIGHT));
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AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_UP));
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AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_DOWN));
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AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_FORWARD));
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AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_BACKWARD));
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AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_LEFT));
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AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_RIGHT));
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AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_FORWARD));
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AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_BACKWARD));
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// Wii ext: Classic
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AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_A));
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@ -125,18 +123,16 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
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AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_DOWN));
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AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_LEFT));
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AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_LEFT),
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new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_UP),
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new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_DOWN));
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AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_LEFT),
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new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_UP),
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new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_DOWN));
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AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_L),
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new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_L));
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AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_R),
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new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_R));
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AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_LEFT));
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AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_RIGHT));
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AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_UP));
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AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_DOWN));
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AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_LEFT));
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AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_RIGHT));
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AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_UP));
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AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_DOWN));
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AddInput(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_L));
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AddInput(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_R));
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// Wii-ext: Guitar
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AddInput(new Button(_padID, ButtonManager::GUITAR_BUTTON_MINUS));
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@ -148,12 +144,11 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
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AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_ORANGE));
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AddInput(new Button(_padID, ButtonManager::GUITAR_STRUM_UP));
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AddInput(new Button(_padID, ButtonManager::GUITAR_STRUM_DOWN));
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AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_STICK_LEFT),
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new Axis(_padID, ButtonManager::GUITAR_STICK_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_STICK_UP),
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new Axis(_padID, ButtonManager::GUITAR_STICK_DOWN));
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AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_WHAMMY_BAR),
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new Axis(_padID, ButtonManager::GUITAR_WHAMMY_BAR));
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AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_LEFT));
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AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_RIGHT));
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AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_UP));
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AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_DOWN));
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AddInput(new Axis(_padID, ButtonManager::GUITAR_WHAMMY_BAR));
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// Wii-ext: Drums
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AddInput(new Button(_padID, ButtonManager::DRUMS_BUTTON_MINUS));
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@ -164,10 +159,10 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
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AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_GREEN));
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AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_ORANGE));
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AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_BASS));
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AddAnalogInputs(new Axis(_padID, ButtonManager::DRUMS_STICK_LEFT),
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new Axis(_padID, ButtonManager::DRUMS_STICK_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::DRUMS_STICK_UP),
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new Axis(_padID, ButtonManager::DRUMS_STICK_DOWN));
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AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_LEFT));
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AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_RIGHT));
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AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_UP));
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AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_DOWN));
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// Wii-ext: Turntable
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AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_GREEN_LEFT));
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@ -180,18 +175,18 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
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AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_PLUS));
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AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_HOME));
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AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_EUPHORIA));
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AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_LEFT),
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new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_LEFT),
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new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_STICK_LEFT),
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new Axis(_padID, ButtonManager::TURNTABLE_STICK_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_STICK_UP),
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new Axis(_padID, ButtonManager::TURNTABLE_STICK_DOWN));
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AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_LEFT),
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new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_EFFECT_DIAL),
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new Axis(_padID, ButtonManager::TURNTABLE_EFFECT_DIAL));
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AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_LEFT));
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AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_RIGHT));
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AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_LEFT));
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AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_RIGHT));
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AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_LEFT));
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AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_RIGHT));
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AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_UP));
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AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_DOWN));
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AddInput(new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_LEFT));
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AddInput(new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_RIGHT));
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AddInput(new Axis(_padID, ButtonManager::TURNTABLE_EFFECT_DIAL));
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// Rumble
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AddOutput(new Motor(_padID, ButtonManager::RUMBLE));
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}
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@ -208,6 +203,7 @@ ControlState Touchscreen::Button::GetState() const
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{
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return ButtonManager::GetButtonPressed(_padID, _index);
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}
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std::string Touchscreen::Axis::GetName() const
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{
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std::ostringstream ss;
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