Android: Change all analoginputs to just inputs

Android doesn't report values for the inputs generated by FullAnalogInput so
there isn't a reason to add them as such. This also avoids a bug(for android)
where if there are three inputs(say 12, 11, and 121), and you generate a FullAnalogInput
with 12/11 then it will create another input with the name 121 which can cause conficts
with the real 121 input. This is probably not an issue on PC since most Axis inputs
are named and not numbered.
This commit is contained in:
zackhow 2019-01-07 18:24:22 -05:00
parent 3397824601
commit 02c649ba20
1 changed files with 72 additions and 76 deletions

View File

@ -42,18 +42,16 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
AddInput(new Button(_padID, ButtonManager::BUTTON_DOWN)); AddInput(new Button(_padID, ButtonManager::BUTTON_DOWN));
AddInput(new Button(_padID, ButtonManager::BUTTON_LEFT)); AddInput(new Button(_padID, ButtonManager::BUTTON_LEFT));
AddInput(new Button(_padID, ButtonManager::BUTTON_RIGHT)); AddInput(new Button(_padID, ButtonManager::BUTTON_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT), AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT));
new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT)); AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_UP), AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_UP));
new Axis(_padID, ButtonManager::STICK_MAIN_DOWN)); AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_LEFT), AddInput(new Axis(_padID, ButtonManager::STICK_C_LEFT));
new Axis(_padID, ButtonManager::STICK_C_RIGHT)); AddInput(new Axis(_padID, ButtonManager::STICK_C_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_UP), AddInput(new Axis(_padID, ButtonManager::STICK_C_UP));
new Axis(_padID, ButtonManager::STICK_C_DOWN)); AddInput(new Axis(_padID, ButtonManager::STICK_C_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_L), AddInput(new Axis(_padID, ButtonManager::TRIGGER_L));
new Axis(_padID, ButtonManager::TRIGGER_L)); AddInput(new Axis(_padID, ButtonManager::TRIGGER_R));
AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_R),
new Axis(_padID, ButtonManager::TRIGGER_R));
// Wiimote // Wiimote
AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_A)); AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_A));
@ -72,22 +70,22 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_X)); AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_X));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_Y)); AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_Y));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_Z)); AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_Z));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_UP), AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_UP));
new Axis(_padID, ButtonManager::WIIMOTE_IR_DOWN)); AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_LEFT), AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_LEFT));
new Axis(_padID, ButtonManager::WIIMOTE_IR_RIGHT)); AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_FORWARD), AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_FORWARD));
new Axis(_padID, ButtonManager::WIIMOTE_IR_BACKWARD)); AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_BACKWARD));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_UP), AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_UP));
new Axis(_padID, ButtonManager::WIIMOTE_SWING_DOWN)); AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_LEFT), AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_LEFT));
new Axis(_padID, ButtonManager::WIIMOTE_SWING_RIGHT)); AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_FORWARD), AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_FORWARD));
new Axis(_padID, ButtonManager::WIIMOTE_SWING_BACKWARD)); AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_BACKWARD));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_TILT_LEFT), AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_LEFT));
new Axis(_padID, ButtonManager::WIIMOTE_TILT_RIGHT)); AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_TILT_FORWARD), AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_FORWARD));
new Axis(_padID, ButtonManager::WIIMOTE_TILT_BACKWARD)); AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_BACKWARD));
// Wii ext: Nunchuk // Wii ext: Nunchuk
AddInput(new Button(_padID, ButtonManager::NUNCHUK_BUTTON_C)); AddInput(new Button(_padID, ButtonManager::NUNCHUK_BUTTON_C));
@ -96,20 +94,20 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_X)); AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_X));
AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_Y)); AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_Y));
AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_Z)); AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_Z));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_STICK_LEFT), AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_LEFT));
new Axis(_padID, ButtonManager::NUNCHUK_STICK_RIGHT)); AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_STICK_UP), AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_UP));
new Axis(_padID, ButtonManager::NUNCHUK_STICK_DOWN)); AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_LEFT), AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_LEFT));
new Axis(_padID, ButtonManager::NUNCHUK_SWING_RIGHT)); AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_UP), AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_UP));
new Axis(_padID, ButtonManager::NUNCHUK_SWING_DOWN)); AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_FORWARD), AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_FORWARD));
new Axis(_padID, ButtonManager::NUNCHUK_SWING_BACKWARD)); AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_BACKWARD));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_TILT_LEFT), AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_LEFT));
new Axis(_padID, ButtonManager::NUNCHUK_TILT_RIGHT)); AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_TILT_FORWARD), AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_FORWARD));
