osx build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@479 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -437,7 +437,7 @@ void XInput_Read(int _numPAD, SPADStatus* _pPADStatus)
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#endif
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#endif
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#ifndef _WIN32
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#if defined(__linux__)
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// The graphics plugin in the PCSX2 design leaves a lot of the window processing to the pad plugin, weirdly enough.
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// The graphics plugin in the PCSX2 design leaves a lot of the window processing to the pad plugin, weirdly enough.
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void X11_Read(int _numPAD, SPADStatus* _pPADStatus)
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void X11_Read(int _numPAD, SPADStatus* _pPADStatus)
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{
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{
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@ -581,7 +581,7 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
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#ifdef _WIN32
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#ifdef _WIN32
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DInput_Read(_numPAD, _pPADStatus);
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DInput_Read(_numPAD, _pPADStatus);
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XInput_Read(_numPAD, _pPADStatus);
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XInput_Read(_numPAD, _pPADStatus);
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#else
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#elif defined(__linux__)
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X11_Read(_numPAD, _pPADStatus);
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X11_Read(_numPAD, _pPADStatus);
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#endif
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#endif
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