Ignore the emulated wiimotes speaker data if the sample rate is set at 0hz.
Fixes issue 7806.
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@ -109,6 +109,8 @@ void Wiimote::SpeakerData(wm_speaker_data* sd)
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unsigned int vol = (unsigned int)(m_options->settings[4]->GetValue() * 100);
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float amp = 10.0f; // Boost the speaker volume relative to the rest of the game audio
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if (m_reg_speaker.sample_rate)
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{
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unsigned int sample_rate = sample_rate_dividend / Common::swap16(m_reg_speaker.sample_rate);
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float speaker_volume_ratio = (float)m_reg_speaker.volume / volume_divisor;
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unsigned int left_volume = (unsigned int)((128 + vol) * speaker_volume_ratio * amp);
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@ -121,7 +123,7 @@ void Wiimote::SpeakerData(wm_speaker_data* sd)
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g_sound_stream->GetMixer()->SetWiimoteSpeakerVolume(left_volume, right_volume);
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g_sound_stream->GetMixer()->PushWiimoteSpeakerSamples(samples.get(), sd->length, sample_rate);
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}
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#ifdef WIIMOTE_SPEAKER_DUMP
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static int num = 0;
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