Modernize `std::is_sorted` with ranges
In OGLConfig.cpp, `std::views::reverse` is used rather than sorting using `std::ranges::greater` in order to parallel other instances of reverse iteration in the function.
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@ -613,7 +613,7 @@ bool GameFile::CheckIfTwoDiscGame(const std::string& game_id) const
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"S6T",
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"S6T",
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"SDQ",
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"SDQ",
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};
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};
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static_assert(std::is_sorted(two_disc_game_id_prefixes.begin(), two_disc_game_id_prefixes.end()));
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static_assert(std::ranges::is_sorted(two_disc_game_id_prefixes));
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std::string_view game_id_prefix(game_id.data(), GAME_ID_PREFIX_SIZE);
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std::string_view game_id_prefix(game_id.data(), GAME_ID_PREFIX_SIZE);
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return std::binary_search(two_disc_game_id_prefixes.begin(), two_disc_game_id_prefixes.end(),
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return std::binary_search(two_disc_game_id_prefixes.begin(), two_disc_game_id_prefixes.end(),
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@ -4,6 +4,7 @@
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#include "VideoBackends/OGL/OGLConfig.h"
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#include "VideoBackends/OGL/OGLConfig.h"
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#include <cstdio>
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#include <cstdio>
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#include <ranges>
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#include <string>
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#include <string>
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#include <string_view>
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#include <string_view>
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@ -585,7 +586,7 @@ bool PopulateConfig(GLContext* m_main_gl_context)
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glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, colorInternalFormat, GL_SAMPLES,
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glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, colorInternalFormat, GL_SAMPLES,
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num_color_sample_counts,
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num_color_sample_counts,
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reinterpret_cast<GLint*>(color_aa_modes.data()));
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reinterpret_cast<GLint*>(color_aa_modes.data()));
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ASSERT_MSG(VIDEO, std::is_sorted(color_aa_modes.rbegin(), color_aa_modes.rend()),
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ASSERT_MSG(VIDEO, std::ranges::is_sorted(color_aa_modes | std::views::reverse),
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"GPU driver didn't return sorted color AA modes: [{}]",
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"GPU driver didn't return sorted color AA modes: [{}]",
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fmt::join(color_aa_modes, ", "));
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fmt::join(color_aa_modes, ", "));
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}
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}
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@ -614,7 +615,7 @@ bool PopulateConfig(GLContext* m_main_gl_context)
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glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, depthInternalFormat, GL_SAMPLES,
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glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, depthInternalFormat, GL_SAMPLES,
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num_depth_sample_counts,
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num_depth_sample_counts,
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reinterpret_cast<GLint*>(depth_aa_modes.data()));
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reinterpret_cast<GLint*>(depth_aa_modes.data()));
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ASSERT_MSG(VIDEO, std::is_sorted(depth_aa_modes.rbegin(), depth_aa_modes.rend()),
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ASSERT_MSG(VIDEO, std::ranges::is_sorted(depth_aa_modes | std::views::reverse),
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"GPU driver didn't return sorted depth AA modes: [{}]",
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"GPU driver didn't return sorted depth AA modes: [{}]",
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fmt::join(depth_aa_modes, ", "));
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fmt::join(depth_aa_modes, ", "));
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}
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}
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