new Axis(_padID, ButtonManager::NUNCHUK_TILT_BACKWARD)); AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_BACKWARD));
// Wii ext: Classic // Wii ext: Classic
AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_A)); AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_A));
@ -125,18 +123,16 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_DOWN)); AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_DOWN));
AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_LEFT)); AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_LEFT));
AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_RIGHT)); AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_LEFT), AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_LEFT));
new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_RIGHT)); AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_UP), AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_UP));
new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_DOWN)); AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_LEFT), AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_LEFT));
new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_RIGHT)); AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_UP), AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_UP));
new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_DOWN)); AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_L), AddInput(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_L));
new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_L)); AddInput(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_R));
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_R),
new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_R));
// Wii-ext: Guitar // Wii-ext: Guitar
AddInput(new Button(_padID, ButtonManager::GUITAR_BUTTON_MINUS)); AddInput(new Button(_padID, ButtonManager::GUITAR_BUTTON_MINUS));
@ -148,12 +144,11 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_ORANGE)); AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_ORANGE));
AddInput(new Button(_padID, ButtonManager::GUITAR_STRUM_UP)); AddInput(new Button(_padID, ButtonManager::GUITAR_STRUM_UP));
AddInput(new Button(_padID, ButtonManager::GUITAR_STRUM_DOWN)); AddInput(new Button(_padID, ButtonManager::GUITAR_STRUM_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_STICK_LEFT), AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_LEFT));
new Axis(_padID, ButtonManager::GUITAR_STICK_RIGHT)); AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_STICK_UP), AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_UP));
new Axis(_padID, ButtonManager::GUITAR_STICK_DOWN)); AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_WHAMMY_BAR), AddInput(new Axis(_padID, ButtonManager::GUITAR_WHAMMY_BAR));
new Axis(_padID, ButtonManager::GUITAR_WHAMMY_BAR));
// Wii-ext: Drums // Wii-ext: Drums
AddInput(new Button(_padID, ButtonManager::DRUMS_BUTTON_MINUS)); AddInput(new Button(_padID, ButtonManager::DRUMS_BUTTON_MINUS));
@ -164,10 +159,10 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_GREEN)); AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_GREEN));
AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_ORANGE)); AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_ORANGE));
AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_BASS)); AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_BASS));
AddAnalogInputs(new Axis(_padID, ButtonManager::DRUMS_STICK_LEFT), AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_LEFT));
new Axis(_padID, ButtonManager::DRUMS_STICK_RIGHT)); AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::DRUMS_STICK_UP), AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_UP));
new Axis(_padID, ButtonManager::DRUMS_STICK_DOWN)); AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_DOWN));
// Wii-ext: Turntable // Wii-ext: Turntable
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_GREEN_LEFT)); AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_GREEN_LEFT));
@ -180,18 +175,18 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_PLUS)); AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_PLUS));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_HOME)); AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_HOME));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_EUPHORIA)); AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_EUPHORIA));
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_LEFT), AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_LEFT));
new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_RIGHT)); AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_LEFT), AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_LEFT));
new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_RIGHT)); AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_STICK_LEFT), AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_LEFT));
new Axis(_padID, ButtonManager::TURNTABLE_STICK_RIGHT)); AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_STICK_UP), AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_UP));
new Axis(_padID, ButtonManager::TURNTABLE_STICK_DOWN)); AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_LEFT), AddInput(new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_LEFT));
new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_RIGHT)); AddInput(new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_EFFECT_DIAL), AddInput(new Axis(_padID, ButtonManager::TURNTABLE_EFFECT_DIAL));
new Axis(_padID, ButtonManager::TURNTABLE_EFFECT_DIAL));
// Rumble // Rumble
AddOutput(new Motor(_padID, ButtonManager::RUMBLE)); AddOutput(new Motor(_padID, ButtonManager::RUMBLE));
} }
@ -208,6 +203,7 @@ ControlState Touchscreen::Button::GetState() const
{ {
return ButtonManager::GetButtonPressed(_padID, _index); return ButtonManager::GetButtonPressed(_padID, _index);
} }
std::string Touchscreen::Axis::GetName() const std::string Touchscreen::Axis::GetName() const
{ {
std::ostringstream ss; std::ostringstream ss;