diff --git a/Source/Core/Core/HotkeyManager.cpp b/Source/Core/Core/HotkeyManager.cpp index 8c48c80c16..5a8f1f0c9f 100644 --- a/Source/Core/Core/HotkeyManager.cpp +++ b/Source/Core/Core/HotkeyManager.cpp @@ -117,11 +117,11 @@ const int num_hotkeys = (sizeof(hotkey_labels) / sizeof(hotkey_labels[0])); namespace HotkeyManagerEmu { -u32 hotkeyDown[3]; -HotkeyStatus hotkey; -bool enabled; +static u32 s_hotkeyDown[3]; +static HotkeyStatus s_hotkey; +static bool s_enabled; -InputConfig s_config("Hotkeys", _trans("Hotkeys"), "Hotkeys"); +static InputConfig s_config("Hotkeys", _trans("Hotkeys"), "Hotkeys"); InputConfig* GetConfig() { @@ -130,36 +130,36 @@ InputConfig* GetConfig() void GetStatus() { - hotkey.err = PAD_ERR_NONE; + s_hotkey.err = PAD_ERR_NONE; // get input - ((HotkeyManager*)s_config.controllers[0])->GetInput(&hotkey); + ((HotkeyManager*)s_config.controllers[0])->GetInput(&s_hotkey); } bool IsEnabled() { - return enabled; + return s_enabled; } void Enable(bool enable_toggle) { - enabled = enable_toggle; + s_enabled = enable_toggle; } bool IsPressed(int Id, bool held) { unsigned int set = Id / 32; unsigned int setKey = Id % 32; - if (hotkey.button[set] & (1 << setKey)) + if (s_hotkey.button[set] & (1 << setKey)) { - hotkeyDown[set] |= (1 << setKey); + s_hotkeyDown[set] |= (1 << setKey); if (held) return true; } else { - bool pressed = !!(hotkeyDown[set] & (1 << setKey)); - hotkeyDown[set] &= ~(1 << setKey); + bool pressed = !!(s_hotkeyDown[set] & (1 << setKey)); + s_hotkeyDown[set] &= ~(1 << setKey); if (pressed) return true; } @@ -178,9 +178,9 @@ void Initialize(void* const hwnd) s_config.LoadConfig(true); for (unsigned int i = 0; i < 3; ++i) - hotkeyDown[i] = 0; + s_hotkeyDown[i] = 0; - enabled = true; + s_enabled = true; } void LoadConfig() diff --git a/Source/Core/DolphinWX/Frame.cpp b/Source/Core/DolphinWX/Frame.cpp index 1974717ef5..66d5409bc1 100644 --- a/Source/Core/DolphinWX/Frame.cpp +++ b/Source/Core/DolphinWX/Frame.cpp @@ -358,15 +358,15 @@ bool CFrame::InitControllers() { #if defined(HAVE_X11) && HAVE_X11 Window win = X11Utils::XWindowFromHandle(GetHandle()); - HotkeyManagerEmu::Initialize(reinterpret_cast(win)); Pad::Initialize(reinterpret_cast(win)); Keyboard::Initialize(reinterpret_cast(win)); Wiimote::Initialize(reinterpret_cast(win)); + HotkeyManagerEmu::Initialize(reinterpret_cast(win)); #else - HotkeyManagerEmu::Initialize(reinterpret_cast(GetHandle())); Pad::Initialize(reinterpret_cast(GetHandle())); Keyboard::Initialize(reinterpret_cast(GetHandle())); Wiimote::Initialize(reinterpret_cast(GetHandle())); + HotkeyManagerEmu::Initialize(reinterpret_cast(GetHandle())); #endif return true; }