Core/NetPlayServer: Integrate NetPlayIndex

This commit is contained in:
spycrab 2019-03-30 14:50:41 +01:00
parent 622ba68595
commit 0279d12055
2 changed files with 56 additions and 3 deletions

View File

@ -24,6 +24,7 @@
#include "Common/ENetUtil.h" #include "Common/ENetUtil.h"
#include "Common/File.h" #include "Common/File.h"
#include "Common/FileUtil.h" #include "Common/FileUtil.h"
#include "Common/HttpRequest.h"
#include "Common/Logging/Log.h" #include "Common/Logging/Log.h"
#include "Common/MsgHandler.h" #include "Common/MsgHandler.h"
#include "Common/SFMLHelper.h" #include "Common/SFMLHelper.h"
@ -132,6 +133,8 @@ NetPlayServer::NetPlayServer(const u16 port, const bool forward_port,
m_server = enet_host_create(&serverAddr, 10, CHANNEL_COUNT, 0, 0); m_server = enet_host_create(&serverAddr, 10, CHANNEL_COUNT, 0, 0);
if (m_server != nullptr) if (m_server != nullptr)
m_server->intercept = ENetUtil::InterceptCallback; m_server->intercept = ENetUtil::InterceptCallback;
SetupIndex();
} }
if (m_server != nullptr) if (m_server != nullptr)
{ {
@ -162,6 +165,45 @@ static void ClearPeerPlayerId(ENetPeer* peer)
} }
} }
void NetPlayServer::SetupIndex()
{
if (!Config::Get(Config::NETPLAY_USE_INDEX))
return;
NetPlaySession session;
session.name = Config::Get(Config::NETPLAY_INDEX_NAME);
session.region = Config::Get(Config::NETPLAY_INDEX_REGION);
session.has_password = !Config::Get(Config::NETPLAY_INDEX_PASSWORD).empty();
session.method = m_traversal_client ? "traversal" : "direct";
session.game_id = m_selected_game.empty() ? "UNKNOWN" : m_selected_game;
session.player_count = static_cast<int>(m_players.size());
session.in_game = m_is_running;
session.port = GetPort();
if (m_traversal_client)
{
session.server_id = std::string(g_TraversalClient->GetHostID().data(), 8);
}
else
{
Common::HttpRequest request;
// ENet does not support IPv6, so IPv4 has to be used
request.UseIPv4();
Common::HttpRequest::Response response =
request.Get("https://ip.dolphin-emu.org/", {{"X-Is-Dolphin", "1"}});
if (!response.has_value())
return;
session.server_id = std::string(response->begin(), response->end());
}
session.EncryptID(Config::Get(Config::NETPLAY_INDEX_PASSWORD));
m_index.Add(session);
}
// called from ---NETPLAY--- thread // called from ---NETPLAY--- thread
void NetPlayServer::ThreadFunc() void NetPlayServer::ThreadFunc()
{ {
@ -178,6 +220,11 @@ void NetPlayServer::ThreadFunc()
m_ping_timer.Start(); m_ping_timer.Start();
SendToClients(spac); SendToClients(spac);
m_index.SetPlayerCount(static_cast<int>(m_players.size()));
m_index.SetGame(m_selected_game);
m_index.SetInGame(m_is_running);
m_update_pings = false; m_update_pings = false;
} }
@ -283,7 +330,7 @@ void NetPlayServer::ThreadFunc()
ClearPeerPlayerId(player_entry.second.socket); ClearPeerPlayerId(player_entry.second.socket);
enet_peer_disconnect(player_entry.second.socket, 0); enet_peer_disconnect(player_entry.second.socket, 0);
} }
} } // namespace NetPlay
// called from ---NETPLAY--- thread // called from ---NETPLAY--- thread
unsigned int NetPlayServer::OnConnect(ENetPeer* socket, sf::Packet& rpac) unsigned int NetPlayServer::OnConnect(ENetPeer* socket, sf::Packet& rpac)
@ -1017,11 +1064,14 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
void NetPlayServer::OnTraversalStateChanged() void NetPlayServer::OnTraversalStateChanged()
{ {
const TraversalClient::State state = m_traversal_client->GetState();
if (g_TraversalClient->GetHostID()[0] != '\0')
SetupIndex();
if (!m_dialog) if (!m_dialog)
return; return;
const TraversalClient::State state = m_traversal_client->GetState();
if (state == TraversalClient::Failure) if (state == TraversalClient::Failure)
m_dialog->OnTraversalError(m_traversal_client->GetFailureReason()); m_dialog->OnTraversalError(m_traversal_client->GetFailureReason());

View File

@ -21,6 +21,7 @@
#include "Common/TraversalClient.h" #include "Common/TraversalClient.h"
#include "Core/NetPlayProto.h" #include "Core/NetPlayProto.h"
#include "InputCommon/GCPadStatus.h" #include "InputCommon/GCPadStatus.h"
#include "UICommon/NetPlayIndex.h"
namespace NetPlay namespace NetPlay
{ {
@ -137,6 +138,7 @@ private:
std::vector<std::pair<std::string, std::string>> GetInterfaceListInternal() const; std::vector<std::pair<std::string, std::string>> GetInterfaceListInternal() const;
void ChunkedDataThreadFunc(); void ChunkedDataThreadFunc();
void ChunkedDataSend(sf::Packet&& packet, PlayerId pid, const TargetMode target_mode); void ChunkedDataSend(sf::Packet&& packet, PlayerId pid, const TargetMode target_mode);
void SetupIndex();
NetSettings m_settings; NetSettings m_settings;
@ -187,5 +189,6 @@ private:
ENetHost* m_server = nullptr; ENetHost* m_server = nullptr;
TraversalClient* m_traversal_client = nullptr; TraversalClient* m_traversal_client = nullptr;
NetPlayUI* m_dialog = nullptr; NetPlayUI* m_dialog = nullptr;
NetPlayIndex m_index;
}; };
} // namespace NetPlay } // namespace NetPlay